Jump to content
D6 Online 3.0

Ur Athal

Blogger
  • Content Count

    199
  • Joined

  • Last visited

Community Reputation

10 Good

About Ur Athal

  • Rank
    Member: Rank 2 ( 45% )
  • Birthday 08/14/1969

Converted

  • Location
    Pittsburgh, PA, USA

Converted

  • Interests
    Martial Arts (Modern and Ancient, Unarmed and Armed), Firearms, Camping, Photography, Writing

Converted

  • Occupation
    Self Employed Contractor
  1. Honestly I am intentionally keeping my expectations very low. I was utterly disappointed with the prequel movies, because of a number of elements too numerous to count (Stalker Anakin, and Napoleonic Battles with blasters are just the tip of the iceberg), this couple with the fact that Abrams movies have been very hit or miss for me. His storytelling lacks real depth, and while this might make for a decent high speed adventure it generally lacks a sustainable drive. I sincerely hope I am wrong but I am expecting this movie to be a fun ride, without any real lasting quality about it, somethi
  2. T = Teleport Rank E = Extended Range Rank (T+[(E/2)*T])*10m=Total Range T=1, E=1, 6 CP, Range 15m (1+[(1/2)*1])*10m=15m T=1, E=2, 9CP, Range 20m (1+[(2/2)*1])*10=20m T=2, E=2, 12CP, Range 40m (2+[(2/2)*2])*10=40m Hope that helps.
  3. Well it generally helps if you note the book and page number for the items you are referencing, anyway. Each factor of extended range costs 3 points and raises the range by .5. So for Teleport 4 (12points) Extended Range 1 (3 points) the Range is as if you had Teleport 6 so 60m. With Extended Range 2 (6 points) your range would be as if you had Teleport 8 so 80m. With Extended Range 3 (9 points) your range would be as if you had Teleport 10 so 100m. With Extended Range 4 (12 points) your range would be as if you had Teleport 12 so 120m. So your third example is incorrect. The range
  4. My suggestions are as follows: 1) Require a basic skill in whatever you use to represent computer use, but don't consistently require rolls. 2) Require a Research or Search roll to find stuff. Search engines are great, but you still need to know how to query, or what to query for. This can be very time consuming. 3) Always add a time element to the game. If you know a skill or how to do something you should get things done quicker, and usually without any glitches. 4) Misdirection. You know that Google, and Apple Maps are not 100% accurate. 5) A website is only as good as its last upda
  5. Thank you gentlemen. Also the Blog options are still not working for me, FYI.
  6. I recently attempted to use the contact us option, and also sent a private message to an admin with no response. It has been almost two weeks, so I am wondering if it is perhaps a system issue. Thanks for any assistance.
  7. You can structure a "technique" with a couple of variable, at different difficulties. That should cover some of the on the fly nature, and only bust out the full ruleset when thye decide to do something completely over the top.
  8. Interesting discussion. Anyway my couple of cents, since I tangentially have something similar in a project I am working on. The setting book I am working on is distinctly a fantasy setting, however the "magic" of the setting is science based. Some of the "spells" involve making an Archetypal Companion. What is this? Think of an Artifical Intelligence in a piece of jewelry. How does it work? Very much like a modern computer, except it thinks for itself. How is it constructed? Well usually it involves rare elements, or in the most recnt case a sheet of glass with weird runes on it, so
  9. I have responded via private message, so check your inbox
  10. Good to hear. My head almost exploded when I found the godaddy advert
  11. Well the D6 sytem is an elegant game from a more civilized time Naturally the forum would be pretty cool.
  12. Well honestly the way the dice work and skills are set up in many games are very similar. Shadowrun (All editions), World of Darkness (New and Old), and FUDGE all have enough similarities to make the same claim. I mean really the only reason to claim association with D6 is to partake of the customer base, legally speaking if things are different enough it is a case of no harm no foul. Also just because you were influenced by a particular game system does not mean you have to "do a shout out". I know during the process of making my "D6 Legends" variant, it started as a Mongoose Runequest se
  13. I have been working on this game for about three years now in my spare time, and it has been playtested over the past year and a half. Currently the rules are simple, streamlined, and undergoing some final editing. The goals for the system were in order 1) Provide a quick to read, easy to understand game for first time players. 2) Ensure rolling the dice is meaningful and quick. 3) Minimize special rules, subsystems and charts; everything you need to run a game fits on a single reference sheet. 4) No special materials required to run the game, no dice other than d6. 5)Character completi
  14. I look forward to seeing this as I will be rolling out a D6 Legends variant aimed at simplifying and shortening the core rules at some point in the near future.
×
×
  • Create New...