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wraith

Project Open D6 Resurrection!

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Project Open D6 Resurrection

 

I. Introduction

 

The D6 System has been around in one form or another for decades. With the coming of a new decade it seems that the system, the company that owns it, and the hobby surrounding it are either dead or dieing. Project Open D6 Resurrection aims to revive the Open D6 Project started by West End Games owner Eric Gibson. Mr. Gibson has, professionally, gone missing and with the adoption of the Open Gaming License has given unprecedented power to the community to promote the growth of the D6 System through new material, new players, and a new direction. Open D6 originally set out to create an easily editable location on the internet for the community to gather, work on D6 games, and join with others of similar interest in an attempt to save the ailing company of West End Games and the system itself. Ideally everything will be compiled in one place. This, if the developers of the following are willing, will include D6 Radio, The D6 Community Magazine, publishers, fans, sites like D6&D6, and blogs in an archived easily search-able location. While West End Games is in a corporate state of stasis we can at least achieve the mandate of Open D6 for the system itself.

 

II. Problem

 

With the death of Open D6 and the disappearance of West End Games owner Eric Gibson it has been suggested that the community take the OGL for the D6 System and run with it. This needs to be done with no cost, no heavy coding, and minimal time required by the community since everyone has a life outside the hobby that requires most of their time. The issue at hand is not simply that there is not enough information available but that the information that is available is scattered, unorganized, and poorly coordinated.

 

III. Solution

 

The solution is this: Google Wave for group design and play combined with a free Wikia website, embedded with the wave itself, for the materials once they are finalized. This combined with proper coordination among the project and essential advertising and updating will save Open D6. Below is more detailed information on Google Wave, Wikia, Advertising, and Project Management.

 

IV. Google Wave

 

1. Real-time: In most instances, you can see what someone else is typing, character-by-character. This will make play testing and group design easier than ever. Many minds working simultaneously or separately on the same project. Read the rest for additional benefits of this such as the dice roller already coded for the project.

 

2. Embeddability: Waves can be embedded on any blog or website. If you have a personal or corporate website/blog already you can advertise our projects directly from the wave itself!

 

3. Applications and Extensions: Just like a Facebook application or an iGoogle gadget, developers can build their own apps within waves. They can be anything from bots to complex real-time games. This means maps, grids, miniatures or anything else can be displayed and used in real time or for later use as uploaded for other waves.

 

4. Wiki functionality: Anything written within a Google Wave can be edited by anyone else, because all conversations within the platform are shared. Thus, you can correct information, append information, or add your own commentary within a developing conversation. Once the conversation is done and everything amended, you can save conversations to return later, this is where the Wikia website will come in. Simply copy and paste all our work for quicker access for a broader community.

 

5. Playback: You can playback any part of the wave to see what was said. That way the creative process can be examined and the community can see step by step how everything came to be. It's a built in development blog of sorts.

 

6. Natural language: Google Wave can auto-correct your spelling, even going as far as knowing the difference between similar words, like “been” and “bean.” It can also auto-translate on-the-fly.

 

7. Drag-and-drop file sharing: No attachments; just drag your file and drop it inside Google Wave and everyone will have access. This will allow us to share artwork, templates, pdf's, or anything else related to the work. This is especially important for the OGL material and working on an SRD. There has already been hard work on these forums by sycarion and work is already at hand for the remaining content. A great deal of information has already been compiled and this will give a place to share it properly and efficiently.

 

8. Widgets: Google Wave already has widgets that can be placed within the program for added functionality. The project already has a dice roller coded and am currently modifying it. It already works fine but some more modification will make it perfect for our purposes. You can also create wave bots to welcome people, moderate language, etc.

 

9. Built In Translator: For the non-English speaking fans of Open D6 Google Wave also has a live translator which automatically, as you type or the whole page at once, translates to dozens of languages.

 

V. Wikia

 

Once the work is finished via Google Wave simply copy and paste, or create a bot to do it automatically, everything that has been worked on for access to the broadest gaming community possible! Wikia has free websites available to communities such as this one. This will provide a means for others through search engines to find our material more easily. Through simple navigation any rule, or optional rule, can be found quickly and by dragging and dropping these features either into a wave or a word, or Open Office, document one can quickly and easily create whole rulebooks in a matter of minutes. With time a Widget for the wave itself can even be developed to quickly automate this function. The wave will be embedded into the Wikia for live access to creation. This allows quick and easy flow of ideas both into gamers hands and from their minds. This will achieve the Open D6 goal of compiling personal rulebooks tailor made for game groups.

