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Found 14 results

  1. Hello again! Its been a while since we've posted anything anywhere (other than kickstarter). We are currently in the process of rennovating our website(s), and consolidating them into one place, so don't be worried about changes there. We're not going anywhere. Mainly, its easier to post in one location and have it feed out to others, or simply redirect into that one place. We're putting several new changes in place on that front so we have a centralized location for accessing everything we produce, as well as finding us in various social media outlets. Westward: This is you're
  2. As we wrap up the production on Westward, we are beginning the production of Transience. Transience is our high technology, science fiction setting. We found a 3d digital sculptor, who is working with us to create miniatures for Transience, and likely many following game settings. Cory DeVore is working with us to create an amalgam of prototype miniatures, including scaled to 1x1 inch square character miniatures and 1x1 inch and larger starship miniatures. To catch some of the miniature prototype work being done, head on over to: https://www.facebook.com/WickedNorth OR https://plu
  3. So - I wanted to see here about finding writers for our next setting, (or two or three)? We are looking to pay, using specific writer-related rates, now that we have some more experience in gauging people. We've not worked with Bill Smith, Peter Schweihofer, Wayne Humfleet, and last, but not least, Deborah Teramis Christian. You may or may nor know their names, but they've been very helpful in both advice and helping us develop as an OpenD6 game developer. It also gave us a good perspective on what to pay writers based on their publishing credits, writing, and editing experience. So
  4. Head on over and take a look at the pencil roughs by Tyler Walpole for the cover art of Westward: https://www.facebook.com/?ref=logo#!/WickedNorth The cover art this time is a wrap around cover, meant to capture the struggle of survival in the badlands of this Steampunk Western.
  5. Down load the currently FREE Road to Azamar Adventure! http://rpg.drivethrustuff.com/product_info.php?products_id=99280&filters=0_0_0_0_0&manufacturers_id=3910
  6. Handling Vehicles: In most cases, vehicles present a unique situation when combined with combat. Most vehicles move at high speeds and do not “get tired”. The following rules help to provide a unique way to determine quickly what happens when the action is fast. All vehicles have stats associated with them. The four stats we care about are Mobility, Max Speed, Acceleration, and Deceleration. These four stats provide the player with the information needed to roll to control the vehicle when in a combat Sequence, or while under pressure or time constraints, for example: as when a charac
  7. Now up for download from DriveThruRPG! A little extra stuff, exclusive character sheets, one new creature (illustrated by Ryan Rhodes), and the final story depiction revolving around the characters on the cover. Check it out: http://rpg.drivethrustuff.com/product_info.php?products_id=98366
  8. We want to use your ideas in Westward and turn them into conceptualized creatures for the world. The region of Westward where the players live is barren badlands. To the North are treacherous mountains with aggressive predators that keep Humans away. We want to give you credit for your creatures, too. We will have our own artists and illustrators take your descriptions and ideas, conceptualize it on paper while we develop stats for it. Then we will send it back to you discussion of changes, if any, and make sure we know you want credit for the creature. While your creature will need
  9. In 1996, Richard Bartle created a personality test that classifies people into four defining categories for defining the motives behind why people play games. The four categories are broken apart here, but the original names Richard Bartle used were Explorer, Killer, Socializer, and Achiever. Here these categories receive new names to suit the purposes of this discussion applied towards tabletop role-playing games. The four personality archetypes functionally similar to those Richard Bartle described are Explorer, Fighter, Histrionic, and Collector. An Explorer has a desire to explore
  10. We are projecting to finish Westward sometime in the new year, bringing everyone a Steampunk Western with a much more polished look and feel compared to Azamar. We are working with multiple artists right now to crank out diverse content, and really bring the world of Westward to life. It really is coming together right now. As well, WNG is busy on several projects in the background, quietly getting them revved up. Of these, the next one is probably where I am most excited: Clandestine. Something about the whole Cloak and Dagger thing always makes for amazing story telling. As wel
  11. Azamar sale! 10-01-2011 thru 10-31-2011 PDF $2.50 http://rpg.drivethrustuff.com/​index.php?discount=24968 HC $20.00 http://rpg.drivethrustuff.com/​index.php?discount=53326 SC $12.00 http://rpg.drivethrustuff.com/​index.php?discount=54096
  12. We are about to begin developing adventure/micro-world supplements. I want to solicit the community about what you'd like to see. If you write here and let me know, I will try to make it happen, including custom character sheets and more comprehensive Cinema6 source material that can be used right out of the box. Thank you for your thoughts! - J.
  13. We are working hard on producing supplemental material for Azamar. The first one will include new character sheets and artwork, a Character Feature Index, and a re-touched adventure and mini-campaign, The Road to Azamar. We may also toss in some other goodies as we develop them during this timeline. Keep checking back! For now, check out the draft Character Feature Index: http://dl.dropbox.com/u/33921003/Azamar_Charater_Features_Index.pdf - J.
  14. You should go here! (Print on demand coming soon for international buyers) http://rpg.drivethrustuff.com/product_info.php?products_id=94517
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