Jump to content
D6 Online 3.0

Raw Six - An Effortless OPEN D6 System


Recommended Posts

In my constant tinkering of the Open D6 and Mini Six rules, one of my goals has always been to create a set of mechanics that provides the simplicity and flexibility needed for gaming in a convention (or time limited) setting. The prerequisites for this include being easy to teach, common consistency in core mechanics and allows genre specific rules to be easily bolted on.
My most recent attempt at this is Raw Six (http://www.unboundbook.org/MiniSixFanatic/?page_id=409), where I've pared back Open D6 to what I think are its fundamentals. However, I've also looked to add more player agency with a Stress mechanic, that allows characters to gain temporary advantages, at a longer term cost.
Raw Six leans heavily on the design philosophy of AntiPaladin Games' Mini Six rule set and I'm forever grateful for the efforts of Ray Nolan and Phil Morris.
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...