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mbentley

Marvel, DC, Other Characters?

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Has anyone sat down and designed characters from the various comics using D6 Powers? Specifically I'd love to see some of them built as examples (IE: With point costs for powers, attributes, skills, etc) to help get a better idea of how the system works. I'd love to see someone like Green Arrow and his various arrow types done up with gadget rules to help get an understanding of those too. Just curious. Thanks.

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It was on the D6-weg mailing list, I guess. Couldn't find any here.

 

Also did a search on the old WEG discussion boards and only found a couple. So here's the list from the mailing list.

 

SPIDER-MAN

Peter Benjamin Parker

Archetype: Adventurer

Human

Reflexes 10D (Dervish defense), acrobatics 11D, brawling 10D+1,

climbing 11D, contortion 10D+1, Dodge 12D, jumping 10D+1, sneak 11D

Coordination 3D, marksman 4D (+3D specialization with web shooters)

Physique 7D (Extra throwing range), lifting 9D

Presence 3D, charm 3D+1, persuasion 3D+1, willpower 4D

Knowledge 4D, investigation 5D, gadgetry 6D+2, security 5D+1, tech 7D

Perception 3D, artist 3D+1, investigation 4D, search 4D, streetwise 4D

Advantages: Extra Body Points R4, Quick Study R3,

Disadvantages: Ball and Chain R4 (Aunt May), Ball and Chain R4 (Mary

Jane Watson), Enemy: Doctor Octopus (Power level 4, One man,

Uncommon) R6, Secret ID R2,

Powers: Accelerated healing 3, Fast Reaction 4, Detect (Danger) 6,

Super jump 2, Wall Crawling

Move: 10. Strength Damage: 7D. Fate Points: 1. Character Points: 5,

Ka Points: 6, Body Points: 95

Equipment: Web Spinners (Toughness 2D, Entangle 6, Swinging 5, Force

Shield 2, One of a kind, Temperamental R1. Total Cost: 7pts)

Power Level: 4, (173pts)

 

SILVER SURFER

Norrin Radd

Race: Zenn-La humanoid(but for simplicity sake, today he's Elohim)

Archetype: Icon

Reflexes 4D, dodge 6D, flying 7D, melee combat 5D

Coordination 3D , marksman 5D (marksman ship specialization +3D

Energy Blast)

Physique 11D , stamina 12D

Presence 5D, command6D, persuasion 6D, willpower 7D,

Knowledge 5D tech 8D,

Perception 7D (Eidetic Memory) , investigation 10D(specialization of

finding life force rich worlds +3D), repair 8D, search 8D

Advantages: Efficient Ka (R3), Extra Body Points (R3), Other Worldly

Appearance (R3), Power Minimum (R4) for Ka Manipulation, Cosmic

Awareness, and Energy Blast

Disadvantages: Lethe (R2), Overconfident (R1), Employed (R3) By

Galactus, Ball and Chain (R4) his adopted planet Earth, Cultural

Unfamiliarity (R1)

Powers: Immortality, Body Armor 5, Life Support 20, Energy Blast 7,

Sustenance 10, Energy Absorption 5, Ka Manipulation 15, Cosmic

Awareness (Tracking limited to Planets useable by his master) 20,

Language Comprehension 10,

Equipment: The Surfboard: Toughness 5D, FTL Travel 20, Flight 20,

Super Speed 3, Obvious , One of a Kind, Equipment

Move:10. Strength Damage:2D. Fate Points: 0. Character Points: 5, Ka

Points: 10, Body Points: 85

Power Level: 6 (448 pts, With Surfboard 495 pts)

 

 

WOLVERINE

James Howlett, A.K.A Logan

Archetype: Warrior

Human Mutant

Reflexes 3D, brawling 6D+1 (+3D Specialization with Claws), climbing

4D, Dodge 5D, jumping 4D+1, melee combat 5D, sneak 5D

Coordination 3D, marksman 4D

Physique 3D, swimming 4D

Presence 3D, command 5D, intimidation 6D, persuasion 3D+1, willpower

6D

Knowledge 3D, demolition 4D, languages 5D, navigation 5D, scholar

(eastern culture) 4D, security 5D, tech 5D

Perception 3D, investigation 4D, search 4D, streetwise 4D, survival

6D, tracking 6D

Advantages: Extra Body Points R3, Hard to Kill R3

Disadvantages: Quirk R4 (berserker rage), Enemy (Sabertooth, One man,

Power Level 4, common)

Powers: Combat Sense, Endurance 4, Longevity, Natural Weaponry 7

(Claws, Armor Piercing) Regeneration 9, Super Tracking 3

Move: 10. Strength Damage: 2D. Fate Points: 1. Character Points: 5,

Ka Points: 6, Body Points: 45

Power Level: 4, (189pts)

