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Savar

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Post character concepts here for discussion.

Only looking for a paragraph or two for background and a description.

Edited by Savar

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Rhysem is a human male in his mid 30s. He has red-brown hair past his shoulders but usually has the back in a 4 strand warrior’s braid. His eyes are a piercing grey as if they can see inside your soul. He is generally in leathers of green and gold, his House colors. His only weapons are that of a knife and bow. He comes from a family of sorcerers of some renown. His magical training is generalized and tailored to the personality of the individual. He has also been trained in war and functions as a diplomat, an officer, a warrior, and healer battle-surgeon. Due to his healer training, he has a personal code of honor when engaged in combat and does not believe in needless-violence.

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Rhysem

Works for me :D. Sorta like a Fantasy version of a combat medic. 

Edited by Savar

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Sigh, only problem I see for Rhysem is I believe you only get 2 spells per D incress in magic. 

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In the bare-bones edition of Mini Six it's got this: 

Beginning Spells & Learning More
The character knows two spells for each die allocated to
Magic at character creation. Learning a new spell costs 2 CP.

I interpreted that as the total number of dice. Skill + Attribute since it's not an Advanced skill (since Mini Six doesn't doesn't have Advanced skills like traditional Open D6.) 

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Yes, the sticking point is "allocated".

I could be wrong but to me that means how many dice you added over attribute dice. 

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Even looking at the stock characters that seems to be the norm as well with 2 exceptions. The Apprentice Mystic has 5D magic with 3D wit and only have 4 spells. The Priest has 4D+2 magic and 2D+2 Wit and has 4 spells. The Knight Mystic has 8D Magic and 3D wit but only 9 spells but should have 10. And lastly the Wizard has 6D Magic with 4D wit but has 6 spells and only should have 2.

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I looked at the PC templates. Some where correct some wrong, in the ones created for specific settings. I ignored the sample NPCs as they don't need to follow char creation rules. I did update house rules so you get 1 spell a pip so 2D would be six. 

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