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Lee Torres

Power in the 'Verse Recruiting!

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We're looking for new folks with a hankerin' for some thrillin' heroics! Looks like the ol' game is down to just two players nowadays, an' it'd surely be shiny to have another dab hand or two on board to join the shenanigans!

 

Reply here or send me a PM if'n you'd cotton to signin' on.

 

Keep flyin'!

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Being new to D6 is a far from insurmountable challenge

 

PbP basically is playing but using a message board, its well, very different, but still similar to normal playing

 

The best way to get a feel for it would be perhaps to go and read through the game so far

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Being new to D6 is a far from insurmountable challenge

 

PbP basically is playing but using a message board, its well, very different, but still similar to normal playing

 

The best way to get a feel for it would be perhaps to go and read through the game so far

 

I am not concerned about being new to d6. Just pointing it out.

 

Do you have a link for the game site?

 

Does everyone get on and play at the same time? If so, when?

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Looks like the Power in the 'Verse game is down to two players at this point. Anyone that's been on the raggedy edge of signin' on for some adventures, consider this a gentle nudge - we need another player or two, or three, and right now the action is on a criminal syndicate's private asteroid, so bounty hunters, mechanics, all manner of ne'er-do-wells, pilots - in short, any occupation that's either not legitimate or is on the borderline probably works. Even a mainstream occupation might turn up as someone on a ship having work done, so don't be shy. If you ain't gonna sign up now, the bad guys might get away with all what they done, and decent folk tryin' to get by will live as little more'n glorified slaves to them ruttin' cods on Sihnon and Londinium.

 

If you're one o' them what says "No power in the 'Verse can stop me" before wadin' into a fracas guns blazin' then sign up now.

 

I'd take it as a kindness if ya would. :cool:

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I must have missed your first request, I would like to join, but I will have to read through the threads so far to see what is going on.

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I have scanned a bit of the IC thread, but still have no idea what is going on. I think you are a bit to deep in for me to join right now with the time I have available, sorry.

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No, not at all! I've just been trying for a while to get some more players in, and so far I've had four express interest, one actually join and then drop out, and the other three rethink things before even creating a character.

 

It's good to have a reason, though - maybe I can write up a synopsis of what's going on to reduce the start-up difficulties.

 

Thanks for considering it, anyway :).

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There is a lot to read.

 

It's good to have a reason, though - maybe I can write up a synopsis of what's going on to reduce the start-up difficulties.

 

With a synopsis, you might be able to draw me in. I love firefly and d6, seems like a match made in heaven...

 

A synopsis could be fun

 

Yes, please. I'd love to read that.

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A recap of the "Power in the 'Verse" game:

 

What Has Gone Before: "I aim to misbehave"

 

Malcolm "Mal" Reynolds and his crew follow a secret locked in River Tam's memory across the 'Verse, through Reaverspace, and finally to the planet Miranda, once home to a colony of thirty million people, now a dead planet due to an Alliance attempt to render the population docile and peaceful. The crew of Serenity took the evidence, pursued by a Reaver fleet, to the private moon of Mr. Universe and his communications array. Reynolds, having lost two of his crew, entered the station, battled and defeated the deadly Operative of the Parliament that had been pursuing them, and transmitted the evidence of what had transpired on Miranda.

 

Prologue:

 

A month and a half later, the Alliance Parliament Security Council meets in secret to discuss possible damage control measures to minimize the threat to their dominance. Planets are already beginning to rise up against the Alliance, and, in cooperation with Blue Sun, it is decided to eliminate all remaining evidence, so that the Miranda Incident can be "spun" on the Cortex and Broadwaves to appear like a complete accident, localized to Miranda and resulting from mismanagement at the local level.

 

Two months after the Miranda broadwave, the Firefly class freighter Blackbird is at Eavesdown Docks on Persephone (where, just over a year before, Simon and River Tam first came aboard Serenity), and pick up two new passengers; Emmett Stapp, a former lawman disgusted with the Alliance over Miranda, and a man identifying himself as Trevor Bennett, who claims that he is a wealthy man in danger of being institutionalized by his family, who hope to seize his fortune. He offers to pay for refueling elsewhere, as a squad of Alliance soldiers are in close pursuit.

 

After a close call with an Alliance lockdown of the Docks, the Blackbird heads for orbit, where a pair of Alliance Patrol Cruisers await.

 

Act One: The Black Alchemist

 

Scene One: Leaving Persephone

 

Suspicious of the amount of Alliance attention over the "madman" the crew confronts Bennett. He reveals that he is actually Doctor Tristan Spaulding, the creator of the chemical, "Pax," used to accidentally euthanize thirty million colonists on Miranda twelve years before, although he claims he only learned of it with the broadcast two months ago.

 

He claims that he was unaware of what the Alliance was doing, and that he had since "fixed" the chemical, as well as created a counter agent against it; a "cure" that, if it works, would provide an end to the terror of the Reavers. He asks for the crews help in locating a small number of Reavers to test the cure on.

 

The Blackbird, in need of fuel in order to reach the outer planets and locate the Reavers, is headed to Ariel to refuel and resupply. Spaulding receives an urgent message from a former colleague now at risk as Blue Sun and the Alliance clean up loose ends... a colleague that they may cross paths with on Ariel.

