Savar 3 Report post Posted May 27, 2017 The idea is, if someone takes a specialization of magic it limits the spells they can learn. Trying for 12 spells each collection Psionics Charm Clairvoyance ESP Illusions Invisibility Paralysis Possession Sense Danger Slumber Still Mind Telekinesis Teleport Necromancy Animate Dead Summoning Animal Growth Beast Tongue Conjure Elemental Control Weather Dark Vision Earthquake Fly Growth Light Lightning Bolt Resist Elements Shape Change Mystic Charm Clairvoyance Dispel Magic Divination ESP Hasten Illusions Invisibility Light Possession See Magic Aura Still Mind Divine Bless Charm Curse Dispel Magic Divination ESP Heal Light Paralysis Resurrection See Magic Aura Slumber Combat Dark Vision Death Spell Dispel Magic Fly Hasten Invisibility Lightning Bolt Paralysis Sense Danger Resist Elements Slumber Still Mind Share this post Link to post Share on other sites
anlarye 18 Report post Posted May 27, 2017 Is that just using the spells in the barebones simple magic spell list of Mini Six? Share this post Link to post Share on other sites
Savar 3 Report post Posted May 27, 2017 14 minutes ago, anlarye said: Is that just using the spells in the barebones simple magic spell list of Mini Six? Yes, plus the one from a setting about a rebellion that is a copy cat of star wars in the same book. Share this post Link to post Share on other sites
Savar 3 Report post Posted May 27, 2017 Still got work tonight to do necromancy. Share this post Link to post Share on other sites
anlarye 18 Report post Posted May 27, 2017 Not a bad start using that system 1 Share this post Link to post Share on other sites
Savar 3 Report post Posted May 27, 2017 Necromancy Animate Dead Curse Dark Vision Death Spell Dispel Magic Divination ESP Hasten Paralysis Possession Resurrection Slumber 34 minutes ago, anlarye said: Not a bad start using that system Thank you Share this post Link to post Share on other sites
MysticMoon 15 Report post Posted May 30, 2017 Nice breakdown Share this post Link to post Share on other sites
Savar 3 Report post Posted April 25, 2018 After a time away and returning to look at the rules.... I was thinking treating Magic as a general skill that you must take a subset of. Magic (Psionics) or Magic (Necromancy) Then a specialization of Magic (type) would be a specific spell? Share this post Link to post Share on other sites