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Found 16 results

  1. We are going to begin final printing on Westward in 1 week. The book is 356 printed pages. We will sell the book for a MSRP of $45.00. ISBN 978-0-9837782-3-3, Library of Congress Control Number: 2013947090 The PDF is being given away free (for now), but our suggested MSRP for that is valued at $10.00. The first 3 people to reply to me on this post will get a free printed copy of Westward (so long as you live in the Continental US because international shipping for free is ridiculous). This is a personal offer you will not get anywhere else but in this forum. Cheers! - J.
  2. “Westward” Ho! The crew at Wicked North Games has put out another piece of work, and I must say, this one is a beauty of a piece! This book is a monster, with 342 pages of gaming material! Everything from the game system to character creation (with lots of extras), details of the known world, including a history Westward, the people of Westward, a tassel of notable characters that can be encountered, a bestiary of both domesticated and wild animals (some you’re familiar with and some completely alien) that comes in at an impressive 48 pages…more than enough for adventuring on the world o
  3. We are looking for anyone with a forum who wants to, has visibility, time available, and capability to review Westward before we release it to the public. For this effort you will get the PDF at the same time as the Kickstarter Pledgers, and a copy of the book shipped to you directly at no cost to you. We ask only that you take the time to look over the book and give it a fair review. Please contact us directly about your interest, the URL of your Blog or review locations, and if possible your stats on readership where possible. Best Regards, J. jelliot at wickednorthgames dot com, subje
  4. Hello again! Its been a while since we've posted anything anywhere (other than kickstarter). We are currently in the process of rennovating our website(s), and consolidating them into one place, so don't be worried about changes there. We're not going anywhere. Mainly, its easier to post in one location and have it feed out to others, or simply redirect into that one place. We're putting several new changes in place on that front so we have a centralized location for accessing everything we produce, as well as finding us in various social media outlets. Westward: This is you're
  5. This is an excerpt from Westward, and change from Azamar. The fundamentally changes negative-outcome rolling on the Wild Die for easier understanding and a "Higher is Better" approach. Feedback is welcome! Optional Rule: The Wild Die An optional feature is using the Wild Die. Using a Wild Die provides the potential to reduce spending Cinema Points during game play by re-rolling. Using a Wild Die in game play dramatically changes the dice mechanic and game play experience. When choosing not to use the Wild Die, the GM should reward more Cinema Points during game play. The concept of
  6. As we wrap up the production on Westward, we are beginning the production of Transience. Transience is our high technology, science fiction setting. We found a 3d digital sculptor, who is working with us to create miniatures for Transience, and likely many following game settings. Cory DeVore is working with us to create an amalgam of prototype miniatures, including scaled to 1x1 inch square character miniatures and 1x1 inch and larger starship miniatures. To catch some of the miniature prototype work being done, head on over to: https://www.facebook.com/WickedNorth OR https://plu
  7. Trying to nail this stuff down for Westward... Under the Cinema6 RPG Framework • The Cinema6 RPG Framework is an OpenD6 variant under the OpenD6 OGL • A Character uses the Common Attribute Skill System. • The Common Attribute Skill System is a set of Attributes and Skills that work with any genre of game play, from high-fantasy to science fiction. • A Character uses a point pool called Cinema Points. • A Character’s Attributes and Skills measure against flat dice scores. • A Character possesses Features that provide small changes to the rules of the game and alter game play. Unde
  8. Here is our current list of credits going into the final stretch of Westward. Take a look! Special Thanks TBD (We have their names, just not putting them here) Artwork Art Director Alexander Gustafson www.illustratedpixels.com Cover Art Tyler Walpole tylerwalpole.com Cover Design & Layout Rich Woodall johnraygun.deviantart.com Design & Layout Adam LeNaire Interior Art Michael Puncekar mpuncekar.blogspot.com, Alexander Gustafson www.illustratedpixels.com, Gennifer Bone razielart.deviantart.com, Khairul Hisham www.hishgraphics.com, Ryan Rho
  9. Hi, I just wanted to put up a note. Wicked North Games is changing our business model. As part of that, all of our PDF versions of our products will remain FREE indefinitely. This includes the full version of Azamar, and will include all future full products (Westward), etc. You can get several online here: http://www.wickednorthgames.com/ And on http://www.drivethrurpg.com If you like them and want a physical book, you can get the high quality print versions directly from us: http://shop.cinema6games.com There print on demand version of Azamar is available on Driveth
  10. We have one week remaining on our kickstarter for Westward! We are almost to the $15,000.00 Pledge level! Thank you for the overwhelming support from the D6 Community! A $35.00 Pledge gets you a Hardbound copy and an electronic (PDF) copy of the complete WESTWARD A Steampunk Western Roleplaying Game, a set of twelve (12) silk-screen printed nickel-aluminum six-sided Westward dice (d6). If we hit $15,000.00, each Pledge $35.00 and above will receive both a Game Master Card Deck AND a Game Master Screen. The deck will contain 52 playing cards, usable as a normal playing card deck and as G
  11. I am curious about how many of you consider yourself a Steampunk fan, and whether or not you are interested in or expecting to see anything in particular with Westward? I can confirm that we will have Steampunk vehicles and mechs. We will have an equivalent Steampunk version of cybernetics, going by a special name. As well, there will even be a walking city Steampunk city. I am VERY interested in hearing what you want to see in a Seatmpunk Western. If you are interested, drop a note. - J.
  12. So... Westward is officially delayed. I apologize for the delay, as it is my fault. Why, do you ask? Well, I am in the AF Reserve and am being activated for six months. I will continue to work on it while I am gone, but this slows down our production schedule. With that, we are solidifying, committing to, and announcing a publishing date of October 1st, 2012. We will have the majority of the book laid out already by then, and I think that you will be quite happy with the completed core book. We are already very far along, but we are keeping a higher bar for ourselves this time
  13. Presented here is a new variance in Character Creation that GMs can use as a tool with Cinema6. Feel free to take a look. It is going into the updated Cinema6 Core Rules as an alternate and optional approach to character creation that GMs can provide to add extra layers to a role-playing experience. Player Character Template Packages The Player Character Template Packages are designed to specifically address the styles of gameplay that players exhibit, and to find ways within the rules of Cinema6 to encourage a role-playing experience outside of a Player's "comfort zone". We have ar
  14. We want to use your ideas in Westward and turn them into conceptualized creatures for the world. The region of Westward where the players live is barren badlands. To the North are treacherous mountains with aggressive predators that keep Humans away. We want to give you credit for your creatures, too. We will have our own artists and illustrators take your descriptions and ideas, conceptualize it on paper while we develop stats for it. Then we will send it back to you discussion of changes, if any, and make sure we know you want credit for the creature. While your creature will need
  15. We are projecting to finish Westward sometime in the new year, bringing everyone a Steampunk Western with a much more polished look and feel compared to Azamar. We are working with multiple artists right now to crank out diverse content, and really bring the world of Westward to life. It really is coming together right now. As well, WNG is busy on several projects in the background, quietly getting them revved up. Of these, the next one is probably where I am most excited: Clandestine. Something about the whole Cloak and Dagger thing always makes for amazing story telling. As wel
  16. Check it out at: http://cinema6games.com/blog/?p=1103
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