 

Scene Two: Ariel

 

Landing at the Titania River Docks on Ariel, the Blackbird is immediately boarded on suspicion of being one of three ships prematurely cleared for departure from Persephone. An old colleague of Emmett's, now a Federal Marshal, reduces the severity of the search and the crew meets an Alliance Sergeant named Stillman that seems decent (for a Purplebelly). The search is cut still shorter by the outbreak of a riot in the city center near the spaceport.

 

Once the boarding team has departed the crew attempts to make contact with Spaulding's colleague, Doctor Theodore Chen. Once in touch with him, the crew realizes that Chen is being hunted by the Hands of Blue, and that they must act quickly if they are to save his life.

 

During the rescue, the crew encounters the Hands of Blue using the riot as a cover for their operation. A chase across the city leads the crew to the train station, where Jimmy Tao attempts to lure away their pursuers by commandeering a vehicle and heading away from the others. Emmett and Kagome drop Chen at the train station, so that he can create a false trail away from the city, with the idea of grabbing him off the train in motion. The Alliance troops are drawn into a gun battle with the Hands of Blue, and amongst the casualties is the senior agent, along with many Alliance soldiers.

 

Meanwhile, Bernie Williams meets Jessup, the Blackbird's Mechanic. Bernie is a down-on-his-luck gambler that has been put off his ship after losing too much money on the cards. He is brought onto the crew, and is still settling in when a Repo Team arrives to take the Blackbird, as Captain Kaltan had fallen behind in her payments.

 

By misleading the spaceport authorities, Spaulding manages to have the Repo Team bound by law on suspicion of terrorist activities.

 

Back alongside the train to collect Chen, Emmett and Kagome also encounter the recently retired Operative of the Parliament that had pursued Serenity, now also on the trail of Doctor Chen and Doctor Spaulding to save them from the Alliance. The group returns to the Blackbird.

 

As night falls, Sergeant Stillman returns to do business with the crew, as he has expressed an unofficial interest in procuring a crate of rifles that was being transported aboard Blackbird to aid his family on the Rim world of Deadwood to fight against the increasing Reaver activity.

 

Transaction complete, Stillman departs and the crew prepares to track down Jimmy Tao when the spaceport authorities arrive and take Captain Kaltan into custody to investigate the false report made against the Repo crew. Spaulding, using his monitoring equipment, becomes aware that the Blue Hand that had survived the battle at the train station is coming to the docks to collect Captain Kaltan, to interrogate her in his mission to find Spaulding.

 

The crew decides to attempt a rescue, and takes the Blackbird to the Administration Building. By breaking curfew, however, the Blackbird has come to the attention of the Alliance, which scrambles fighters to shoot her down.

 

After an aerial skirmish and an unsuccessful rescue attempt, Blackbird makes a run for the Black, leaving Tao on Ariel and Kaltan in the hands of the enemy.

 

Scene Three: Outbound to Deadwood

 

As the crew heads for the Rim, to deliver the rifles and continue Spaulding's Reaver hunt, Bernie manages to reprogram the ships avionics to change the ships transponder from Blackbird to Phoenix. He contacts some Underworld acquaintances on the planet Muir in the Blue Sun system for assistance. As the Phoenix arrives, they are directed to the Uroborus Belt, to a former asteroid mining facility now converted to a "chop shop" for spacecraft.

 

Soon after arrival, however, the illicit facility and some other nearby outposts are the target of a Reaver attack. Emmett, Kagome, and the crew join up with their hosts to defend the asteroid against the threat.

Edited by Lee Torres

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The synopsis was mostly from memory, so if I left anything of import out, feel free to post follow-ups here. If anyone has questions, please ask! Since the request for an updated synopsis came on the second day of my three and a half week vacation, I wanted to get a workable overview posted as soon as I could manage it.

 

While it's a huge page count between last April and now, the key events are relatively few. I like to have a fair amount of character interaction, which I suppose is an artifact of my tabletop GM-ing style. Beyond this point, once the Phoenix is re-painted, the action will move on to Deadwood for the end of the (in-game) year...

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Last year, I'd said that after Act 1 wrapped up I'd make most of the NPCs available for new players to take over. Since things are slow right now, if there's an NPC (with the exception of Doctor Spaulding) that takes your fancy, send me a PM. If you're interested in Jude, I'd like someone with a good handle on the character from Serenity and the previous posts in this game, but I'd allow it for the right player...

 

Or bring a brand new character into this shindig - the choice is yours!

 

First come, first served for the others - and at this point, Bernie Williams is an NPC as well, if anyone wants to take him over...

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Just a quick note; I've started a "spin-off" from the main storyline due to a player needing to be away until September. This one is set on the planet Deadwood, out on the very edge of the 'Verse near Miranda and the Burnham Quadrant. I've got two players in now, and am always happy to have more. If you've wanted to get involved in the larger storyline, but have felt the need to come up to speed slowly, this is a good opportunity to get your feet wet... well, dusty more than wet, probably. When the other cast is moving again and reaches Deadwood, eventually there'll be the chance for the campaigns to merge, or the Deadwood players can bid the main cast farewell and carry on with their lives...

 

Get in touch if you're interested!

Edited by Lee Torres

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