Kalzazz 10 Posted March 3, 2011 Report Share Posted March 3, 2011 I would love to run a Fire Emblem/Warsong/Shining Force etc influenced Open D6 Minis campaign online (or if people preferred could do Space instead of Fantasy) The only problem I'm seeing so far is how to handle the minis online part. Does anyone have any ideas on this? I've experimented using Google Docs spreadsheet but not had much success Quote Link to post Share on other sites
Lee Torres 10 Posted March 3, 2011 Report Share Posted March 3, 2011 Since Lubidius has not yet appeared, I will recommend (on his behalf) MapTool by http://www.rptools.net/ - he was at one time working on an Empire of the Petal Throne online miniatures game discussed here: https://docs.google.com/Doc?docid=0AYHt4br8uMMZZGR2aGdkMnFfMTcwaG1mM2NqMjM&hl=en. Good luck! Quote Link to post Share on other sites
Kalzazz 10 Posted March 3, 2011 Author Report Share Posted March 3, 2011 Can maptool be used in a PbP type method, ie, people logging on and using it at different times? Quote Link to post Share on other sites
Lee Torres 10 Posted March 3, 2011 Report Share Posted March 3, 2011 "An online, multiuser, networked, graphical, interactive, programmable virtual tabletop. Requires Java 6+." http://www.rptools.net/index.php?page=maptool - I believe it was Lubidius' plan to do something similar. Hopefully he'll turn up to give it a more informed sales pitch, but it seems he swears by it. Quote Link to post Share on other sites
Kalzazz 10 Posted March 3, 2011 Author Report Share Posted March 3, 2011 Interesting, Ill try working on that over the weekend Quote Link to post Share on other sites
Kalzazz 10 Posted March 3, 2011 Author Report Share Posted March 3, 2011 (edited) Anyway, if I can get this to work I'm interested in trying to run it, so people let me know if interested Success! A map! https://spreadsheets.google.com/ccc?hl=en&hl=en&key=tliDS76ZkzIMWUGEJ3YPBVg&authkey=CMrYhIUO#gid=0 Edited March 3, 2011 by Kalzazz Quote Link to post Share on other sites
Lubidius 10 Posted March 3, 2011 Report Share Posted March 3, 2011 (edited) I'd play in a playbypost minis game. Whatever you find easiest to manipulate would work best for something like this. I actually don't think maptools would be best. There is an application called http://cyberboard.brainiac.com/screensh.html which saves "turns" better, but again, if you have a simple spread sheet that can pull off the same thing. so be it. I recommend you keep it very simple, small map for a beta test. And YES, I'm game to play. Now if you were doing real-time online, then yes (Lee ) I'd recommend Maptools, or OpenRPG. Now you got me tempted to do a PbP tekumel battle against Lee... hrrmmmm.... Edited March 3, 2011 by Lubidius Quote Link to post Share on other sites
Kalzazz 10 Posted March 3, 2011 Author Report Share Posted March 3, 2011 Sweet. Would like to get a 2nd player also Quote Link to post Share on other sites
Kalzazz 10 Posted March 3, 2011 Author Report Share Posted March 3, 2011 Alright, have another player, so were good! New player prefers Space over Fantasy, and the D6 Minis ruleset prefers Space over Fantasy, so unless you have strong preferences Lubidius I'd say this will be a Space game Though I love magic and orks, so it will at least in part be Space Fantasy, yes, magic will exist and such Any preferences on what you would like to see for the setting and campaign? Quote Link to post Share on other sites
Lubidius 10 Posted March 4, 2011 Report Share Posted March 4, 2011 No specific prefs. I'll just throw out, Battlestar Gallactica (redux), Babylon 5, anything. I'm up for just about anything. And of course Star Wars would be fine as well. Or Star Trek? Hrrm, that could be somewhat interesting. If the other player has a pref, go with what they wish. Quote Link to post Share on other sites
rwallace 10 Posted March 6, 2011 Report Share Posted March 6, 2011 Hi, other prospective player here. Yeah, space with fantasy elements is good, I don't have a strong preference about the specifics though I'm guessing will end up having at least some element of Star Wars flavor. Current thinking of playing an anime-flavored fighter type, possibly with some mystical ability if I can spare the points, but in any case not an out and out mage. Quote Link to post Share on other sites
Lubidius 10 Posted March 7, 2011 Report Share Posted March 7, 2011 A Mecha/Magic combo would actually be rather interesting. Something where psychic meld is used to control the mecha, with additional capabilities as well. Heck even a traditional fantasy meets anime mecha mix could be rather interesting. I'll take my elf mecha against your orc mecha any day of the week. Quote Link to post Share on other sites
Rerun941 12 Posted March 7, 2011 Report Share Posted March 7, 2011 If you're looking for more Mecha/Magic combo ideas (with some horror thrown in) check out the Cthulhutech RPG. I haven't played it yet, but it looks really interesting. http://www.cthulhutech.com/ Quote Link to post Share on other sites
Lubidius 10 Posted March 7, 2011 Report Share Posted March 7, 2011 (edited) Two words... Awe and Some... coolness... Checking out their Quick play free rules now from DriveThruRPG. Edited March 7, 2011 by Lubidius Quote Link to post Share on other sites
