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krylyyk1138

New Game Designer

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Hi everyone. I'm working on a project that is going to use the OpenD6 system and I'm finding some of the legal things with the open game license to be a bit daunting. I understand you can use anything, and change anything, as long as you print the OGL in the book and distinguish clearly what is and is not OGL versus PI.

 

I'm confused on the minutia though. For example, if when describing a skill that is unique to my intellectual property, I mention that you are rolling the attribute Strength with it, does that make that skill now part of OGL because Strength and attributes are OGL?

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The ogl and ogc can be confusing but to answer your question: you can't take something that is ogc and say it's not ogc unless you have ownership or the rights to that IP. You can make rules, such as your skill, based off ogc that is not ogc itself. The material its based off of will remain open content but the new rule or skill does not have to.

 

Hope this helps!

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