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Found 16 results

  1. We are going to begin final printing on Westward in 1 week. The book is 356 printed pages. We will sell the book for a MSRP of $45.00. ISBN 978-0-9837782-3-3, Library of Congress Control Number: 2013947090 The PDF is being given away free (for now), but our suggested MSRP for that is valued at $10.00. The first 3 people to reply to me on this post will get a free printed copy of Westward (so long as you live in the Continental US because international shipping for free is ridiculous). This is a personal offer you will not get anywhere else but in this forum. Cheers! - J.
  2. “Westward” Ho! The crew at Wicked North Games has put out another piece of work, and I must say, this one is a beauty of a piece! This book is a monster, with 342 pages of gaming material! Everything from the game system to character creation (with lots of extras), details of the known world, including a history Westward, the people of Westward, a tassel of notable characters that can be encountered, a bestiary of both domesticated and wild animals (some you’re familiar with and some completely alien) that comes in at an impressive 48 pages…more than enough for adventuring on the world of Westward, an entire chapter on technology, which includes normal equipment, weapons, and a nice collection of good steampunk items. There’s even a decent section of automatons and vehicles that lend a very thematic feel to the setting. Airships and steam power are the rulers of the sky and land! There is also a Steamech construction section in the book, offering a good variety of potential mechs that can be constructed by rich characters. This has a great selection of chassis, arms, legs, augmentations and weapons that can all be melded together to form your own interesting steampunk styled mech. They even included a selection of fully completed Steamechs for those that just wanted to get into the action right away. Next they have a good section on adventuring, and include a number of quick adventure ideas, put together by such talented people as Wayne Humfleet and Peter Schweighofer! Finally, they provide a much more detailed adventure called “The Incident at Fort Southridge”. This adventure can be used as a good introduction adventure, or a tie-in to a current game. It’s got NPCs, locations, and three episodes to make a good, complete adventure. The book is laid out quite well and is quite legible. This is an improvement from previous offerings from the company. The only thing I found a bit odd, though it wasn't so much as to ruin the mood, was the inclusion of little snippets of text written in an abstract sort of font in various locations. While the text was sometimes pertinent, the font for those outtakes was a bit garish compared to the polish the rest of the book had. The artwork is rich and plentiful, lending great theme to the overall setting. The various pieces of art PUT you into the world of Westward and give you enough to let your mind run wild with “what if’s” and “what a fantastic idea!” sorts of thoughts. Overall, this is a fine piece of work put out by the Wicked North crew. It’s rich with theme, the setting offers plenty of open areas for a gamemaster’s mind to run wild, and there’s enough detail and characters included to help out people completely new to the realm of role playing games. I rate this piece a healthy 4 out of 5 stars. So if you’re looking for a very interesting looking setting with a decent steampunk feel, and a robust yet simple system (hooray for OpenD6!), this is worth picking up!
  3. We are looking for anyone with a forum who wants to, has visibility, time available, and capability to review Westward before we release it to the public. For this effort you will get the PDF at the same time as the Kickstarter Pledgers, and a copy of the book shipped to you directly at no cost to you. We ask only that you take the time to look over the book and give it a fair review. Please contact us directly about your interest, the URL of your Blog or review locations, and if possible your stats on readership where possible. Best Regards, J. jelliot at wickednorthgames dot com, subject: WESTWARD REVIEW
  4. Hello again! Its been a while since we've posted anything anywhere (other than kickstarter). We are currently in the process of rennovating our website(s), and consolidating them into one place, so don't be worried about changes there. We're not going anywhere. Mainly, its easier to post in one location and have it feed out to others, or simply redirect into that one place. We're putting several new changes in place on that front so we have a centralized location for accessing everything we produce, as well as finding us in various social media outlets. Westward: This is you're here. So we are moving along on Westward. We have hit some minor delays here and there, but expect to still goto print this year! Without walking on Brett's toes regarding announcements with Westward over Kickstarter. Right now we have a sweet new Westward character sheet in hand, produced by a very talented layout artist. We are looking forward to everything he will bring to Westward. If you are a Backer of ours on Kickstarter, you will soon get a taste of a lot of the news we have coming in, including an early preview of the character sheet, as well as some of the sections of the books as they complete. We will have 3-5 custom backgrounds for various sections of the book. We have art coming in droves! I believe we are capping ourselves at 40 creatures. Technology will be a bit more crazy, with something over 50+ images coming in. The known world (history, locations, and other crazy stuff, will be jam packed with world info. You should expect to see a great detail in Westward, but not one that can hope to capture the breadth and scale of the entire setting. Our biggest delays are in getting dice. We are confident we can fulfill the production of dice to our backers, we are just not sharing the news yet as we are trying to shop around and get the best quality possible. Westward is shaping up to be an excellent game setting, and will only add to the Cinema6 game worlds we plan on producing down the line. I've been asked about whether the game worlds will ever see something that ties them all together. The answer to this questions is "yes", however, it will be awhile. - J.
