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D6 Online 3.0


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About brettski

  • Birthday 02/10/1977


  • Location
    New Hampshire


  • Interests
    Gaming, Homebrewing & Logo Design


  • Occupation
    Co-Founder, Wicked North Games, LLC, Freelance Graphic Designer

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  1. @threshold - Awesome idea! (Puntastic too!) I'd be all for that, especially if we break it up. How long are you picturing each entry because maybe if we broke it up into a three-parter that spotlighted two villains? Let me know your thoughts... We could also include comments, if the villains occupy the same world we could learn what they all think of each other? Just an idea off the top of my head. Feel free to email me please! brettski@wickednorthgames.com
  2. @marsuniversity Thank you! We'd love to have you on board. As of now there is no theme planned for Issue 7 - it's an open issue so we're up for anything! Please shoot me an email with your ideas, and let's go from there... As for a deadline, we've got time as I'm planning on either a late June or early July release depending on everyone's schedules. email: brettski@wickednorthgames.com
  3. If you have any ideas for contributions that you would like to submit, please either post here or drop me an email! brettski@wickednorthgames.com Being that Westward is finally wrapped up, we'll be able to focus on pumping out new issues at a much quicker rate than last year. Thank you everyone for your patience!
  4. @MysticMoon - Thank you!! How does three weeks sound? That would work great, and most of my time over these next two weeks will be spent shipping out printed copies of Westward to our Kickstarter backers once we receive them in-house. Please feel free to email me with any further ideas or questions: brettski@wickednorthgames.com
  5. D6 Magazine - Issue Number 6 Needs your love! I'm hoping to release this issue the end of next month - I've got a few more contributors lined up, but if you would like to contribute anything please let me know. The theme for this issue is now open to anything no matter what the genre. Thank you! - Brett
  6. Almost ready everyone! I'm waiting on some last minute art - I've contracted a new artist and her technical work is fantastic... Khairul has handed in his illustrations and I'm going over its physical design layout today! Let me know if you have any questions...
  7. Hi everyone! I got his final version in yesterday! Illustrated by Drew Moss. Here's a link to his Deviant Art site: http://drewerd.deviantart.com/ Enjoy! Link to Cover Art: http://cinema6games.com/blog/wp-content/uploads/2012/08/D6coveredit.jpg
  8. Looking forward to it too! Thanks for the updates guys... I'm flexible this month as I'll be leaving for GenCon in two weeks, so a bulk of my writing efforts are going towards Westward and GenCon prep. I've contracted Drew Moss to illustrate the cover of Issue #5 of D6 Magazine. If you guys need any work done, he's really talented and a great artist. He's also in a bit of a pinch right now. Here's his Portfolio on Deviant: http://drewerd.deviantart.com/ If you check out the horror issue last year, he illustrated the Vampires (cover for the article plus the Vamps) in that issue. I've asked him to draw a Star Wars episode IV (A New Hope ; ) ) style poster for the Issue #5 cover just incredibly deranged in the style of OpenD6! With that in mind - a quick question? Do we have a Character Sheet designed specifically for OpenD6? I would love to include one in this issue.
  9. Thanks for the questions @cpaludan! Funny you should mention, last week I posted on my Google page about redoing Azamar in Full Color. While we have no immediate plans, an updated version of Azamar's PDF/electronic copies are on the burner at least. After Westward is complete, we'll be turning our attention to giving the Cinema6 RPG Framework a facelift then we'll revisit Azamar. My best guess is late 2012/early 2013... Any further questions, feel free to drop me an email: brettski@wickednorthgames.com
  10. Just checking in and seeing where everyone is at for content... I'll be working on a current state of d6 Gaming article, and a mini-adventure. So far I've received content from Cheshire, Raymond Terry, Peter Schweighofer and Hisham and I are wrapping up an interview with illustrator Mike Vilardi. Once again, the theme for the issue is Science Fiction and Space Opera. Thank you everyone! Feel free to email me with any questions: brettski@wickednorthgames.com
  11. Annnnnnnnnnnnnnnnnnnndddd........Concluded!! : ) A huge thank you goes out to everyone who's helped spread the word that d6 gaming is still going strong! Release date for Westward: October of 2012... I'll be posting Chapter Layout proposals and additional information on where we are currently at later this afternoon. Any questions? Please let us know!
  12. Thanks for the clarification on the OGL Grimace! : ) I typed that way too fast and didn't catch the error on my half. I just wanted to make sure there weren't any other newer versions of the OGL floating around out there I wasn't aware of. I've also been approached by a few game developers who have had questions about OpenD6, is there a main site I should point them in the direction of that contains the OpenD6 logo and the most up-to-date version of the OGL?
  13. Greetings everyone! Long time lurker and I don't post here too often so I do apologize for that! I've got a few questions regarding the current state of Game Mechanics for OpenD6 as I design Gamemaster Characters, locations and equipment for the next issue. ...Regarding the upcoming issue #5 of D6 Magazine, I am planning on writing and contributing an article that covers the current state of OpenD6. I wanted to see if people are still using the standard WEG rules or if there's another variation out there? The OGL is (as far as I'm aware...) is still in 2.0 and with the topic of Attribute stats and guidelines in how to run your campaigns, what's your advice? I know that we do things a bit differently with the Cinema6 Framework, but for OpenD6 purposes is everyone still using the same DRs as West End Games? Very Easy: 01-05 Easy: 06-10 Moderate: 11-15 Difficult: 16-20 Very Difficult: 21-30 Heroic: 31+ Or are there other variations floating around? My gaming group and I have played a few sessions of D6 Space and D6 Fantasy a few years ago, and there were some minor differences. In regards to designing Gamemaster Characters for the Magazine, I'm planning on using the standard 5: Dexterity, Knowledge, Mechanical, Perception, Strength and Technical attributes. Thank you everyone as I attempt to strive for consistency here!
  14. We have an impressive amount of content lined up for Issue no. 5! If you've been thinking about contributing, please feel free to get in touch with Arcgaden or myself. Expect awesomeness.
  15. Thanks!! I appreciate your contributions since the first issue and the concept of an organization works perfect! I'll be whipping up some planets, adventure ideas (throughout the issue) and random bits of technology myself. I'm planning on having stat options for both OpenD6 and Cinema6, for those inclined.
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