 

VI. Advertisement

 

The key to all of this is advertisement. Given that the gaming community is not what it once was in terms of player base we need to advertise in as many forums and means as possible. If you frequent any other forums please feel free to add this information to your signature or create a thread about it. Let your friends and game shops know about this. Advertisement and information is the fulcrum upon which our success rests.

 

VII. Project Management/Organization

 

A major key in the success of any project is management. This is especially true in a fan driven project such as this. There are currently four positions that should be filled in order to achieve the goals of Open D6 Resurrection. These are a Project Head, an Advertiser, a Creative Head, and a Compiler.

 

A. Project Head

1. The Project Head will coordinate and provide goals for the Advertiser, Creative Head, and Compiler.

2. The Project Head will also access how best to obtain the goals of Open D6 Resurrection.

3. The Project Head will organize times for the project staff to meet on waves and provide status reports.

B. Advertiser

1. The Advertiser will find the best means to advertise the project, the system, and the community.

2. The Advertiser will summarize information created and obtained by the compiler for said advertisements.

3. The Advertiser will also work with the Creative Head on the best use of artwork and new ideas as it pertains to advertisement.

C. Creative Head

1. The Creative Head will be in charge of finding or creating artwork, conceptualizing new ideas and optional rules for the system, and leading community members in the reimagining of the system.

2. The Creative Head will work closely with the compiler so that no information (rules, settings, etc) that is created is not lost and is chronicled in the wave and wikia.

3. The Creative Head will assist the compiler with ideas for form and function of the System Reference Document.

D. Compiler

1. The Compiler has the responsibility of bringing information over to the Wikia and making sure information is chronicled correctly and in an organized fashion.

2. The Compiler needs to be a person of expert organizational skills both for time and for material.

3. The Compiler will lead the fans that wish to piece the information available together such as an SRD.

 

These positions will be filled initially by volunteers from the community with discussion over any contested position.

 

 

VIII. Conclusions

 

This is the future of Open D6. This is our call to arms. This is what can be done to resurrect Open D6. We will work together. The realization of the dream is at hand and we'll be the ones to do it. The project is currently using the development version of the closed beta for Google Wave and it is due for final release in a couple of months. You are welcome to join in this endeavor.

 

Together we can finally bring D6 into the new decade. With the OGL as it stands we can legally do almost anything we want at this point. Thanks and if you're interested in helping with anything from widgets, to artwork, to material please post via this thread so everything can be kept organized and put as much information out there as possible during this alpha phase.

 

Regards,

 

Travis Wooten (Wraith)

Open D6 Resurrection

Project Founder

Edited by wraith

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Good idea at heart. There will be a few innate challenges. First, before everyone proceeds with this, does Google claim any ownership to anything that you develop through their wikis, tools etc? If so, then that should put an immediate stop to this via those sets of tools.

 

Second, I like the leadership structure. However, I would make sure that the lead organizer has access to personal information of the people working under him/her. The reason why I say this is because I know of so many projects were developers just drop off the face of the earth without even the courage to say, "Screw this, I quit." A project leader should be able to drop someone a postcard or a call saying, "Hey dude, are things going okay? Can I take you and a CD with all the info on it out to lunch?" :)

 

There is a substantial difference between someone working on something as a job and working as a volunteer (trust me, I know from my work in RL too). Volunteers get tetchy and quit a lot more easily than do people who are earning a paycheck. The people who are working on this would have to be dedicated, self-starting, and driven people.

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Good idea at heart. There will be a few innate challenges. First, before everyone proceeds with this, does Google claim any ownership to anything that you develop through their wikis, tools etc? If so, then that should put an immediate stop to this via those sets of tools.

 

Google Wave is entirely Open Source and anything developed for it or from it is also required to be Open Source as well. This means we can make, create, and distribute anything we want for or with Google Wave with no interference or permission from Google Inc. As for Wikia we would only need to use the wikia name and free website template. The Wikia title would be something like Open D6 Wikia or something along those lines.

