Jump to content
D6 Online 3.0

Leaderboard

Popular Content

Showing content with the highest reputation since 02/17/2017 in all areas

  1. For role players, I know it tough not to be social as its the heart and soul of what a role players is. To be among friends, socializing, having fun and escaping the reality that we live in. This time for all of us is hard, but there will be an end to it. There will be that glorious sound of dice rolling against the table, staying up to the wee hours of the night, laughing and enjoying what we all love so much- role playing with those we call family. Hang in there all (Sorry for the short outage of the website!) Best and stay safe! Magman
    4 points
  2. No dumb question, only dumb answers !
    2 points
  3. Malapan Kingdom Malapan Kingdom is one of several kingdoms located on the continent of Greater Larigia. The kingdom of Malapan is not known to many outside of its borders. That is not due to any sort of heavy-handed ruling system, but instead by the remoteness of the kingdom. It is a coastal kingdom, with its entire western coast touching the Parthenian Ocean. It's north and eastern borders, if they could even be considered "true" borders, are open to the vast central area of the continent known as "The Rugged Lands". The majority of the towns and villages in the Malapan Kingdo
    2 points
  4. Hi all! I'm currently days away from releasing a cross platform app for Android and iOS that lets you manage your OpenD6 characters. I've been working part time on this for fun and plan on releasing it for free sometime this weekend, likely. Here's a quick video showing you the work to date - https://youtu.be/3GGaBId5rp8 The project is open source and the project code is hosted here - https://github.com/sentry0/OpenD6Toolkit Features: Die roller Supports both classic and Legend styles of rolling Statistics are also tracked on your dice C
    2 points
  5. Jerry D. Grayson has announced that the new setting book for Mythic D6 will be available as a "pay what you want" (including free) PDF for the next fortnight: Khepera Publishing - Bastion, FREE for Black History Month
    2 points
  6. There is no official tutorial...I'll have to write one For now this will have to do: Go here Copy the file contents into a text editor like Notepad (or Notepad++) Give it a name by editing line 2 Add/Edit/Delete attributes and skills (or anything else for that matter) Save the new template to Google Drive/iCloud or to your phone directly Tap the "Upload" button under the "Templates" section on the home screen Select your template Build your character I can help you with the above if you find yourself running into issues.
    2 points
  7. I always prefer a traditional forum over "modern" social media.
    2 points
  8. Greeting D6 community! Several months ago, I had to abandon the current setup for the forums because of continued hacks into the board. Each time I cleaned up and tried to secured the boards, I failed and the hacks persisted. I didn't give up but did abandon the outdated vbulletin board. I understand there are still many sites out there running this same version 4 of vbulletin without issue. I didn't have the time to dig deep into why my board had so many security issues - obviously, the software can be maintained by those with more of a background to its coding than I. So rather than
    2 points
  9. Jerry D. Grayson of Khepera Publishing, creator of D6 POWERS, GODSEND Agenda, HELLAS: Worlds of Sun and Stone, ATLANTIS: The Second Age, and more, has a Kickstarter for a new Open D6 game that uses an update to the D6 Legend system. This is complete game with a setting based on superheroes vs. chthonic entities, but the game is billed as being versatile enough to handle any heroic action adventure genre. It has already far exceeded its funding goal, and Jerry is going crazy with adding on to the packages. I'll highlight two: $20 (Digital only) - PDF of the MYTHIC D6 roleplaying ga
    2 points
  10. Hello, I'm a french rpg player of 46 years old and I'm searching another light system for a french game that I didn't like the rules. I was searching ressources for D6 system and I found this board, so I'm here :). I hope I can talk with you to learn more from D6 system. Regards.
    2 points
  11. Hey there, You might remember me from this thread. If not that's okay too. Anyways, a friend and I have decided to revive this little project. More news to come, but for now... here's a temporary logo I worked up. Stay tuned as we will be seeking playtesters to help break it and build it back up! Cheers!
    2 points
  12. Hi there, I hope I'm posting this in the right place! I've just started a kickstarter campaign for Exilium, a re-imagining of my 'In Flames' Open D6 roleplaying game which I published a few years ago. Exilium will include the main game and both sourcebooks in one rulebook, with full colour art and a layout by Paul Bourne of The One Ring fame! I'm a big lover of the D6 engine from back int he Start Wars days, and really happy to be able to use it for my own games. Anyway, if anyone's interested please take a look at the kickstarter and spread the word, and any questions, fire away! Li
    2 points
  13. Hi guys, I've been tinkering with the Mini Six 1 Ed SRD for a while. I've attached the finished products for your use. Thank you Ray Nolan and Phil Norris. Out of respect for their property I omitted the Farnsley's Phantasm Investigations and Precinct '77 in their entirety. I know the game mechanics are are OK to include, but chose not to mess with what they have staked out. Enjoy. Mini_Six_SRD_V1dot0_Final.odt Mini_Six_SRD_V1dot0_Final.pdf Mini_Six_SRD_V1dot0_Final.rtf
    2 points
  14. That's kind of difficult to ascertain. You would definitely be increasing the number of dice that need to be rolled, and your difficulties would be increasing possibly above 31, which kind of smells a bit of "inflated munchkinism". Honestly, if you're going to work with the concept of just one roll for activating Force powers, it would probably be better to just use the one primary Force power and then subtract a couple dice for each added Force activation that would normally be needed. So if it's a Two Force Power activation ability, you just figure out which is the best Force power,
    1 point
  15. sounds similar what i though should would work. my thought was armor increases the difficulty by its protection. so about the same thing. thanks mate!
