Savar

Recruitment

7 posts in this topic

Posted (edited)

2-6 players

Basic mini six, with three mods.

My magic specializations.

1 spell known for each pip of incress of magic skill over Wit.

Hand and Foot for advanced unnamed combat.

Primary setting is fantasy, however chars can be from other places and be modern or sci-fi.

I have seven short adventures roughed out. Each one I am hoping will last 2-4 weeks. Players can change chars between adventures or keep the same ones.


I will want people to post every other day, to keep the game going. If everyone is responding quickly I will go faster but I am hoping for the 2 day slowest turn around.

I am planning to start 6/10, with enough interest. 

Edited by Savar
Changed house rules for char creation.

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I might give it a whirl.

1 person likes this

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In your post on magic specialization it states: 

Quote

The idea is, if someone takes a specialization of magic it limits the spells they can learn. 

So if one doesn't specialize in magic, then the whole spell list is open to them right.

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20 minutes ago, anlarye said:

In your post on magic specialization it states: 

So if one doesn't specialize in magic, then the whole spell list is open to them right.

That is correct. Including the spell from the rebellion setting. 

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 Sigh, one player..

Will keep waiting. 

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Sorry Savar, would like to see more traffic here, but we'll see.   It is pretty dead since I re-opened the boards.  Not sure if that will change.  Nothing new to talk about I suppose and little interest to talk about old stuff.   I will give the site a year or so to see its usefulness to keep active. 

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No problem, thank you for the site.

I learned about mini six here. 

I am just waiting to see if more show up, to play.

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