 

 

 

GREEN LANTERN

Hal Jordan

Archetype: Protector

Human

Reflexes 3D, brawling 5D+2, dodge 4D, flying 6D, melee combat 4D

Coordination 3D, marksman 5D (specialization +3D with power ring),

piloting 4D (+3D specialization jets)

Physique 3D,

Presence 5D, command 5D+1, intimidation 5D+1, persuasion 5D+1,

willpower 8D (Specialization +3D with power ring)

Knowledge 3D, gadgetry 4D, languages 4D, navigation 5D, scholar

(sector 2814) 4D, security 5D, tech 5D

Perception 3D, investigation 4D, search 4D, streetwise 3D+1, tracking

4D

Advantages: Authority R3 (Green Lantern), Skill Minimum R4 (command,

persuasion, willpower)

Disadvantages: Employed R2 (Green Lantern), Secret ID R2, Enemy R8

(Sinestro, One man, Power Level 5, common)

Powers:

The Power Ring

Toughness: 10D, Knowledge: 10D (Know it All)

Powers: Dimensional Shifting 5 (can only travel to Warp Space),

Flight 10, FTL Travel 1, Life Support 10, Force Field 10 (can attack

through, usable on others), Energy Blast 10, Telekinesis 10, Ka

Manipulation 20 (Limitation: only works at a rank equal to the user's

willpower die code, up to the max rank of the power)

Note: All powers have the Signature Effect limitation; all powers

operate with a greenish glow.

Equipment, Obvious, Must be Recharged every 24 hours

Total Point Cost: 261 pts

Move: 10. Strength Damage: 2D. Fate Points: 1. Character Points: 5,

Ka Points:10, Body Points: 35

Power Level: 3 (106 pts) With ring Power Level 5 (367 pts)

 

The BATMAN

Bruce Wayne

Archetype: Dark Avenger

Human

Reflexes 5D, acrobatics 7D, brawling 10D (+3D Specialization when

fighting crowds), climbing 7D, Dodge 9D+2, jumping 5D+1, melee combat

7D, sneak 8D (specialization +2D in Gotham)

Coordination 5D, lock picking 6D, marksman 6D, piloting 6D, sleight

of hand 6D, Throwing 6D (specialization +2D with batarang)

Physique 5D, lifting 8D+2, running 8D, stamina 5D+1, swimming 5D+1

Presence 5D, charm 5D+1, command 5D+1, disguise 6D intimidation 8D,

persuasion 5D+1, willpower 8D

Knowledge 5D, demolition 5D+1, languages 5D+1, navigation 5D+1,

scholar (Gotham Underworld)8D+1, security 8D, tech 8D

Perception 5D, investigation 7D, search 7D, streetwise 7D, survival

6D, tracking 7D

Advantages: Allies R3, Contact R3, Extra Body Points R3, Hard to Kill

R1, laboratory R4, Ominous Demeanor R2, Secret Hideout 15 (multistory

cave, high-tech), Support Staff R7(one man, elite), Skill Minimum R4

(brawl, dodge, melee), Skill Minimum R4 (command, intimidation,

willpower), Skill Minimum R4 (hide, investigation, search)

Disadvantages: Ball and Chain (Robin ) R2, Devotion R3 (protect

Gotham), Secret ID R2, Quirk R3 (Flashbacks to parents death), Enemy

(Joker, One man, Power Level 4, common)

Powers:

 

Equipment:

Bat Suit

Armor value: 2D

Reflex Modifier: 0

Gadget modifiers: Armor, obvious

Notes: The cowl, cape and armor worn by the Batman

Point cost: 6 pts

 

Bat-a-Rang

Toughness: 2D

Damage: 2D

Gadget modifiers: Equipment, Obvious

Notes: The Batman's weapon of choice

Point cost: 2 pts

 

Omni Gadget

Toughness: 1D

Power: Physical, Defensive, and Movement 3

Gadget modifiers: Equipment, Obvious

Notes: The Batman always has the right gadget for the right situation

Point cost: 13 pts

 

Batmobile

Toughness: 5D

Crew: 2

Passengers: 3

Cargo capacity: 400

Movement: 150 Mph (ground)

Maneuverability: 0

Size: 3

Range: 500 miles

Powers: Amphibious 2, Chameleon 2, Flight 2, Life Support 4, Sonar 4

Gadget modifiers: Vehicle, Obvious, Temperamental 1

Notes: Awesome black car with cool fins

Point cost: 8 pts

 

 