Kalzazz 10 Posted March 7, 2011 Author Report Share Posted March 7, 2011 Mecha and Magic does seem cool, though I'd need to ponder how one handles it in D6 Minis Quote Link to post Share on other sites
rwallace 10 Posted March 7, 2011 Report Share Posted March 7, 2011 If you like Cthulhutech, I strongly recommend reading Aeon Natum Engel. It's awesome in a 'that was a dramatic understatement' way. Quote Link to post Share on other sites
Lubidius 10 Posted March 7, 2011 Report Share Posted March 7, 2011 (edited) First go around, keep it simple. The 'magic' is what allows the pilots to fly these large mecha with such skill; and what powers the mecha indefinitely. Think magical protoculture (robotech). Otherwise it represents particular 'types' of weapons or defenses for either side. It could also represent larger scale area effects that could be represented by circles around a squadron, etc. Long story short. I wouldn't think for this quick and dirty first go at something, we'd expect much from you in regards to the magic side of things. Lets help you stat up each side for now, then we'll have a go at the rules without magic added in. Edited March 7, 2011 by Lubidius Quote Link to post Share on other sites
Kalzazz 10 Posted March 7, 2011 Author Report Share Posted March 7, 2011 I feel pretty comfortable with the magic actually. Magic is easy, just take normal D6 magic and convert it to D6 Minis for the effects (A range 10 fireball doing 5d simply becomes a range 5 in fireball doing 1d+5 etc), Id just have the player roll out the casting difficulty using the normal Xd6 instead of converting that part The mechs are what I'd have to figure out The first adventure I have planned is that there will be a training battle between the two players in a neutral arena sort of place (sorta think Ender's Game or X-Men Danger Room) which will allow familiarizing with system and seeing if things actually work, and it does make sense that Quest Giving Entity would want to see its heroes in action in a controlled environment before releasing them into the Wild Quote Link to post Share on other sites
Lubidius 10 Posted March 8, 2011 Report Share Posted March 8, 2011 (edited) Complete side-note, but looking over the free Quick Play Rules for cthulutech (available on drive thru rpg), it's rule system lines up extremely well with open d6. In fact it's nearly identical. I may pick up the core rules as pdf and do some one off adventures with local folks. It seems like a nice setting. Ok, back on topic. What you mention as far as arena training sounds like a plan. I'm up for anything. I'm a cheap d6 date. Edited March 8, 2011 by Lubidius Quote Link to post Share on other sites
Kalzazz 10 Posted March 9, 2011 Author Report Share Posted March 9, 2011 Alright then, we have a basic idea for a setting. It involves magic, rayguns, mechs, and cthulhu apparently. Since summoning Greath C'thulhu to eat the entire world is Not Good, the party presumably is involved in Great C'thulhu not eating the galaxy Since I think Russ's character was in school, and the Danger Room idea met with approval, clearly it is something like X-Men then, with small unit tactics. Rayguns bring to mind something like Steampunk, and C'thulhu always goes well with Steampunk also, as do mechs I am sure, so thus, it is Steampunk Space with Cthulhu, and while it has nothing to do with Cthulhu, Chthonic is still a seriously cool word, and is sorta related, so thus, the Royal Chthonic Society, which among other things proerly suppresses the Bad Things via Superior Tactics and Firepower. So this is our basic premise for the game, sound good? Anyway, make a D6 Space character and also buy 750pts worth of unit from D6 Minis and we'll be on our way! No mechs for now, they just reupholstered the danger room or something Quote Link to post Share on other sites
Lubidius 10 Posted March 10, 2011 Report Share Posted March 10, 2011 I'm reviewing the rules doc again, and will supply a character and squad make-ups as soon as possible. Quote Link to post Share on other sites
Kalzazz 10 Posted March 10, 2011 Author Report Share Posted March 10, 2011 Also, for chargen, Advantages are half price (they are seriously overpriced compared to skills by default) Quote Link to post Share on other sites
Kalzazz 10 Posted March 10, 2011 Author Report Share Posted March 10, 2011 More information. There exists the Happy Royal Commonwealth which is ruled by the benevolent King Robert the 12th, and is composed of a variety of nations and planets and such which are more or less generally friends and more or less follow the King. Cloning exists and is used in parts of the Commonwealth, allowing easy replacement of lost troops and such (and partly explaining squads of identical soldiers), though not everywhere (and uses giant vats in Frankenstein-esque science labs) Quote Link to post Share on other sites
Kalzazz 10 Posted March 10, 2011 Author Report Share Posted March 10, 2011 Also, there is a 'Poor' troop quality which gives 4 morale and costs -10 Quote Link to post Share on other sites
rwallace 10 Posted March 10, 2011 Report Share Posted March 10, 2011 Okay, got leader and squad worked out. In a nutshell, as discussed with Kal, my idea is that they're from a society which has and uses cloning technology. This has a number of beneficial effects, including making it no longer an approximation to give all squad members identical stats :-) Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.