Jump to content
D6 Online 3.0
Sign in to follow this  

different complexity of skills ?

Recommended Posts


As i'm also playing GURPS beside od6 (fantasy), i wonder if there is a mean to make some skills harder to learn than other ?

I explain : In gurps, there is 4 "levels" of difficulty to learn a skill, depending if it's easy (savoir-faire, brawling, gun), average (broadsword, Electrician, Public Speaking), hard (Mathematics, karate, Forgery) or very hard (Surgery, Alchemy, Computer Hacking), so a skill "default" or start at attribute -0 for easy, -1 for average, -2 for hard and -3 for very hard. I like the idea a skill is harder to learn as it is more complex to study.

In od6, all skills seems to be "easy" as they directly add to attribute, weither it is a simple (say levage) or a very complexe (say hyperdrive repair) to learn. I know it exists, in SWREUP the Advanced skill, which start, sort of, at "no default" ; interesting idea but it sounds a lot like those pseudo attribute like Magic or the like.

So, how to improve difficulty to acquire (at start) and learn a skill in od6, depending on its complexity ?

Thanks in advance for your comments ! Regards

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...