  5. This is an excerpt from Westward, and change from Azamar. The fundamentally changes negative-outcome rolling on the Wild Die for easier understanding and a "Higher is Better" approach. Feedback is welcome! Optional Rule: The Wild Die An optional feature is using the Wild Die. Using a Wild Die provides the potential to reduce spending Cinema Points during game play by re-rolling. Using a Wild Die in game play dramatically changes the dice mechanic and game play experience. When choosing not to use the Wild Die, the GM should reward more Cinema Points during game play. The concept of a Wild Die derives from the basic principles of a Wild Card in a card game. Every time a roll occurs, the player must select one die different from the others, differentiating it by size, design, color, and or superstition, its up to the player. This die is your Wild Die. How it works Whenever the Wild Die results in a six (6) on the first roll, the player rolls the Wild Die again, and continues rerolling the Wild Die every time a six (6) occurs. Each six (6) adds to the total sum of the roll. When a reroll of the Wild Die does not result in a six (6), the result is added to the total and the rerolling stops. If rolling a one (1) on the Wild Die after an initial roll, add the 1 to the total sum of the roll. When a Wild Die results in a one (1) on the first roll, the roll has complications. The player must reroll the Wild Die and the following limitations and penalties occur. If the GM allows it, a player may choose to spend a Cinema Point to avoid rerolling for complications, add the 1 to the total sum of the roll. Rolling 1 on the Wild Die 1 on first roll, then 1 - Roll Fails 1 on first roll, then 2 - Count Only 2 Highest Dice 1 on first roll, then 3 - Count Only 3 Highest Dice 1 on first roll, then 4 - Count Only 4 Highest Dice 1 on first roll, then 5 - Count Only 5 Highest Dice 1 on first roll, then 6 - Count Only 6 Highest Dice Rolling 1 on the Wild Die on Special Rolls Sneak Attack: 1 on first roll - the Sneak Attack attempt fails, badly. Absorbing Damage: 1 on first roll - Add Normally
  6. As we wrap up the production on Westward, we are beginning the production of Transience. Transience is our high technology, science fiction setting. We found a 3d digital sculptor, who is working with us to create miniatures for Transience, and likely many following game settings. Cory DeVore is working with us to create an amalgam of prototype miniatures, including scaled to 1x1 inch square character miniatures and 1x1 inch and larger starship miniatures. To catch some of the miniature prototype work being done, head on over to: https://www.facebook.com/WickedNorth OR https://plus.google.com/106863271583469224762/posts We are working with Mike Puncekar on the cover art for Transience. He will also be with us for a great deal of the internal illustrations. We are working again with Alexander Gustafson, Khairul Hisham, and many other illustrators and artists to bring Transience to life. We will work with Peter Schweighofer, Wayne Humfleet, Deborah Teramis Christian, on further developing Transience into a universe ripe with adventure and conspiracy. We continue to look for talented, writers and artists with whom to form contracts for paid work on Transience. Please contact us at http://wickednorthgames.com/?page_id=172 Best, J.
  7. Trying to nail this stuff down for Westward... Under the Cinema6 RPG Framework • The Cinema6 RPG Framework is an OpenD6 variant under the OpenD6 OGL • A Character uses the Common Attribute Skill System. • The Common Attribute Skill System is a set of Attributes and Skills that work with any genre of game play, from high-fantasy to science fiction. • A Character uses a point pool called Cinema Points. • A Character’s Attributes and Skills measure against flat dice scores. • A Character possesses Features that provide small changes to the rules of the game and alter game play. Under the base OpenD6 Game Mechanics • Characters use slightly different sets of Attributes and Skills for different genres. • A Character uses more than one point pool, normally called Character Points and Fate Points. • A Character’s Attributes and Skills measure against dice scores with pips, or increments. • A Character possesses Advantages, Disadvantages, and Special Abilities that provide small changes to the rules of the game and alter game play. Anybody see anything I'm missing?
