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Found 1 result

  1. I have a question mainly about Wound Levels, and am working on my own OpenD6 project. I don't quite grasp the typical current D6 Wound Levels, no matter how many times I look at them (I only played the original SW game maybe twice when i was young). I have run Savage Worlds and *think* I can maybe see similarity in the way some things are done with the damage and the soak, but so much just seems worded strangely, like some of the "if damage >soak but less than soak x2" and such. Here is my take on how I'd like my game to use Wound Levels, and I'd appreciate anyone telling me how far
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