Savar

magic system

3 posts in this topic

has anyone seen or used a D6 magic system that causes the caster to make a test to resist damage?

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was thinking something like each spell had a stun rating, when you cast it, you resist a stun attack damage.

 

also was thinking having spells that are sustained count as fatigueing. not having the player roll each round sustained but when the fatigue modifier exceeds the roll then the spell fails.

 

sustained dose cause MAP

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has anyone seen or used a D6 magic system that causes the caster to make a test to resist damage?

 

was thinking something like each spell had a stun rating, when you cast it, you resist a stun attack damage.

 

also was thinking having spells that are sustained count as fatigueing. not having the player roll each round sustained but when the fatigue modifier exceeds the roll then the spell fails.

 

sustained dose cause MAP

 

I can't recall any variant of the system that has a spellcasting stun/fatigue component. You should be able to add one easily, just add a test for damage resistance equal to (or half of) the casting difficulty after (or in place of) the skill test to cast the spell. For fatiguing spells, take the Result Points of that check and drop one (or however many you want) each round until there are no more.

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