  8. Here is our current list of credits going into the final stretch of Westward. Take a look! Special Thanks TBD (We have their names, just not putting them here) Artwork Art Director Alexander Gustafson www.illustratedpixels.com Cover Art Tyler Walpole tylerwalpole.com Cover Design & Layout Rich Woodall johnraygun.deviantart.com Design & Layout Adam LeNaire Interior Art Michael Puncekar mpuncekar.blogspot.com, Alexander Gustafson www.illustratedpixels.com, Gennifer Bone razielart.deviantart.com, Khairul Hisham www.hishgraphics.com, Ryan Rhodes ryan-rhodes.deviantart.com, Rich Woodall johnraygun.deviantart.com, Calvin Chua wuniawu.wordpress.com Cartography Herwin Wielink fantasy-maps.com, Matt Jackson www.msjx.org Writing Editors Nick Barone Writing J. Elliot Streeter, Brett M. Pisinski, Peter Schweighofer www.griffonpubstudio.com, Deborah Teramis Christian deborahteramischristian.com, Wayne Humfleet plus.google.com/u/0/102349879787349340017/posts#102349879787349340017/posts, Casey Karner Production Producers TBD (We have their names, just not putting them here) Concept J. Elliot Streeter Publisher Brett M. Pisinski QA/QC Technical Lead Raymond T. Biondi
  9. Hi, I just wanted to put up a note. Wicked North Games is changing our business model. As part of that, all of our PDF versions of our products will remain FREE indefinitely. This includes the full version of Azamar, and will include all future full products (Westward), etc. You can get several online here: http://www.wickednorthgames.com/ And on http://www.drivethrurpg.com If you like them and want a physical book, you can get the high quality print versions directly from us: http://shop.cinema6games.com There print on demand version of Azamar is available on Drivethrurpg, but I do not recommend it at this time. We are selling it at print cost, however. - J.
  10. We have one week remaining on our kickstarter for Westward! We are almost to the $15,000.00 Pledge level! Thank you for the overwhelming support from the D6 Community! A $35.00 Pledge gets you a Hardbound copy and an electronic (PDF) copy of the complete WESTWARD A Steampunk Western Roleplaying Game, a set of twelve (12) silk-screen printed nickel-aluminum six-sided Westward dice (d6). If we hit $15,000.00, each Pledge $35.00 and above will receive both a Game Master Card Deck AND a Game Master Screen. The deck will contain 52 playing cards, usable as a normal playing card deck and as GM Reference cards. The GM References include encounters, quick reference rules... and more! The Game Master Screen will either be a bifold or trifold GM Screen, made from card stock, with the wrap around Westward cover art on one side and GM quick reference tables, charts, and rules on the reverse. These two resources should make a GM ready to quickly run a game, with the intent of speeding up game play. Pledge now! http://kck.st/IMEvHf
  11. I am curious about how many of you consider yourself a Steampunk fan, and whether or not you are interested in or expecting to see anything in particular with Westward? I can confirm that we will have Steampunk vehicles and mechs. We will have an equivalent Steampunk version of cybernetics, going by a special name. As well, there will even be a walking city Steampunk city. I am VERY interested in hearing what you want to see in a Seatmpunk Western. If you are interested, drop a note. - J.
  12. So... Westward is officially delayed. I apologize for the delay, as it is my fault. Why, do you ask? Well, I am in the AF Reserve and am being activated for six months. I will continue to work on it while I am gone, but this slows down our production schedule. With that, we are solidifying, committing to, and announcing a publishing date of October 1st, 2012. We will have the majority of the book laid out already by then, and I think that you will be quite happy with the completed core book. We are already very far along, but we are keeping a higher bar for ourselves this time around, and will work to continue improving on our product. You can expect more from Westward, than Azamar. The intent with Azamar is to produce a quality product, with a world of depth of an inviting story. As well, I will update this post soon as we launch our Kickstarter pre-order event, (and helping to fund Azamar). If you have ANY questions or concerns or anything you just want to yell at me about, now is the time. I report on March 5th. - J.