 

Second, I like the leadership structure. However, I would make sure that the lead organizer has access to personal information of the people working under him/her. The reason why I say this is because I know of so many projects were developers just drop off the face of the earth without even the courage to say, "Screw this, I quit." A project leader should be able to drop someone a postcard or a call saying, "Hey dude, are things going okay? Can I take you and a CD with all the info on it out to lunch?"

 

I completely agree with your assessment of what needs to be done by the Project Head. This is something that certainly needs implemented once we begin taking volunteers. You are also correct in your assertion that people are more dedicated to a job than a volunteer project. This is why we need to make sure that the people occupying these positions are not selected arbitrarily but are selected by an interview process of sorts from the community and Project Head. They must all be organized, dedicated, and most importantly have the time available to devote to Project Open D6 Resurrection.

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The Facebook group for Open D6 Resurrection is now available. Please link to it in your signatures of any forums you visit. Please join if you have a Facebook account, and if you don't make one! It's a fun free social site. If any fans can do something more creative or detailed please feel free and post in the thread.

 

Edited by wraith

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The Wikia for Open D6 Resurrection is up and running. Please feel free to edit anything. At present anyone can add or edit any information they please. This may change in the future for security reasons of the information compiled within the wiki. I hope for those of you unable to use the closed beta of Google Wave to participate in material creation and design will take advantage of the Wiki in the meantime. The username and password to the account will be shared amongst the project leads once the positions are filled. Thanks again for your interest. Long live Open D6!

 

Edited by wraith

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I would like to formally request from moderators for this thread to be placed in it's own forum subtopic under "D6 and Open D6" for Open D6 Resurrection and then stickied in that section. I think we all know that Open D6 as it previously stood is vaporware and this is the direction we need to head to salvage the goal of Open D6. Thanks for your time and please let me know something when you have the time.

Edited by wraith

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I would like to formally request from moderators for this thread to be placed in it's own forum subtopic under "D6 and Open D6" for Open D6 Resurrection and then stickied in that section. I think we all know that Open D6 as it previously stood is vaporware and this is the direction we need to head to salvage the goal of Open D6. Thanks for your time and please let me know something when you have the time.

 

Use the "Submit Ticket" link in the menu bar to put in requests like this.

 

FYI, since Eric Gibson has only released the rules under OGL, you could run into legal difficulties calling your project "D6" or "Open D6" since West End Games still has all rights to those names. That's the reason for all of the "serial numbers filed off" versions we're seeing like Mini Six.

 

Good luck with your idea, though!

Edited by Lee Torres

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Open D6 Resurrection is not for profit and is not an official continuation of Open D6 but a community project. Legally I would have to receive a cease and desist notice and disregard it before I would be in any real legal peril. Thanks for the advice and the encouragement though!

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Open D6 Resurrection is not for profit and is not an official continuation of Open D6 but a community project. Legally I would have to receive a cease and desist notice and disregard it before I would be in any real legal peril. Thanks for the advice and the encouragement though!

 

Ah! Excellent - that removes the only major concern I had. Looks good!

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Open D6 Resurrection is not for profit and is not an official continuation of Open D6 but a community project. Legally I would have to receive a cease and desist notice and disregard it before I would be in any real legal peril. Thanks for the advice and the encouragement though!

 

Though the users on the board might share an assumption that such a thing is unlikely to happen, you're pretty unlikely to attract many serious RPG companies from picking up this system if there is the known threat of a C&D stopping their books from getting published. It's a risk you're willing to take since you don't have anything riding on it as a fanbase developing rules. But if a book might go to print, then it becomes a whole different issue.

 

However, that all really depends on where you plan on your project going. So, let's broach that subject. What do you see as the long-term goals of this venture?

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Though the users on the board might share an assumption that such a thing is unlikely to happen, you're pretty unlikely to attract many serious RPG companies from picking up this system if there is the known threat of a C&D stopping their books from getting published. It's a risk you're willing to take since you don't have anything riding on it as a fanbase developing rules. But if a book might go to print, then it becomes a whole different issue.

 

However, that all really depends on where you plan on your project going. So, let's broach that subject. What do you see as the long-term goals of this venture?

