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Machine guns

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Trying to do a simple rule for mini 6 for machine guns. 

Ideas I have thought of theses are not combined I am looking for one. 

A) reduce MAP for multiple shots. 

B) one attack role and compare to each person in an area. 

C) reduce cover penalties (excluding full cover).

Any comments or thoughts would help. Even other ideas for a simple useful effect. 

A friend and I are working on a quasi military setting post WW3. See twilight 2000, "Dusk Years". Most things people are already stated but there is no machine gun rules. 

Edited by Savar

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Thank you for the feedback. 

Pick one target, make attack roll. Test roll against all targets within 2 meters of the primary target?

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