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Found 16 results

  1. I've had my six tickets for three showings since the week they went on sale. I'm taking my wife Thursday night, a long time friend (since before RotJ in our childhood) on Friday morning, and my son on Monday morning. I'm now going into media exile until after Thursday night, but I'll try to check in here this weekend. May the Force be with us!
  2. I have recently gained a new appreciation for the film saga and somehow love Star Wars even more than I did before. George Lucas is an utter cinematic genius, and his six-part Star Wars film saga is a masterpiece of serious literary quality (despite its shortcomings). Star Wars Ring Theory I found this in my Facebook news feed a week ago and saved the website until I could dive into it. This is must-read thesis for all fans of (any of) the Star Wars films. If you can find the time, I highly recommend reading it, even if you have to break it up into increments and take a week to so it. Then please come back here and share your thoughts!
  3. The internet just exploded so it is hard to get to StarWars.com or an original source, so instead of a link I posted the important part.
  4. 1 day 16 hours remaining as of this posting to enter, this is for a Make a Wish foundation, so entries cost a little money. http://www.omaze.com/experiences/starwars
  5. Scale

    I make scale fit the setting I am creating, often. One of the things I had the hardest time with was making Scale work the way it seems like it should. For instance: Starfighter to Character Scale According to the original rules, Starfighter weapons did more damage, but a Character had a better chance of Dodge against them. So maybe that makes sense with say, Forward Fire Arc weapons on an x-wing, but it doesn't make sense with something like a turret gun, like those installed on the Millenium Falcon. Those turrets seemed perfectly agile enough, in fact they had targeting computers, so they should have been better off... My point is that Scale does not always work well based on the original creation of it in SW d6. Does anybody have creative ways they have handled Scale in house rules? - J.
  6. There are threads like this in a couple other Star Wars RPG forums that have lead to great discussions. It's a topic that has been touched on in various threads here, so I thought I would start its own devoted thread here too... George Lucas himself has been quoted stating that there is a Star Wars multiverse: George Lucas' Film Universe. The film saga. In this universe Lucas includes the dialogue and events of the film novelizations, comic book adaptations and radio drama adaptations that do not contradict the films. The more recent versions of events (currently the DVDs) overrides the older versions. Of course this includes Lucas' intended meanings of the films, and it also includes things he has stated about the universe of his films that are not directly conclusive in the films themselves (such as the timeline of films in relation to each other, Luke never got married, Palpatine was never cloned, Boba Fett and Palpatine died final deaths in ROTJ, and Anakin Skywalker destroyed the Sith forever). All three of the previous's sentences define "GU". The Expanded Universe. This is the "universe" supposedly created by the sum of the film universe ("G-canon") plus most Star Wars publishing continuity ("C-canon"). Television shows, original novels and non-story books, comic books, RPG source material, the canon events of video games, etc. The Infinities comics and some of the older publishing have intentionally been excluded from the EU, but modern EU authors can use something from the older published works thereby "canonizing" it to exist in the EU. Where an element of EU is later contradicted by a film, the newer film continuity officially takes precidence, requiring a ret-con to correct the EU. So the EU is officially supposed to conform to the first two sentences of GU above, and it is also supposed to be self-consistent, not contradicting itself. (IMO, it fails miseraly in both directives.) Beyond the films themselves, George Lucas has provided some direction to the EU, but most of it is admittedly largely unknown to him. Each fan's universe. George Lucas, the creator of (1.) the GU and owner of (2.) the EU, expects and even encourages each fan to define his own Star Wars universe. The recipe of your universe is: Take however much or little of 1 and 2 you wish, and add in any amount of your own continuity, and there is your universe! So with # 3 alone, there are vast multiplicity (virtually millions) of Star Wars Universes in existence, and as a whole they compose the Star Wars Multiverse. In fact, some of us as individual fans have our own Star Wars multiverse, so you could say these are personal multiverses within the one composite mega-Multiverse! Being that the members of this site are mostly GMs, I'm especially interested in how you all define the reality of your Star Wars RPG settings. What is your #3? So the ultimate question is: What is YOUR Star Wars Universe? (or multiverse)