 

The goal of Open D6 Resurrection is not to provide a books that are for sell. The project has the same goals as the original intent of Open D6. That is to take the D6 System into a new age. What this means is returning the system to a more generic root so that it can be applied to anything. Compiling all of the information into well archived and accessible locations such as Google Waves and the Open D6 Resurrection Wiki. The goal is to eventually have a fan developed SRD, fan developed rules variants, fan developed content (vehicles, mecha, monsters, etc.), and fan developed games using these pieces. Once everything falls into place and content is being put en mass into the Wiki and the Google Wave projects fans can simply copy and past the rules and errata they want for their game and even flavor text.

 

Can't come up with an alien race for your new RPG your piecing together? Look up the keyword alien on the Open D6 Resurrection Wiki and you may some day get thousands of results of flavor text people have put in from their games. Like the template for the alien but not that background? Change it and re-upload it to the Wiki or create a wave to develop one from the ground yourself.

 

This is what I see Open D6 Resurrection becoming. I see it filling the void that was left for people that love the D6 System already, and people that want to pick up a system and play that have never seen an RPG before. It's D6 without the money worries, or stigma of old games. It's the rebirth that Open D6 was supposed to be. At it's heart it's not about publishing. There are too many RPG publishing companies around now a days and not enough fan base to support them anyways. It's about working a job, having a family, and having a resource that is so simple and quick that even you can build your own custom RPG for you and your game group to enjoy one weekend.

Edited by wraith

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Thanks for giving Open D6 Resurrection it's own sub-topic and sticky! On a side note I have free invites left from my development version of Google Wave if anyone is interested. These will go to the people that eventually take the project lead positions.

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It is my pleasure.

 

As I am going to re-organize the entire site this year to give it a complete makeover. Somewhere in there is going to be a section dedicated to Open D6 exclusively. I am hopeful that it will help your cause some and bring openD6 to where it needs to be.

 

My intentions is also to have a section dedicated to Septimus. I have plans on designing content for this game, but only am in the preparation stages right now.

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The goal of Open D6 Resurrection is not to provide a books that are for sell. The project has the same goals as the original intent of Open D6. That is to take the D6 System into a new age. What this means is returning the system to a more generic root so that it can be applied to anything. Compiling all of the information into well archived and accessible locations such as Google Waves and the Open D6 Resurrection Wiki. The goal is to eventually have a fan developed SRD, fan developed rules variants, fan developed content (vehicles, mecha, monsters, etc.), and fan developed games using these pieces. Once everything falls into place and content is being put en mass into the Wiki and the Google Wave projects fans can simply copy and past the rules and errata they want for their game and even flavor text.

...

This is what I see Open D6 Resurrection becoming. I see it filling the void that was left for people that love the D6 System already, and people that want to pick up a system and play that have never seen an RPG before. It's D6 without the money worries, or stigma of old games. It's the rebirth that Open D6 was supposed to be. At it's heart it's not about publishing. There are too many RPG publishing companies around now a days and not enough fan base to support them anyways. It's about working a job, having a family, and having a resource that is so simple and quick that even you can build your own custom RPG for you and your game group to enjoy one weekend.

 

Bless you, sir. Keep the fires burning!

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Out of curiosity, have you posted this on any other sites, or have you only posted this information about Open D6 Resurrected on this site?

 

Currently only Facebook, YouTube Groups, and this site. I have been working, making wedding plans, managing the project, and getting ready for my classes at WVU for this semester. Time hasn't been on my side. I have emailed and spoken with several notable Role Playing Game blogs. One is Stargazer's World which, coincidently, I am reading a reply from the author Michael Wolf right now. This is the reason I want to fill an Advertiser position for the project. So that we have a dedicated member for getting the word out there.

 

Updated: The man who covered Open D6 from cradle to grave now covers it's resurrection. You can see the article for Open D6 Resurrection from Michael Wolf on his famous blog Stargazer's World here: http://www.stargazersworld.com/2010/01/05/open-d6-resurrection-wiki/

Edited by wraith

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I just wanted to mention that if a Google Group is created for this project that a Google Wave group is also made, which would allow all OpenD6 related waves to be organized and collected together. This would greatly improve the project's use of the Wave platform and help reach the project's full potential on it.

 

I actually use Wave groups for many of my projects, and it is probably the best thing I could have done for them in my opinion.

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