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pwcroft

Sand Stormtroopers from Mos Eisley sourcebook?!?

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Wow, you are right. :eek: No wonder OB1 and company slid out the back door of the Cantina. ;)

 

I haven't played anything from the Mos Eisley sourcebook, but I guess one reason for the high STR is to try to keep up with the Mos Eisley policemen listed just afterward.

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I know, right?! Evidently the police force and Stormtrooper detachment in Mos Eisley are hulking brutes. I cringe at oversights like that. Think about this — the Sand Stormtrooper listed has a natural Strength of 4D, a +1D to Strength from armor, and a +2D against physical attacks. They have a 7D to soak physical damage. :|

 

I'll definitely be revising those stats to reflect what's listed about the Stormtroopers elsewhere. Unfortunately, the Imperial Sourcebook doesn't even list Sand Stormtroopers. Compared to a standard Stormtrooper, they're like elite-elite. If the Empire had it's shxt together, they'd be deploying Sand Stormtroopers everywhere. Put'em on Hoth with a wool sweater and some mittens, and watch them go to town.

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the Sand Stormtrooper listed has a natural Strength of 4D, a +1D to Strength from armor, and a +2D against physical attacks. They have a 7D to soak physical damage.
Not sure what that +1D to Strength is about. Stormtrooper armor should be +1D protection vs. energy damage and +2D vs. physical damge. Maybe they intended the heat reflective armor to provide +1D to stamina vs. a dry heat or +1D to survival: (s) Desert.

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sorry to necrothread, we started a campaign at mos eisley and discussed this among our gaming group at length, using various references. It is a house conclusion, but I believe it a well thought out one.

The Sandtrooper detachment at Mos Eisley is from the Avenger and Vader's personal entourage, so are elite veterans with higher stats, one of the reasons the garrison is only 20 strong.

 

Only the strongest are selected for desert terrain specialisation due to stamina requirements and heavier normal equipment. The armour stats that should be used are revised sandtrooper armour, which has a backpack heat exchanger and moisture system that negates easy-moderate difficulties in desert environments and at GM discretion provides survival/stamina bonuses (in the order of +1D/+1D+1) to survive extreme hot/arid conditions for a limited period (these bonuses when an alien environment becomes difficult/very difficult to negotiate using survival and stamina skills). In our game this suit of specialised sandtrooper armour retains the +1D/+2D protection but dexterity penalty increases to -1D+1 due to increased bulk.

We changed the base stats of generic sandtroopers for 3D+1 Dex and 3D Str, so that the dexterity penalty evens out to remain 2D in action with the suit adjustment. Vader's elite at Mos Eisley are a little higher with their 4D base strength but at GM discretion you might simply revise their overall stats for more skilled veterans and add dice to survival and stamina skills instead of higher Str attribute.

 

In rules of engagement or galaxy guide 1 (ANH) sandtrooper armour has reduced protection to 1D/1D at -1D Dex, in order to incorporate the backpack heat exchangers and moisture system without bulking up the suit, you might prefer to use this. I like the heavier option myself, because the sandtrooper armour does look extra bulky and doesn't look like it sacrifices regular armour protection doing it, but needs a higher grade of soldier wearing it.

 

So in accumulated RAW at Mos Eisley, soak is 5D vs physical/energy with a 4D base strength for lifting (running/dodging with a heavy suit) and for stamina (need this), +1D survival/stamina in arid desert conditions

Under our house ruled conclusions, soak is 4D vs energy/5D vs physical with 3D base strength but still a 4D in lifting and stamina as skill additions, +1D survival/+1D+1 stamina to in arid desert conditions, for the base sandtrooper, Vader's elite maybe higher, we have elite-veteran generic stormtrooper stats that we use

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Why are these troopers so insanely uber? 4D Strength with an additional +1D from the armor? Madness.

 

They are so uber because there was little to no real editing of stats done or any serious attempt made to maintain rules/stats consistency throughout the entire WEG Star Wars RPG line written by dozens of contributors. Because of this, ALL stats are subject to tweaking for my game. I feel any single GM who does this for their own game would produce a better overall result than the published product line taken as a whole, because all stats would coming from a single source. So if you don't think sandtroopers should be that uber, than make them less uber to suite your game.

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They are so uber because there was little to no real editing of stats done or any serious attempt made to maintain rules/stats consistency throughout the entire WEG Star Wars RPG line written by dozens of contributors. Because of this, ALL stats are subject to tweaking for my game. I feel any single GM who does this for their own game would produce a better overall result than the published product line taken as a whole, because all stats would coming from a single source. So if you don't think sandtroopers should be that uber, than make them less uber to suite your game.
Oh you dreamer you...always wanting internal game consistency and stuff. :-p But basically what Whill said.

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