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Showing content with the highest reputation since 04/15/2020 in all areas

  1. For role players, I know it tough not to be social as its the heart and soul of what a role players is. To be among friends, socializing, having fun and escaping the reality that we live in. This time for all of us is hard, but there will be an end to it. There will be that glorious sound of dice rolling against the table, staying up to the wee hours of the night, laughing and enjoying what we all love so much- role playing with those we call family. Hang in there all (Sorry for the short outage of the website!) Best and stay safe! Magman
    4 points
  2. I had to have the hosting company add a SSL certificate to the site.
    1 point
  3. That's kind of difficult to ascertain. You would definitely be increasing the number of dice that need to be rolled, and your difficulties would be increasing possibly above 31, which kind of smells a bit of "inflated munchkinism". Honestly, if you're going to work with the concept of just one roll for activating Force powers, it would probably be better to just use the one primary Force power and then subtract a couple dice for each added Force activation that would normally be needed. So if it's a Two Force Power activation ability, you just figure out which is the best Force power,
    1 point
  4. I'm thinking yes. A win by melee is them getting their shields up in time, keeping in formation or whatever, but since ranged units are out of range for them to attack. Then, even if they win, the archers get to slap them with attrition.
    1 point
  5. Many years ago, back in the 90s, I melded Wound levels and Health Points together. I used it in my fantasy game long before D6 Fantasy ever came out. I got the idea from the "D6 System" cookbook. Worked like a charm for years of playing with multiple people! Basically the Health Points were calculated and kept track of. When a character was hit, they roll Constitution+armor to resist the damage. If any damage exceeded the resistance, the difference was subtracted from the Health Point total. If the character lost from 1 to 10% of their Health, they were considered "Scratc
    1 point
  6. Yes that makes it sound so much simpler than the book does. Thanks again mate
    1 point
  7. sounds similar what i though should would work. my thought was armor increases the difficulty by its protection. so about the same thing. thanks mate!
    1 point
  8. I like the idea of getting to pick which to take. Maybe a fair balance would be that if they roll dodge, their evasion is calculated at -1D.
    1 point
  9. Kuiil is over 200 years old, per human standards, and has served many of those years in indentured servitude of various unpleasant groups. Earlier in his life, Kuiil was enslaved by the Empire, and served many years with them working as a machinist and equipment repairer at an Imperial Mining facility. He performed repairs on various machines and hauling equipment. He even had his hand in repairing and modifying some of the mining droids the Empire used in place of slave labor on planets too dangerous for most living beings. Then came the fateful day when he was t
    1 point
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