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Ashlan Creedho


Template: Information Broker

Species: Farghul/Male

Age: 29        Ht: 1.83 M    Wt: 72 Kg


Appearance: Golden fur, wears fancy clothes, always has a keen attentive look.


Background: Ashlan comes from a well off family.  They wanted him to take over the family business dealing with finances, however, Ashan was not one for keeping track of ledgers and other peoples finances. He cashed in his education funds and departed. He spent several years building up a network of informants and keeping resources hidden. He has turned his business into a very lucrative one that keeps his pockets from wanting.

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Chip aka R6-J3 

Chip is a Shard, a sentient silicone crystal from the planet Orax. ‘Born’ sometime around 75BBY, Chip lived his formative years in a Shard collective halfway across the planet from the human colonies. Shards live long, slow lives and he never really gave the rest of the galaxy much thought until Jedi Master Aqinos formed the Iron Knights and offered Chip a place on the team. 

Chip declined. He had never considered the rest of the galaxy, and never known violence. Why would he want to protect something he did not understand. 

That stuck with him. Not understanding something. After contemplating what the galaxy was and what other life, organic life, could be like, he contacted the humans on Orax and traded for a Droid body. Chip was the first in his collective to do so. Since Shards speak only electromagnetically, this was when Chip took his name. 

From the beginning, Chip chose an astromech. He did not understand organic life, nor the desire to be humanoid. Chip wanted to explore the stars, and technology. An astromech seemed ideally suited for that. 

The people on Orax were very helpful. They understood that shards were alive and treated them as equals. Even one in an astromech. Chip spent a year studying at the equivalent of a high school, taking tech classes especially. 

People were always in a hurry. What an odd concept. In his collective, simple decisions could take years to make. Humans had to make a thousand decisions a day. What to eat, what to wear, what to do. What a bother. Chip considered returning to the collective many times, but stuck it out. There was something to the urgency of the human experience. It put him off but attracted him as well. 

After his time in school, Chip signed on with a free trader ship as a mechanic. It was during these short years that he truly came to understand the urgency of life, the threat of death and of violence. 

Coming from the outer rim, pirates were a significant part of a free trader’s life. Chip had never experienced violence before. It was the possibility of death that made Chip understand urgency. And death wasn't the worst of it. Slavery would be worse. Or being stranded in the vacuum of space, alone for eternity. The concept of self-defense was new and invigorating. 

Chip learned to fire a starship’s guns via his s-comp. After that he learned to pilot and astrogate. 

Chip left the free trader life richer than most. But then, his expenses were much lower, only needing electricity, not food, and the occasional oil bath. After a few years he retired to the university at Woostri. There he studied computer science, Droid programming, history and politics. 

Politics was something Shards knew well. Their lives in the collective consisted of conversations. They could not move, but they could talk. What else was there to do? 

Chip was a minor celebrity around campus. The astromech that attended classes and was seen everyday in the library, plugged into an s-comp socket. 

Before the clone wars, the arguments put forth by the Separatists flowed across the holonet. Chip found himself spending more and more time on the holonet, making arguments in favor of the separatists. On the holonet he wasn't a rock living in a Droid, he was just another voice, expressing his opinion. 

When the Clone Wars started Chip joined the confederacy. He believed that individual star systems had the right to secede from the Republic. When the Republic attacked the Separatists on the independent world of Geonosys, that was too much for Chip. The Republic had started a war, and Chip would not stand by and let that happen. 

He served in espionage. His specialty was infiltration and pulling information dumps. However, he also did demolition work and other parts of espionage. Being able to steal a starship to make his own getaways was a big advantage. No one ever suspected a Droid, especially not an astromech. 

Almost immediately after the war, the Empire declared Droids to be illegal on Orax. They denied Shards recognition as sentient and destroyed most of the collectives on Orax. 

Chip fought back. But he was the only one. It would be more than fifteen years before Mon Mothma would be outed as a rebel collaborator and escape from Corpus can't with the Stormtroopers on her heels. 

In the meantime, Chip was an astromech fighting the Empire anyway he could. He stole Imperial ships, or more often private ships of prominent imperial, and sold them in Hutt space. He gathered what Intel he could, but there was little he could do to act on it. Eventually he was found out and a bounty was placed on him as a rogue Droid. 

Chip got a bad paint job, and started hiding in the outer rim and Hutt worlds. He adopted the name R6-J3 and pretends to be a regular Droid. 

Note to players: Unless you have the sense life skill or telepathy you would have no reason to believe R6-J3 is anything more than an astromech Droid who somehow managed to become manumitted. 


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Alaric Festil is a human male in his prime of his life. He dresses in the finest of clothes befitting his station on his home world as a high lord and because of that he does carry a vibroblade sword. He doesn’t flaunt authority but his piercing grey eyes tend to grant it. His hair is dark and kept long and braided at the back of his neck in a 4 strand braid. It is of religious significance on his home world.

Alaric isn't a great pilot, but he does make a living in the galaxy as transport pilot or co-pilot.


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Mindabaal 6 Series Yacht
Type: Space yacht
Scale: Starfighter
Length: 61.5M x 43M x 18.5M
Skill: Space Transports

Crew: 1 (1 can coordinate)
Passengers: 10
Cargo Capacity: 75 MT
Consumables: 3 months

Hyperdrive Multiplier: x1/X5
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 330; 950 kmh

Hull: 4D
Shields: 2D

Passive: 20/1D     Scan: 40/2D
Search: 60/3D      Focus: 3/4D

2 Laser Cannons (fire- linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
2 Laser Cannons (fire- linked)
Fire Arc: Turret
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Stardust top view.PNG

Stardust Side View.PNG

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Olive green verpine that has white spots that look like old wounds. Krack has a harness that carries a few tools and a firearm of some type. The firearm and tools show great use with care taken for them. He is looking around most of the time.

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