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About binder

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  • Birthday 07/09/1975

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  1. In my constant tinkering of the Open D6 and Mini Six rules, one of my goals has always been to create a set of mechanics that provides the simplicity and flexibility needed for gaming in a convention (or time limited) setting. The prerequisites for this include being easy to teach, common consistency in core mechanics and allows genre specific rules to be easily bolted on. My most recent attempt at this is Raw Six (http://www.unboundbook.org/MiniSixFanatic/?page_id=409), where I've pared back Open D6 to what I think are its fundamentals. However, I've also looked to add more player ag
  2. Thanks.., FYI - version 1.1 is now up at http://www.unboundbook.org/MiniSixFanatic/?page_id=190
  3. As am update I'm about to release a 1.1 version (mainly fixing typos, adding more examples, etc.), I thought I'd outline a few more things I'm looking at adding to the Test Drive - Alternate Damage system (body/hit points option). More sample equipment. A Magic/Powers system System to manage NPCs in combat etc. Regards, Marcus (https://plus.google.com/+MarcusDBone)
  4. Hi All... I've thrown together a cut down version of the D6 Legend system, I've called Simple Six. Based heavily on the concepts of Mini Six I'd be happy to hear any feedback or comments. If there is any interest in this approach, I will look at extending the rules (especially in regards to different genres), and perhaps do a larger release with some sample settings (Kickstart it for some art maybe?)? Anyway - you can find the Simple Six: #TestDrive here - http://www.unboundbook.org/MiniSixFanatic/?page_id=190
  5. No new content unfortunately, but I've recently revamped the design and structure of my love letter to the Mini Six game system - Mini Six Fanatic! Just sharing 'cause I care
  6. Hi! Sorry I missed this post. Thanks for running the game! Unfortunately I have trouble humour in games (probably coming from all my years of playing Call of Cthulhu). I also find that most comedy in a game session comes from the actual play (the silly voices and sarcastic comments) rather than the scenario itself. That said, I will always encourage people to run a story as they see fit. I do hope to have the rest of the Aether up at some point, but my day job has become way more pressing in the last year (and I have the attention span little greater than a goldfish when it come
  7. Errr... Um... Well that took much longer than I expected... and it still ain't finished. That said, I have posted up the initial draft of the intro and first adventure seed over on my horror website - http://www.unboundbook.org/?page_id=212 As always, I'm keen to hear what people have to say! Marcus
  8. Sorry - final edit is taking a little longer than I first hoped (work, life and the fact that I've seen a massiely obvious hole in one of the seeds!) Marcus
  9. Hey, thanks for taking the time to look over it! Sorry about the font, if you continue to have trouble I can easily change it (I'd be interested to hear if there is a consensus on the font). As for the 'double' mechanic, I know I've used it previously (in a con game using the Precinct '77 setting), but for the life of me I can't remember if I just made it up or grabbed it from somewhere else [edit - yeah the double a roll exists in perks for both the Farnsley's setting and the Precinct '77 setting]. That would be appreciated! It is by no means a complete conversion, but hopefully
  10. Hi All, As I work towards my other project (as mentioned on this forum), I thought I'd throw up a quick conversion I did for Gun Metal Games' (formally Reality Deviants Press) Scarrport - City of Secrets 4e setting. I've uploaded it into Google Docs (mainly because it is an unofficial conversion and I don't want to get anyone into trouble) at this link - https://docs.google.com/leaf?id=0BzKxJ3ErEEznYmM3NmJjNjQtZTAxYS00NWM2LTgwNjctNTNiODRiNGZlN2M1&hl=en&authkey=CPqDqo0D I have a real fondness for the setting, although I have little time for 4e (it just doesn't 'do' it for
  11. I'm just about in the position to have some of this tested out, or at least reviewed by a third party. Is anyone here keen? Feel free to PM me, if reading through some adventure seeds interests you. Marcus
  12. Damn - I was 'this' close to coming to Gencon this year (the difficulty of which probably makes more sense when I say that I live in New Zealand). I still might (although the avenue of opportunity is closing rapidly), in which case I'd definitely try and track you and Ray down! Marcus
  13. Hi All, I haven't run this past Ray or Phil yet (although they were happy with my Metaphysical Constables Gazette), so I won't go into too much detail, but I'm currently working on 4 or 5 detailed adventure seeds for their Farnley's Phantasm Investigations setting. Once I've done a bit more work (and once I've got permission from the owners of the setting), I'd really like to post the draft up here and get some feedback before going live. Cheers! Marcus
  14. Looking at both (PDF on screen & physical copy in my hand); nothing at all . Phil or Ray might be able to say differently. Marcus
  15. Hi there, I'm the author of the Gazette, glad you liked it! I have a million ideas for the Farnley setting that I hope to work into further issues of the Gazette, maybe? Don't hold your breathe though, as I'm currently writing a Precinct '77 adventure for a local con here in New Zealand. Marcus
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