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D6steve

Dropping nippion bringing in tharkhold

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First hello to my fellow fans of torg.

I've been collecting a large libary of TORG books

and looks like sometime in the near future I'll finally get to play/run it :)

so on to the topic

 

I was thinking of doing a few changes to the setting

 

1. dropping Nippion.

not fan of the realm and just about everyting it offers is covered by

core earth ( martial arts, tech) ..... and really a realm of the evil asian company ( meh )

 

2. replace the realm with tharkhold. ( techno demons FTW )

this allows everything from japanese splatterpunk to korean techno horror/torture porn

to terminator suvrival/resistance themed scenarios

 

 

 

3. raise Core Earth Tech axiom by 1

 

4. Go for a more total war vibe.

no Cyberpapacy embassy, drop the diplomatic stuff that shows up in the fluff.

invaders from a different reality ... no one is talking, more shooting.

 

 

what are the thoughts of those who have played game about this.

good ideas

bad ideas

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Nippon Tech certainly is a bit out of date, the idea/fear that Japan would economically take of the world pretty much fell apart in the mid-90s. A lot of people have in recent years suggested swapping in China since that's the new Asian economic powerhouse. In the last year or two I've sometimes thought about having Marketplace invade the United States but then I'm left without an invader for Asia (the Living Land in Asia doesn't feel right and I have other plans for Tharkold.)

 

A more aggressive Cyberpapacy is something else I've long considered, the diplomatic angle was kind of interesting when I used it in my earlier campaigns but it never really felt "medieval". Admittedly, given the original conceit that the Cyberpapacy needed time to acclimate to the Tech Surge a less aggressive approach was probably more useful to them than trying to launch a crusade with tech and weapons they didn't understand yet. In most of my recent revisionings I'm thinking of a Cyberpapacy that reaches Tech 26 on its own rather than with a Tech Surge so there's no need for them to initially take it slow.

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I've been working on Marketplace for my phase 2 game. I've defined it as 1/2 the size of Earth, making the map equal one quarter of the surface. Note, the line at the bottom that says "arctic zone" should be the southern temperate zone, with the southern arctic zone just below the bottom of the map. Extreme axial tilt is involved. And I assigned a population of 4 billion, the same as Earth at the time.

One thing, as I noted elsewhere, is that the cosm is actually very well written as such things go.

 

The easy fix for the realm seeming dated is to adopt a convention popular in anime. In a lot of anime, we see whites, blacks, etc. living in Japan, or a fictional Japanese continent. No explanation, just massive racial diversity, but Japanese culture.

Simply re-define Marketplace as having all the same races as Earth, but a Japanese-Corporate Mono-culture.

 

The big reason for keeping NT? Each reality (except Orrorsh) lends itself to action-adventure, but each has its strong suit. Fantasy (Aysle), Lost Worlds (Living Land and Land Below), Pulp (Nile Empire), Cyberpunk with the MegaCorporations replaced by the Church (Cyberpapacy), Gothic Horror (Orrorsh), Sci-Fi (Space Gods) and Urban Fantasy/Horror/Dystopic Sci-Fi (Tharkold - boy, if they could have worked in pulp powers it would have covered the rest of the cosms all in one. I'm really remembering why Tharkold was so popular back in the day.)

But, unless you count the generic default reality (Earth), there is no Espionage/Mystery reality. And that is where Nippon-Tech/Marketplace fits in. High-tech, James Bond style gadgets (Omi Safecracker, Retina Pattern Recorder, Currency Emulator, Hachiman Stunglove), powerful forces (ok corporations) with mysterious agendas - which usually mean bad things for the general public. And the Storm Knights are the ones who have to sneak in, learn the truth, and stop the Evil Scheme™ before its' too late.

 

This said, I'll admit that I have also underused the reality in past games. Most recently, because one player - who loves Cyberpunk 2020 - is absolutely vocal about his hatred of any adventure set in the reality, and actively disrupts things, to remind us that it is so awful. The core of his argument being: he hates anime, and the people who are obsessed with anime/all things Japanese. Its' really slowing things down on my current adventure - set on Marketplace. (Sorry for the mini-threadjack.)

The point being, NT can be quite useful, it just isn't as obvious as the other realms. A great example of how effective the reality is, are the three in-universe sourcebooks/catalogs. Your players want guns or cars, chances are they are buying something produced by the Kanawa Corporation. They are helping him win, and don't even know it.

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finally remembered my password.

