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Explain the wound system

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Coming from a D&D background, I am familiar with HP, life points, body points, etc., but I am a bit confused about the wound system that is used in D6.

 

On page 70 of the D6 rulebook (WEG) it lists a chart at the bottom of the page: "Using the Wound Damage System"

 

It says basically:

 

Lower Limit Upper Limit Effect

Damage Roll >Endurance Roll Damage Roll <2x Endurance Roll 1 wound

 

What does "lower limit" and "upper limit" mean here exactly?

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You've hit on the one huge problem I have with the OpenD6 materials, some of the explanations just suck. But to answer your question, I'll cover the three variations of the PC damage mechanic.

 

I would go read "D6 Adventure" (or D6 Fantasy, or D6 Space) instead of the "D6 System", since the system book is a "cook book" and does not explain things well. The other books have similar problems but don't suffer from being a "cookbook"

 

Ok, Every attack has listed a "die code" (xD+y) for how much damage it does. There are things that modify this, abilities etc. Every character has a damage resistance die code which also can have modifiers due to abilities and such. SO:

 

DAMAGE TOTAL (DT)- Result or total of the roll for damage made by the attack (in D&D using a bow it's 1d8 plus modifiers).

DAMAGE RESISTANCE TOTAL (DTR)- Result or total of the characters Damage Resistance. In D&D terms they have a 'variable DR' that must be rolled against each attack.

 

So, if the DT is equal too or greater than the DTR, the remainder is damage done to the character.

 

BODY POINTS (BP):

Basically 'Hit Points' (HP). Roll Physique/Strength add 20 to the result, that's your max BP. When you get to 0 BP you're dead.

 

WOUNDS OR WOUND LEVELS (WL):

Straight up 'Wounds' doesn't use BP at all. It's based on how much damage you take from each attack to assess the total severity of your wounds, and the effect that has on the character.

 

For the *FIRST* attack that does damage, look on the WL chart. Find how the "Effect" for how much damage was done, that's your current WL. So if 3 points of damage were done on that first damaging attack you would be "Stunned", if it were say 11 points you would go right to "Incapacitated"...

 

So lets start at "Stunned" from the first damage you took. For each damaging attack after that you again compare the amount of damage and you move to that WL *IF* the new WL is more severe than your current one. So if you are "Stunned" and then take 9 points of damage, you would jump to "incapacitated".

 

But, once you have been wounded, if you take damage that is less than what is listed for your current WL, you automatically move up one WL anyway.

 

The exception is: If you are "Wounded" and then take another 4-8 points of damage, then you go to "Severely Wounded", but if you took less than 4 points you would go to "Incapacitated".

 

WOUND LEVELS USING BODY POINTS (BPWL):

In this case, just use the what percentage of Max BP their current amount of BP is, and that's their WL. (This is the one I'm using in my games).

 

Don't know if I helped or not but, this did help me work out how to describe things! ;)

Edited by GamerDude

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(From Star Wars 2nd Edition Revised & Expanded)

 

Damage

 

When an attack hits, the attacker rolls damage. Ranged weapons normally do a set amount of damage: for example, a blaster rifle does 5D damage.

 

A melee weapon might have a damage code of STR+1D — that means, the attacker rolls his Strength and adds one extra die for damage. (If there's a maximum listed — such as "maximum 6D" — that's the maximum damage for the weapon regardless of the user's Strength.)

 

For brawling attacks, the attacker rolls his Strength. Some creatures have natural weapons, such as claws, which may cause "STR+1D" or "STR+1D+2" — roll the Strength and add the die code as indicated.

 

The target character rolls Strength to resist damage. If the character's Strength roll is higher than the damage roll, there's no effect. If the damage roll is higher, find the difference on the "Character Damage Chart."

 

[b]Character Damage Chart[/b]

Damage Roll >
Strength Roll By:        Effect
0-3                      Stunned
4-8                      Wounded
9-12                     Incapacitated
13-15                    Mortally Wounded
16+                      Killed

 

Stunned characters suffer a penalty of -ID to skill and attribute rolls for the rest of the round and for the next round. A stun no longer penalizes a character after the second round, but it is still "affecting" him for half an hour unless the character rests for one minute.

 

If a character is being "affected" from a number of stuns equal to the number before the "D" for the character's Strength, the character is knocked unconscious for 2D minutes. A character making an Easy first aid total can revive an unconscious character.

 

Wounded characters fall prone and can take no actions for the rest of the round. The character suffers a penalty of -1D to skill and attribute rolls until he heals (through medpacs or natural rest). A character who is wounded a second time is wounded twice.

 

A character who's wounded twice falls prone and can take no actions for the rest of the round. The character suffers a penalty of -2D to all skill and attribute rolls until he is healed. A wounded twice character who is wounded again is incapacitated.

 

An incapacitated character falls prone and is knocked unconscious for 10D minutes. The character can't do anything until healed. An incapacitated character who is wounded or incapacitated again becomes mortally wounded.

 

A character making a Moderate first aid total can revive an incapacitated character. The incapacitated character is now awake, but is groggy, cannot use skills, and can only move at half his "cautious" rate. (See "Movement and Chases.")