    1 point
  16. Masts have a bearing on speed based on the amount of sails on them. You can have a single masted ship with a lanteen sail on it and it can move along nicely. You can have a two-masted ship with square sails on it that can go faster, but handle worse when traveling close-reach or trying to go close-hauled. A ship with 3 masts can have a mix of square sails for speed and some lanteen sails for maneuverability. The problem with each is that the bigger ship you get to handle more masts, the heavier that ship becomes and the more sails are needed to make it move. So, depending on how you
    1 point
  17. I'll mention what I've done, not knowing for certain if you have something like that in your game, but perhaps you can use the idea in theory. Instead of having "life drain" in that it removes skills or attributes, I have done where it "adds Fatigue". I used the Fatigue aspect as a way to make it so people didn't just fight their way through everything all of the time, or sleep in their armor. Each point of Fatigue reduced from their die rolls for ALL skills and attributes (except resistance rolls to limit damage). So 1 Fatigue is a mild annoyance. They just minus 1 from the total eac
    1 point
  18. Happy New year to you. I see the D&D crowd have been posting pictures on social media of two d20s side by side, which is cute but I'm hoping for more of a d6 kind of year.
    1 point
  19. First off, Welcome! It's good to see someone else here. Sword and Sorcery tends to have people starting out broke at the beginning of each adventure. Funds dice represent the overall buying power of characters through bank accounts, investments, trade goods, etc... If you want to keep players from simply buying whatever, then I suggest doing away with the Funds dice completely. Switch over to coinage, and remind players that in the setting, they're adventuring to live the good life whenever they can. Between adventures, they sell, trade, and give away their loot so they can stay in a
    1 point
  20. Hi, In Fantasy p47, it is writen "Whenever any player, including the gamemaster, makes any roll, (...)", so per the rules, it concerns all rolls, then all npcs. But, as a GM, i consider only major npcs (sort of, equals to pcs) could have a chance of major success (6s on wild die), minor npcs are only there to warm the encounters. No rule is written in marble, so you do as you wish and follow the only true rule : make everybody happy !
    1 point
  21. I just pushed an update to the Android/Amazon/Apple app stores for the the 1.1.1 release of the OpenD6 Toolkit. I fixed a couple of bugs and added a bunch of features and upgraded some core development frameworks and libs. Here's what's coming: Fixed various bugs with loading/saving character and templates (iOS) Added the Move attribute to the builder Added the Equipment tab to the builder Added the Background tab to the builder Added the Notes tab to the builder Added a points section to the builder to track character/fate/build and complication points
    1 point
  22. Here are my notes and designs thus far. May make some sense in places and hardly in others. šŸ˜„ Let me know if you have any questions. Should be able to get more design time in over the next couple days and certainly this weekend. https://drive.google.com/drive/folders/1EhygS7c1lndsFbzn4w7d-QhU6j_OKrUl?usp=sharing
    1 point
  23. In process... Thus far, it's not too bad. It's my labor of love with a ton of "this is how I want my game to work" tossed in for good measure. šŸ˜„
    1 point
  24. I think Critical Bits uses a d6 system, Masks? It's here: https://www.criticalbitcast.com/ Falling Star is a Star Wars d6 podcast, there's a bunch of actual play in there too: https://swfallingstar.podbean.com/ Shooting Womp Rats is also Star Wars, but it is defunct, and seems impossible to find all the episodes, here's your best bet (I think 2 or 3 episodes are on iTunes too): http://d6holocron.com/shootingwomprats/page/3/?s=podcast Open d6 Actual play podcast: https://bonethrowerstheater.com/ Pretty sure this one is a d6 too, but they go for comedy moreso than anything,
    1 point
  25. Hello everyone. My name is Colin Cantwell. I conceptualized and modeled the ships for the first Star Wars film. At the behest of fans, I am letting these four decade old photos see the light of day. Most were taken in my backyard in 1975 after kitbashing the pre-production models for the the X-Wing, TIE, Death Star, and others. Kitbashing is a method of model building that myself and a few others pioneered in the early 70's. Essentially, you take pieces from cannibalized model kits (cars, planes, trains, etc...) as well as shapes from around the office and house. Look closely and you wi
    1 point
  26. Maybe you could take a look at opend6 "Adventure" and 'Adventure locations" to get some ideas how to adapt your background. https://ogc.rpglibrary.org/index.php?title=OpenD6
    1 point
  27. Welcome! I'm still here as well, I check back every couple of days unless someone replies to my thread.
    1 point
  28. It would depend on what you are wanting to do actually. Do you have an end goal in mind? Do you have a campaign that was using another system that you want to convert over? Is this something from scratch? Have you ever played a D6 game or adventure before?