Move: 10. Strength Damage: 4D. Fate Points: 1. Character Points: 5,

Ka Points: 10, Body Points: 45

Power Level: 5 (240 pts) With Equipment power level 5 (272 pts)

 

STORM

Ororo Munroe

Race: Mutant Human

Archetype: Protector

Reflexes 3D, brawl 5D, climbing 4D, dodge 5D, flying 7D, sneak 5D

Coordination 3D , lockpicking 5D, marksmanship 5D, piloting 4D,

sleight of hand 5D

Physique 3D , swimming 4D

Presence 4D , charm 5D, intimidation 5D, persuasion 5D

Knowledge 3D , languages 4D, security 4D

Perception 3D , hide 4D, investigation 4D, search 4D

Advantages: Good Looks (R1)

Disadvantages: Devotion R2 (To Charles Xavier's dream), Prejudice R1

(Mutant), Quirk R3 (Claustrophobia),

Powers: Lightning Blast 5, Air Manipulation 4, Weather Manipulation 7,

Move:10. Strength Damage:2D. Fate Points: 1. Character Points: 5, Ka

Points: 8, Body Points: 32

Power Level: 4 (197 points)

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These are interesting and useful, but what I would really love to see is a couple examples (especially of gadget heavy heroes) broken down on a point per point basis. I guess I'm having the most trouble wrapping my head around gadgets and I'm not sure why.

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Some good character listings, with relative strengths and their powers can be found here:

 

http://www.classicmarvelforever.com/

 

Check under the Profiles pull-down menu.

 

It's in the original TSR formats, but it's decent information to have handy to check relative strengths of characters. You will find some characters that are lesser known in there, which could be food for thought.

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Hello Mike,

 

First off that’s for the D6 support and interest. I really appreciate when someone buys one of my products.

 

 

What is it in particular about the gadget/artifact rules that are giving you problems? Is it the construction, the point totals, or something else entirely?

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It's the general construction, I guess. How you use powers to reprsent different abilities.

 

Omni gadgets seem odd to me too. I understand they can't be used for combat based gadgets, but they'd be for having a variety of tools under one gadget? Things like grappling hooks and what other kind of stuff?

 

Really like the book. Even though neither of my players in the PbP are using it I want to use it for badguys, other heroes and maybe to build a few gadgets to give to the PCs down the road.

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It's the general construction, I guess. How you use powers to represent different abilities.

The best way to start is to determine what effect you want to emulate with the gadget. Is it a flare use the Flash power

 

You need molecular adhesion boots to climb walls? Use the Wall Crawling power.

 

A Tangler Grenade that shoots out a net and captures a foe then use the Entangle power.

 

Once you create the gadget you define the effect and how it looks and functions.

 

The Entangle power could be a spider web, an energy net, or ropey tentacles coming from the users mouth but all do the same thing. Gadgets work the same way.

 

 

Omni gadgets seem odd to me too. I understand they can't be used for combat based gadgets, but they'd be for having a variety of tools under one gadget?

Omni gadgets are nebulous until defined by the player at the time of use. They represent a hero having the right tool at the right time like the Batman. He always has a torch, a rebreather, or a fire extinguisher when he needs one. Since I can’t imagine a player writing up every gadget they might carry the Omni Gadget covers this.

 

 

Things like grappling hooks and what other kind of stuff?

Mundane gadgets like grappling hooks and shovels can be created using the rules but why bother? The rules were created with items that are a bit more fantastic in mind.

 

Grappling hooks would give the user a bonus to their climbing skill.

 

If it’s a swing line like Batman uses then use the Swinging power

 

 

 

Do the above come close to answering your questions? If not shoot some more my way and I’ll try my best to help

 

 

Really like the book. Even though neither of my players in the PbP are using it

WHAT!!! :eek:

We need to fix that. Is the game running on these forums?

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Do the above come close to answering your questions? If not shoot some more my way and I’ll try my best to help

 

Helping. I'll try and put some gadgets together, post them here and you can help see if I'm making sense. :D Started a new thread for the gadget examples and questions:

http://www.wegfansite.com/forum/showthread.php?t=1261

 

I do plan to try and stat up a couple Marvel characters and post them here in the next few days.

 

WHAT!!! :eek:

We need to fix that. Is the game running on these forums?

 

Yeah it's the Men of Mystery PbP ( http://www.wegfansite.com/forum/forumdisplay.php?f=60 ). It's a Power Level 2 game. One of them had it, but didn't really need it for his PC and the other didn't have it, I told them to use stuff from Adventure, but build their characters will the 100 points. Seems to have worked. Like I said, I plan to use it for badguys. Some built on the same PL and a few major baddies at PL3.

Edited by mbentley

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