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Showing results for tags 'damage'.
Hi, i've a question in fantasy combat. Note i'm using Grimace hybrid system (hp + wounds). how i calculate "damage resistance total" for a big giant (scale +7) attacked by human (scale 0) ? If the giant has no armor, fantasy p63, it has no right to have resistance roll. Would you add it's scale as resistance and make a roll or not ? Thanks in advance for your advices.
I have a question mainly about Wound Levels, and am working on my own OpenD6 project. I don't quite grasp the typical current D6 Wound Levels, no matter how many times I look at them (I only played the original SW game maybe twice when i was young). I have run Savage Worlds and *think* I can maybe see similarity in the way some things are done with the damage and the soak, but so much just seems worded strangely, like some of the "if damage >soak but less than soak x2" and such. Here is my take on how I'd like my game to use Wound Levels, and I'd appreciate anyone telling me how far
Wow, been quite a while since I've posted. Anyway, I had a thought that maybe when calculating damage, remove the Wild Die option and instead go with something akin to Staging (ala Shadowrun). The idea is that for every Difficulty Stage ABOVE the target number you need, add +1 pip to the damage roll. This removes the possibility of botching on a damage roll and 'rewards' that oh-so-beyond-heroic "1 shot in a million" hit. It also means that higher Skill codes are actually that much more deadly (sort of that cinematic ideal of aces really ARE better). This also removes some potential boggi
Posting publicly for feedback, as most of us were learning the game as we went. The biggest issue seemed to be the deadliness of combat. Even wearing armor someone would go down in two or at most three hits. While that makes sense for the average person it's hard to recreate the experienced vs newbie warrior. Some thoughts of mine that have no testing include not giving Might bonuses to thrown weapons and bows that have a maximum Might modifier. For example, a light hunting bow might only allow 1D of your Might to be added to the damage, while an English Longbow might allow 3D or 4D, if c