    1 point
  29. Hello! I am very much alive here. Welcome. Start at the beginning is the best point.
    1 point
  30. I updated my conversion document to 2.0 including the new (A)Magic skills, and new weapon damage conversion guidelines. Conversion Guidelines v. 2.0.pdf
    1 point
  31. Is dodge specialization allowed? In a Star Wars D6 game I was in, the GM fairly resonably forbade dodge specialization, with the argument that it would mostly be used to make a character (cheaply) impossible to hit with guns. I think in general, brawl or melee parry of some sort is the proper skill to defend against close combat attacks. In SWD6 dodge specialization isn't given as an example, but don't think it's disallowed, it just is used to defend against ranged attacks, guns/grenades, not unarmed or melee weapon attacks, so balance-wise it might work out diferently depending how your syste
    1 point
  32. Over the past month I have been working on a cross platform app called the OpenD6 Toolkit. My intention with the app is to allow people to play OpenD6 games and its variants from a mobile device as well as provide useful tools for players and GMs alike. Iā€™m pleased to report that OpenD6 Toolkit is now available via the following app stores: Google Play Store Apple App Store Amazon App Store The project is open sourced and hosted on github here. Features Die roller Supports both classic and Legend styles of rolling Statistics are also tracked on y
    1 point
  33. I'd be willing to help with maybe a minimum contribution financially, but also willing to test Windows and Linux. Sorry I won't be any help with the Mac effort.
    1 point
  34. I can also help out with testing, and also use Windows. Unfortunately, funds are extremely limited in my household right now. I'll check back here regularly and see how things are progressing and help out any way that I'm able to.
    1 point
  35. I wish you luck in your endeavor. I use Windows, and have good knowledge of D6 in all of its iterations. I could help out with testing if you are in need of people. I cannot help out monetarily.
    1 point
  36. No new content unfortunately, but I've recently revamped the design and structure of my love letter to the Mini Six game system - Mini Six Fanatic! Just sharing 'cause I care
    1 point
  37. At the time I came across Mini Six, I was looking for something as rules-lite as possible so that I could spend most of the time creating interesting settings/worlds and RPing and less time understanding the rules, explaining the rules, or having rules get in the way of how I envisioned a character or an encounter. This was before I discovered Fate (which solves those same problems in an unexpected way) or gave Savage Worlds a fair shake and it got me back into playing after much too long a hiatus. In other words, it fit my needs as perfectly as I understood them then. Any D6 system is go
    1 point
  38. Not a bad design! Might want to add some color to it, though. That will kick it up to the "heroic" level.
    1 point
  39. The question I ask myself is, is there a way to achieve my goal using the rules as written? Sometimes that's possible, with just a little tweak. Sometimes not. But I've found that asking that question keeps me focused and from making things too complicated.
    1 point
  40. Right now I have one message in my inbox to one user. If i attempt to send a 2nd message to another user, I get a message that my inbox is full.
    1 point
  41. Just let me know and I will setup a forum for you. Is simple as that.
    1 point
  42. Working on a setting that is like 3 or 4 generations after a collapse of a federated group of planets (20-30) that had different governments and such. Some planets lost civilization others didn't. The can range from space tech to stone age. They may have magic and/or psionics, or have lost the knowledge. I am working on the magic/psionics systems. Then realized I needed to work on char creation. Then realized I need to work on traits(race stuff) and advantages/disadvantages. Sigh, keeps snowballing.
    1 point
  43. Good to see this back up and running! Thanks Magman!
    1 point
  44. 1 point
  45. Yes, moving from one software to the new one, I have to see, which I do not think, that they both have the same type of formatting rules within the Database. I still need to go through all the Admin Configures to see what can be turned on. But, at this point, the imported data is more or less, legacy information and might have to suffer with formatting issues. But I will see what I can do... Still a learning curve here for me. Just keep pointing out the discrepancies and I will see what can be done to resolve Thanks Magman!
    1 point
  46. That's a different idea, for sure. You'd obviously need to test it quite a bit. My initial thought would be that it will make things slower. Instead of rolling dice and adding them up, you now have to roll dice, add some, subtract others, adjust some based on the number rolled, add some based on the number rolled. All in all, if you're looking for a way to speed things up, I don't know if this will be it. But CERTAINLY give it a try out, in person, first to see how it actually works.
    1 point
  47. It reminds me of the one my mother made for me when I was young. It wasn't nearly so awesome as that, but it was pretty cool. My brother also had an R2D2 outfit to be my sidekick.
    1 point
  48. After I looked at my Dark Sun converstion, I realized something. AD&D magic for wizards has always focused around schools (conjuration, divination, etc.)what Ars Magica defines as Techniques. And AD&D Clerical Magic is centered around spheres (Animal, Plant, etc.) what Ars Magica calls Forms. If we take a classic AD&D wizard and convert them to d6 he should have all his skill dice in the Techniques (verbs) and none in the Forms (nouns). That doesn't mean that he can't cast spells, he's just focused on the verbs rather than the nouns. In contrast, a classic AD&D cleric h
    1 point
Ɨ
Ɨ
  • Create New...