 

@kansas jim "Nippon Tech certainly is a bit out of date, the idea/fear that Japan would economically take of the world pretty much fell apart in the mid-90s."

 

totally agreed.

 

for me tharkhold in asian is a mix that I believe works well. love it when torg has that odd mix that works, cyberpapacy and Nile empire being great examples. Plus it allows me to have Tharkhold and living land battle for californa. something I look forward to doing.

the only down side is having gaunt man's realm and tharkhold, two horror realms battle for asia.

man reality war is going to be brutal down there......though a showdown for china can be interesting.

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@ Green Dragon

 

Screw that guy. Everyone's entitled to their opinions but there's no excuse for disrupting other people's fun. Tell him to shut up or get out.

 

@ D6steve

 

The thing is, in most of the realms you describe, the basic fallback for a player will be "I pull out my BFG-9000 and blast'em."

 

You can't do that in Marketplaceland, wherever it invaded. A bunch of thugs jump the PCs and get wasted by them. Who hired them? Was it Company A, who the players are supposed to check out on behalf of Company B? Was it Company B, who's trying to to set up Company A? Was it Company C, who's trying to start a war between Companies A and B to take them both over? Or was it Company K, who secretly owns all three companies and is going after the PCs for other reasons?

 

Each of the other realms weakens some aspect of Core Earth or raises something beyond its ability to match, usually both at the same time. Social organization, technology, magic, miracles. Marketplace doesn't really do that. Instead it says "Trust no one, because everyone is for sale." Which means the guy you trust to watch your back might be planning to stick a knife in it.

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Side note on the subject of Tharkold - noted this last night, and this is a tangentially related subject. This speaks volumes to the power creep in the game.

 

Nile Empire (one of the first two Realmbooks): Bullwhip STR+2/18, Entangle, Disarm, Swing.

Tharkold: Plasmawhip STR+12/27 (oddly a plasmasword - aka Lightsaber - is only +2 over a normal sword, and the Painwhip is only +1 over a normal whip). I like Tharkold, but this stuff sometimes really bothers me. Why is a plasmasword only 2x the damage of a steel one, but a whip 100x the damage of a leather one?

 

@John, it is tempting. But he is a friend.

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Side note on the subject of Tharkold - noted this last night, and this is a tangentially related subject. This speaks volumes to the power creep in the game.

 

Nile Empire (one of the first two Realmbooks): Bullwhip STR+2/18, Entangle, Disarm, Swing.

Tharkold: Plasmawhip STR+12/27 (oddly a plasmasword - aka Lightsaber - is only +2 over a normal sword, and the Painwhip is only +1 over a normal whip). I like Tharkold, but this stuff sometimes really bothers me. Why is a plasmasword only 2x the damage of a steel one, but a whip 100x the damage of a leather one?

 

@John, it is tempting. But he is a friend.

 

Not to defend Tharkold, but let's think about the situation. A whip is a piece of leather that hurts like hell when it hits exposed flesh - but by itself it won't kill you except through repeated strikes. A sword can pretty easily kill you with one hit. A Plasma sword is only slightly worse because it works against a sword's method of damage - slashing you open so you bleed out - by cauterizing as it cuts.

 

One other point about a whip is that the reason you get that cool CRACKing noise is that when you snap a whip, the tip moves so fast that it breaks the sound barrier. That CRACK is a small sonic boom. Now, consider a whip that's probably multi-tipped unlike a bullwhip, where each of several tips is a line of fire hotter than the surface of the sun slashing through something at a supersonic rate of speed. I can easily see this thing dropping most normal people into multiple charred chunks on the floor.

 

As for your friend if he's disrespecting you, your other friends and your game, he's not really being your friend, is he?

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Nippon Tech works in Japan, it just needs to be updated and AMPED UP.

 

Instead of mild, could-be-mundane martial arts, go with Wushu. Crouching Tiger, Hidden Dragon type stuff. Big, flashy, punching through concrete, faster-than-the-eye-can-see, let's-you-fly martial arts.

 

Add to that secret cutting edge tech, wushu techniques, and mental powers. Then add the factions fighting to control them: secret government agencies, corporations, and ancient martial arts schools.

 

You have Nippon Tech: The Wuxia Technothriller Reality.

 

It's exactly the same as Nippon Tech, just with a cooler backstory, better martial arts, and more factions fighting each other. More intrigue, more secrets, more things to do and see and fight.

 

I've done a few posts about the Reality, I'll see if I can dig them up.

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