  13. Presented here is a new variance in Character Creation that GMs can use as a tool with Cinema6. Feel free to take a look. It is going into the updated Cinema6 Core Rules as an alternate and optional approach to character creation that GMs can provide to add extra layers to a role-playing experience. Player Character Template Packages The Player Character Template Packages are designed to specifically address the styles of gameplay that players exhibit, and to find ways within the rules of Cinema6 to encourage a role-playing experience outside of a Player's "comfort zone". We have architected that players can fit nicely into one of three slots: Warriors, Priests, and Scholars. The Warrior is representative of players who play to dominate others or advance their characters quickly and surpass others as a matter of personal pride. Priests are people who enjoy dong a lot more of the social gaming, enjoying the interactions and socialization atmosphere of gaming. A Scholar is one who plays intellectually, trying to brainstorm alternative and creative ways a character can interact with a gaming world. The basics of the Player Character Templates: - All Player Character Templates get the Character Feature Synergist for free - Tag Skills permanently cost x1 Cinema Points to increase - Collaborative Player Incentive: When a party has at least two characters with the different Player Character Templates, those two or more characters get +1 Cinema Point at the end of every game episode or session. Individual Optional Incentives: - When a Priest character takes action without trying to interact socially first (ie "talk things out"), the character gains +1 Cinema Point. - When a Warrior character takes no action, when the character would normally get provoked the character gains +1 Cinema Point. - When a Scholar character takes action without thinking about it first, (ie ask lots of questions about the situation, plan tactics), the character gains +1 Cinema Point. Priest At Character Creation (only one): _ Aptitude or Persona +1d Select an Advantage (only one): _ Raising Persona Skills always cost 2 Points less, minimum cost of 1 _ Pick two Tag Skills _ +9 Hit Point maximum _ +2 Move Priest characters have a tendence to look for ways to talk things out, using deception and persuasion before other methods to settle disputes. As well, Priest Characters are more sensitive to the others, but just as practiced at concealing their own intentions. Priest characters often end up as counselors, clergy, diplomats, doctors, and medics. Priest characters are more level headed than Warriors, and more emotional than Scholars. Warrior At Character Creation (only one): _ Dexterity or Strength +1d Select an Advantage (only one): _ Raising Dexterity Skills always cost 1 Point less, minimum cost of 1 _ Pick one Tag Skill _ +12 Hit Point maximum _ +3 Move Warrior characters do a lot of acting without forethought, using wit and natural consequences as a primary way in dealing with others. Warrior characters are often blindly passionate, rarely putting logic and thoughtfulness into their daily actions. Warrior characters often turn to working as lawyers, mercenaries, merchants, performers, and soldiers. Warrior characters are more emotional than Priests, and more personable than Scholars. Scholar At Character Creation (only one): _ Aptitude or Intellect +1d Select an Advantage (only one): _ Raising Intellect Skill always cost 3 Points less, minimum cost of 1 _ Pick three Tag Skills _ +6 Hit Point maximum _ +1 Move Scholar characters enjoy pondering all the possibilities, and try to present all the options for logical discussion when posed with problems to solve. Scholar characters are normally overly logical and analytical, having a difficult time employing ethics or emotion to their ideas. Scholar characters often become explorers, politicians, scientists, teachers, and researchers. Scholar characters are more logical than Priests, and calmer than Warriors. Player Character Template Development As a Priest, Scholar, and Warrior character advance, they also have the opportunity to purchase all Synergist-related Character Features at half (1/2) the cost in Cinema Points.
  14. We want to use your ideas in Westward and turn them into conceptualized creatures for the world. The region of Westward where the players live is barren badlands. To the North are treacherous mountains with aggressive predators that keep Humans away. We want to give you credit for your creatures, too. We will have our own artists and illustrators take your descriptions and ideas, conceptualize it on paper while we develop stats for it. Then we will send it back to you discussion of changes, if any, and make sure we know you want credit for the creature. While your creature will need to fit into Westward, its always worth sending in your ideas or posting them here in the forum. We can credit multiple partners on the creation of a creature in Westward, as well. If interested, post here, or send us an email: jelliot@wickednorthgames.com or wickednorthgames@gmail.com either one works! Best, J.
  15. We are projecting to finish Westward sometime in the new year, bringing everyone a Steampunk Western with a much more polished look and feel compared to Azamar. We are working with multiple artists right now to crank out diverse content, and really bring the world of Westward to life. It really is coming together right now. As well, WNG is busy on several projects in the background, quietly getting them revved up. Of these, the next one is probably where I am most excited: Clandestine. Something about the whole Cloak and Dagger thing always makes for amazing story telling. As well, we are working on an electronic integration project. This will include a streamline of the Cinema6 Core Rules, catered to much of what is demonstrated for playability throughout Azamar, and from many game testing sessions where we gathered data. Azamar is submitted for the ENnies: http://www.ennie-awards.com/blog/2012-submissions/ Thanks! - J.
  16. Check it out at: http://cinema6games.com/blog/?p=1103