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D6 Online 3.0


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Grimace last won the day on November 10 2020

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About Grimace

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  • Birthday November 4


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    Gaming: Creating games, playing games, running games. Oh yeah, and sports, hiking, and more


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    professional editor and data management

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  1. Yeah, there were some weird "permissions" or "security tickets" issues, but that has been cleared up now by Magman.
  2. This time when I logged on I did not get the error message. So hopefully that did fix it. What did you do?
  3. When I came back here to read this, I got the "security warning" again. I tried to reload and get on again in order to snap a screen shot of it, but it's remembering my passage through that I just did. I will let you know.
  4. I guess some people are having (as have I on occasion, but not now) a "Security Warning" when visiting this site. A message pops up warning that this is a security threat site. It's not related to my anti-virus, and it actually shows up in place of the site. You then have to tell it to ignore the security threat in order to get here, and verify your purposefully ignoring the threat. Others seem to be unable to even circumvent the threat. Sadly, as it is now not happening to me I cannot share a picture of the message, but I figured I would ask to see if anyone else is getting these w
  5. And Happy New Year to you as well! I really do hope that things normalize in 2021 compared to last year.
  6. How about typing up an animal from Westward, that way there is a reference point for me. I've got D6 Adventure and D6 Fantasy, so I can reference from that. If they both utilize D6, it should be VERY easy to convert, if not just use as is.
  7. I don't have Westward, so sadly don't have a reference point. Having said that, converting to D6 is generally pretty easy. If Westward uses D6, it's super easy. Full dice = full dice. Partial dice of 1 or 2 gives +1 pip. Partial dice of 3-4 gives +2 pips. If it uses D10, just do it by 3s instead. Full dice is full dice. Partial of 1-3 gives +1 pip, and so on.
  8. I believe it was done because the "1 on the Wild Die" turned into such a problematic aspect for some. I always worked with the "Roll a 1 on the Wild Die, subtract the highest die rolled with". I went further and said that if the result of that subtraction resulted in a success anyway, play went on normally. If it resulted in a failure by missing the result by a few, play went on normally but it was a failure. If it resulted in near zero (say single digit when rolling 4D or so), I worked it as a "failure with consequence". Other people, though, viewed the "1 on the Wild Die" as a
  9. I can't say I've really seen anything about that, other than maybe a little something for a character or in an adventure. This is almost sounding like something that you'll need to do a little research and then create your own material for in D6.
  10. Wow! Lots of work there! Good to hear that your first high-fantasy went well. I'm curious, have you done a "blind" character generation yet? One where you have players make up characters without ANY input from you other than the rules? Good luck with your ongoing work with this!
  11. That's kind of difficult to ascertain. You would definitely be increasing the number of dice that need to be rolled, and your difficulties would be increasing possibly above 31, which kind of smells a bit of "inflated munchkinism". Honestly, if you're going to work with the concept of just one roll for activating Force powers, it would probably be better to just use the one primary Force power and then subtract a couple dice for each added Force activation that would normally be needed. So if it's a Two Force Power activation ability, you just figure out which is the best Force power,
  12. I'm not sure if adding a Wild Die roll for attrition would be a good thing. Like you said, might be too "swingy". And the only thing I could suggest when you write this up is to give some "examples", but with the stated exception that the stats are all "best guesses" and can fluctuate based on the setting.
  13. And yes, you would have a new factor to consider when you add ranged weapons and flying creatures. Or area weapons like breathe weapons.
  14. So if you do attrition only against the victor of the round, we could have something like this: 50 Spearmen (1) vs. 30 Heavy Foot (2) 5D vs. 3D. 11 vs 11 (yes, I am rolling the dice) No skill difference, so then it would go to attrition? Spearmen lose 3, Heavy Foot lose 2 (5/2= 2.5, round to 2) 47 Spearmen vs. 28 Heavy Foot 4D+2 vs. 2D +2 24 vs 11. Spearmen win, inflicting 13 difference divided by 2, or 6 losses against Heavy Foot. Heavy Foot get attrition hits of 2, killing 2 Spearmen. 45 Spearmen vs. 22 Heavy Foot 4D+2 vs.
  15. Yeah, that would work fine. If this is for the design of your own magic system, just use what works for THAT magic. Don't rely on something else that may not fit what you have in mind for the magic. If it's not for the magic system, you'll have to forgive me as I don't have any of my books around me that I can reference to give that info to you.
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