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D6 Online 3.0


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Mavelic last won the day on December 28 2019

Mavelic had the most liked content!

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About Mavelic

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    Junior Member
  • Birthday 04/09/1965


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    Amboise, France

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  1. Hi, I wish you a happy new year 2021, strong health, high wealth and lot of rpg table play !
  2. Hi, you could take a look at Star Wars REUP, I remember there is a lot of optionnal (or not) rules for this or that.
  3. Hi, avoided Covid-19, waiting end of confinement, play rpg with my children. Stay safe, stay home ! Regards
  4. Hi, Unfortunately, download link above is broken. can you give another link ? TYIA
  5. And a lot of dices to roll in your adventures !
  6. Thank you Grimace for your idea, and even if this is different of what I was thinking first, you gave me interesting elements to work with. Tell me what you think about that : 1) I split many existing skills to have a wider palette of possibilities and fine tuning for pcs 2) for rare/very complex skills, I use advanced (A) rules from SWREUP 3) for quite complex skills, I use your idea of progressively increasing cost and limiting progression. Comments ? Have a good eve ! Regards
  7. No dumb question, only dumb answers !
  8. Hi, That exists too in opend6, take a look at fantasy, adventure or space for "funds" rules p.14 (in all 3 books), then take a look at the "equipments" chapter. Have a good xmas
  9. Hi, In Fantasy p47, it is writen "Whenever any player, including the gamemaster, makes any roll, (...)", so per the rules, it concerns all rolls, then all npcs. But, as a GM, i consider only major npcs (sort of, equals to pcs) could have a chance of major success (6s on wild die), minor npcs are only there to warm the encounters. No rule is written in marble, so you do as you wish and follow the only true rule : make everybody happy !
  10. Hi, As i'm also playing GURPS beside od6 (fantasy), i wonder if there is a mean to make some skills harder to learn than other ? I explain : In gurps, there is 4 "levels" of difficulty to learn a skill, depending if it's easy (savoir-faire, brawling, gun), average (broadsword, Electrician, Public Speaking), hard (Mathematics, karate, Forgery) or very hard (Surgery, Alchemy, Computer Hacking), so a skill "default" or start at attribute -0 for easy, -1 for average, -2 for hard and -3 for very hard. I like the idea a skill is harder to learn as it is more complex to study. In od6,
  11. Happy New Year, all ODsixers ! I wish you plenty OD6 games this year 2019.
  12. Maybe you could take a look at opend6 "Adventure" and 'Adventure locations" to get some ideas how to adapt your background. https://ogc.rpglibrary.org/index.php?title=OpenD6
  13. We are alive ! Nice you use opend6 for your game. Merry Xmas (from France) !!
  14. Installed Very interresting and useful. Miss a "how to" make custom template : any tutorials ? Tank you again
  15. That's really a good project. Is there any mean to print characters ? Any pc version ?
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