 

A mortally wounded character falls prone and is unconscious. The character can't do anything until healed. The character may die — at the end of each round, roll 2D. If the roll is less than the number of rounds that the character has been mortally wounded, the character dies. A mortally wounded character who is incapacitated or mortally wounded again is killed.

 

A character making a Moderate first aid total can "stabilize" a mortally wounded character. The character is still mortally wounded but will survive if a medpac or bacta tank is used on him within one hour (Moderate first aid total); otherwise, he dies. (This is different from healing a character with a medpac; see "Healing.")

 

A killed character is ... killed. Start rolling up a new character.

 

This is one of the original implementations of the wound system, and is explained fairly clearly - although one downside to this version is the "Bulletproof Wookiee Effect" where aliens with very high dice codes in Strength can shrug off most weapons. There are many suggested ways of dealing with the BWE; just search around the site - I think most of the good suggestions have been posted in one place or another around here.

Edited by Lee Torres

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great, makes sense now!

 

I think I am going to run a D6 Indiana Jones adventure next year at GaryCon once I master these rules (I have run DC Universe and Herc and Xena a few times).

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This is one of the original implementations of the wound system, and is explained fairly clearly - although one downside to this version is the "Bulletproof Wookiee Effect" where aliens with very high dice codes in Strength can shrug off most weapons...
I purposely worded/framed my explanation the way I did for a Really Huge Reason that is a actually a problem when explaining things within the OpenD6 system: There are too many different ways the same (or similar) items are names.

 

Just look between the Fantasy, Adventure, Space and "Core" books and compare the six attributes for each. Many of the other main terms have similar problems.

 

Then add in all the "specialist" versions, revisions focused on how a particular publisher sees things (and is a nice way to tie people back to all their products, a kind of nicely build loyalty to the publisher). They often say the exact same thing but for "their name branded version" have to rename everything from that the system is called to attributes to what fate and action points are referred to as, etc. etc. and so on.

 

I also don't answer "how does X work in OpenD6" with replies that include "in my version/game" because that s not what the poster asked, they were asking about OpenD6 as published. Yes, many have a lethal allergy to discussing the "rules as written or published by the company" but hey, to me that's the base line to everything when talking about a game or setting.

 

That's why I try to keep things simple and, stay far away from the very old systems that are alike literally "3 or 4 versions" ago and are not using terms the way the four core OGL books are.

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Something is not "literally '3 or 4 versions ago'" (and I'd be curious why you tossed quotes around it since no-one said it) when it was the version of the system in common use immediately prior to the release of D6 Fantasy, D6 Space, and D6 Adventure. The Revised & Expanded rules were used in Metabarons as well, after the Star Wars license was lost. It's also the version closest to that which the D6 Core was based upon, long before Purgatory Publishing acquired West End Games.

 

I also don't answer "how does X work in OpenD6" with replies that include "in my version/game" because that s not what the poster asked, they were asking about OpenD6 as published. Yes, many have a lethal allergy to discussing the "rules as written or published by the company" but hey, to me that's the base line to everything when talking about a game or setting.

 

Sorry, Al, but I have no idea what you're on about here. What I posted was transcribed directly from 2nd Edition Revised & Expanded. Since the OP seems happy with his answers anyway, I'll consider this conversation concluded.

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Something is not "literally '3 or 4 versions ago'"
Another use of quotes: to show I wasn't meaning it literally. Didn't expect that particular rule of grammar and punctuation to be lost on anyone here. My bad.

 

Sorry, Al, but I have no idea what you're on about here. What I posted was transcribed directly from 2nd Edition Revised & Expanded. Since the OP seems happy with his answers anyway, I'll consider this conversation concluded.
Well I guess that's one way to say you aren't open to my opinion at least. *sighs*

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That's why I try to keep things simple and, stay far away from the very old systems that are alike literally "3 or 4 versions" ago and are not using terms the way the four core OGL books are.

 

There's your full sentence to provide context.

 

lit·er·al·ly   [lit-er-uh-lee] Show IPA

adverb

1. in the literal or strict sense: What does the word mean literally?

2. in a literal manner; word for word: to translate literally.

3. actually; without exaggeration or inaccuracy: The city was literally destroyed.

4. in effect; in substance; very nearly; virtually.

 

To show that you were saying literally and then attempting to dismiss your previous word through the use of quotation marks? Perhaps next time you could spend more time researching your facts and less time being arrogant and condescending. Unless that's what passes for charm in your world. As I told you via PM responding to your message, OpenD6 is composed of new (2005) content in the three Purgatory Publishing books, and the older D6 Core. The OP's question was about the rules in the D6 Core, at least that's what he was trying to understand. The D6 cookbook is far closer in rules content to 2nd Edition than it is to the books released in 2005. Hope that finally clears up the issue for you.

Edited by Lee Torres

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Since the OP seems happy with his answers anyway, I'll consider this conversation concluded.
Although the topic was declared "concluded" you get the last word on the subject and "You Win!"

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