Jump to content
D6 Online 3.0
Mavelic

materials health ?

Recommended Posts

Hi and merry xmas

I'm looking for simple rules for materials health : how many hp has a wood slab, a sword, an iron bar, a 1 meter thick wall, etc.

Someone use this kind of rules ?

Thanks in advance.

Edited by Mavelic

Share this post


Link to post
Share on other sites

here are some examples from the REUP Star Wars rule book

Sample Protection Body Strength
Flimsy wooden door 1D
Standard wooden door 2D
Standard metal door 3D
Reinforced door 4D
Blast door 6D

This is on page 94 of that book.

 

Share this post


Link to post
Share on other sites

As i'm using hp for creatures and not "wound" levels, how much hp would you give to materials ? I still keep dices as strength as in SW reup.

TIA

Share this post


Link to post
Share on other sites

I think so, I am away from my books so couldn't look up the rule. I just knew there was a conversion that you could just substitute .

Share this post


Link to post
Share on other sites

Good memory there Savar for being without your books.  I do have mine however.

 

In D6 Adventures it gives the following examples for object toughness
Object Construction Toughness
Flimsy (plywood door) 1D
Tough (hard wooden door, most guns) 2D
Sturdy (bolted steel door, personal safe) 3D
Very sturdy (a few layers of steel) 4D
Reinforced (numerous layers of steel) 6D

If the attempt is successful, compare the skill total with
the object’s damage resistance total (its Toughness modified by size,
thickness, flaws, supports, etc.). Items that take at least 13 points above
their damage resistance total are severely damaged, if not destroyed.
Items taking less than that are weakened, and another attempt may be
made (with the object having a reduced damage resistance total and
possibly other problems).

Toughness is an ojects Physique.

Body Points: If your gamemaster is using this characteristic, roll your
character’s Physique and add 20 to the total.

Share this post


Link to post
Share on other sites

Thanks anlarye for the save. I have great memory for concepts, when I am not confusing diffrent systems, but not for specifics. 

Share this post


Link to post
Share on other sites

Thanks to both of you.

I've found similar rules in Fantasy too, well hidden page 69. The "main" difference is it needs 10 pts above damage resistance to severely damage objects.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×