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About arcgaden

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    Member: Rank 3 ( 90% )
  • Birthday 07/20/1976


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    New Hampshire


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    Co-Founder, Wicked North Games, LLC, & Software Developer
  1. And full cover art... https://www.facebook.com/photo.php?fbid=692122070848323&set=a.106634696063733.9946.101830683210801&type=1&theater
  2. We did a lot of exploration with this concept when we created Azamar. It is something we found fell better, from a game mechanics perspective, on the character race rather than the character type. Inherited abilities work better across races. On the same token, we created a modular Features system that essentially provides "special abilities" trees, that often require a base race or character type, but are otherwise free form. I think character types should earn their chops, so making them spend experience on benefits within certain conditional guidance just makes sense. If you are a warri
  3. Our next game setting, STARFIGHTER will be on Kickstarter in Fall 2014. Keep an eye on us to Starglide your way to the early bird deals.
  4. http://rpg.drivethrustuff.com/product/128337/d6-Magazine-Issue-6
  5. 1 day 16 hours remaining as of this posting to enter, this is for a Make a Wish foundation, so entries cost a little money. http://www.omaze.com/experiences/starwars
  6. Hey Cheshire, My understanding right now is the cover art is going into commission shortly. I've seen the emails going out to the illustrator for this purpose. I expect at that point, (once the cover is paid), we will see the magazine in short order because of the same situation between you and your illustrator. I am pretty hands off this time around with the magazine, but I know Brett started layout last weekend in earnest, as I saw the files from indesign pop up and disappear from my dropbox a few times. I hope this gives you the information you want. Feel free to always ping me
  7. Right. The idea is that a more agile/dexterous Character will have an easier time firing a blaster or dancing untrained, than someone with a lower natural Agility / Dexterity. This is all pretty tricky, because when it comes down to it, firing a weapon accurately has less to do with speed and agility than it does with so many other factors, but that is **technically what the skill represents (all that training, comfort, learning to breathe, squeeze instead of pull, standing correctly, knowing dominant eye, etc), over someone who is naturally more dexterous and agile. This is probably
  8. i checked with eric on fb and he said d6 legends is covered. My dialogue with him was today. -J
  9. Descoto: No - there is no theme. I think it started out as some kind of science fiction or gothic, but there wasn't enough draw to it. So - we want to see anything for this coming issue. I look forward to anything and everything anyone has to submit. Readership is great for the mag. While we offer it for free, its at pay what you want on DTRPG. We offer free advertising to anyone who wants to place an ad in there as well. Additionally, I like to stay transparent about how much money we've made from the pay what you want model on DTRPG. Its not much - when I go and add it up,
  10. I think its safe to say: 4 weeks. Let's aim for Feb 4th for preliminary materials, and Brett can provide feedback if more (if anything is needed). He does all the layout using InDesign, so its best to send things over in word or some other easily consumable document format with annotations about artwork/illustrations inline so he can deal with them as he goes. - J.
  11. So I've started in more heavy handed on the next project. It has gone through a few titles now, and I think I've landed on one it will keep. The next setting is Science Fiction with an emphasis on providing a deeper story and background for players than our previous game settings. As well, we wanted the game to be d6-centric, so much of the game is centering on being an Action Adventure. There are currently 18 races, which will likely grow in time. As well, there will include lots of starships. The current idea, as such that I can express right now is this: The Universe and a
  12. Thresh, We would consider anything you have to offer! The best way to get it to us by email (please use both addresses) brettski (at) wickednorthgames.com jelliot (at) wickednorthgames.com - J.
  13. Sure, but it can't be dictated in one sentence as this is a GM Adventuring Mechanic. 1. Character A has a highest Prime Attribute of 4. Character B has a highest Prime Attribute of 3. 2. GM records this information. 3. Characters are adventuring on a Planet within Environment A. 4. GM rolls two dice and totals them up with 4 & 3. 5. This total is compared to a row on Table for Environment A. 6. This row provides a random encounter or situation relevant to the characters in context because of the maximum possible roll + possible scores added onto it designed into the creation of
  14. So I've been working o a Random Encounter Mechanic for the next game setting. It basically does this: Every Character has two Prime Attributes (based on Race). The GM takes the value of the higher of the two Prime Attributes, (at any given time this is updated as needed). A series of tables provides Random Encounters and Situations based on the current environment. In this case its science fiction, so it will be Space, Jungle, Desert, Snow, Forest, Crystal Tundra, et al... The GM rolls two dice, adds all the Prime Attribute values to the total of the roll. The Gm compares th
  15. So - we are sitting on a number of articles, adventures, et al., and have not yet compiled and published the next issue on purpose, because the page count is still REALLY low & we've been busy shipping Westward (well, really Brett's been busy shipping Westward and he's doing the layout for the next d6 Mag issue). Anybody (else) want to add anything more to the next d6 Magazine issue? There's still time before he gets back to it. Let us know! - J.
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