  7. Classic Trilogy ~ Version Release History (last 4 versions) 1. Special Editions (VHS & laserdisc 1997) 2. DVD Versions (2004, often erroneously referred to as “Special Editions”) 3. Original Theatrical Versions (adapted to DVD 2006) 4. Blu-Ray Versions (2011) REVIEW INTRODUCTION I’m a first-generation Star Wars fan since 1977, having seen the original versions of the original three films in the theater one time each as a child, then falling in love with them all over again on VHS in 1987. And I’ve been a huge fan ever since. The Star Wars Saga is the ultimate epic space opera and film series. This isn’t actually a review of the movies most of you reading this will have seen one or more versions of dozens of times (well, at least the classic trilogy), although this review will discuss some of the changes made (and not made) to all the films. This is meant to be an overview of the 9-disc 2011 blu-ray product entitled “Star Wars: The Complete Saga” with personal observations and select commentary thrown in. PHYSICAL QUALITIES Disc & Packaging Structure The discs themselves are heavy-duty, yet smooth and well-coated with scratch resistance - the best available in retail products I’ve seen. The packaging is also of superior physical construction, taking the form of a hardback book with 9 sturdy pages (think baby/toddler cardboard book stiffness), and the book has an outer box it slides in and out of. The disc-book is about a centimeter shorter than a standard DVD case and slightly wider. Each right-side page is half-circle open in the middle, forming a sleeve with a super-smoothly-coated insides for the optimum protection for both storing and removing/returning the discs. The inside back cover has a more traditional sleeve for the set’s single information booklet called “Guide to the Galaxy” which mostly details the special features on the bonus discs. For those of you with “green” consciousness, there is not a single sliver of hard plastic anywhere in the box/book - the only plastic in the entire product is in the discs themselves and I suspect the very thin, soft coating of the inner disc sleeves. I couldn’t really have even imagined higher-quality discs and a better-constructed storage for my Star Wars blu-ray set. I’m very pleased with this aspect of it. Disc & Packaging Appearance Of lesser concern for me is the appearance of the product’s physical components, but for sake of completeness, I’ll mention it. The discs themselves do not have any images - they are light grey with blue trimmings. The movie discs (1-6) have the previously used logos of STAR WARS with the episode subtitle underneath, both on top of the episode number in the form of a large Roman numeral. The outer box and disc-book do not have a single photo - it is entirely original artwork. The info booklet has the single photo of the entire product (the Falcon flying through Death Star II), and more artwork. In my opinion, the artwork almost totally sucks. It’s awful! The spine, front and back covers of the disc-book exactly match the box, which is also used for the cover of the info-booklet. The disc-book has 10 two-page images (minus half-a-disc-sized portion for the disc on the right-page of the 9 pages). The only tolerable movie disc image is for Episode II, but that is because the characters are more distant and the image has the most photo-realism to it. The only art I really like in the entire product is a small picture of Luke on a Taun Taun in the info booklet, and the disc book picture for Bonus Disc 1 (certainly by a different, better artist), although it depicts something that does not occur in the films or even deleted scenes: Boba Fett is riding a lizard mount like Obi-Wan rode on Utapau in Episode III. I think that picture may be a nod to the animated sequence of the old Star Wars Holiday Special in which Boba Fett rides a creature of some kind, IIRC. I am somewhat disappointed that they didn’t just use photographic imagery throughout this entire product like some of the other releases because that would have been more attractive. Or they could have at least just gotten a better artist for the art throughout the entire product! But like I said, more important than the product’s appearance to me is the structural qualities of the discs and packaging, and of course the digital disc content. THE BONUS DISCS The films are much more important than anything else, but for completeness I’ll touch on the special features discs. Bonus Discs 1 & 2 Bonus Disc 1 is devoted to the prequels while Disc 2 is for the classic trilogy. Bonus Discs 1 & 2 have archive cast & crew interviews, 360° turnaround galleries for props and costumes, art galleries, and a total of 45 deleted/extended scenes exclusive to this release. I’ve watched all the deleted/extended scenes for all 6 films, and the most interesting ones to me were for Return of the Jedi, especially the Battle of Endor stuff. But there was nothing that I thought really shouldn’t have been cut from the films. I’ve read some complaints about the menu organization of these first two bonus discs. First you choose the movie you want to access the features for, and then within each episode choice the features are divided up by planets/settings (Naboo, Tatooine and Coruscant for Episode I; Tatooine, Aboard the Death Star, and The Battle of Yavin for Episode IV; etc.). So when I went through to watch all deleted/extended scenes, I had to keep going up and down an extra menu level to get to the scenes for the next setting, and then up and down two level menu levels to move on to the next film. It is a little wacky but really just a minor inconvenience if you want to only view one specific type of feature for 1 or all 3 films on each disc. If you want to watch everything in one setting of one film at a time, then the menu tree is set up specifically for maximum convenience in that case. And I just remembered that I read somewhere that Bonus Disc 2 has the animated sequence of the Star Wars Holiday Special. It is not listed as a special feature on the info booklet, but if you navigate through a certain menu you’ll supposedly find it. Bonus Disc 3 Bonus Disc 3 has documentaries not available on the Star Wars DVDs. As a whole they cover the entire saga, but the main focus is on the classic trilogy. They are not nearly as important to me as they are to a lot of fans I know, but I can speak on a few of them. I’m sure I was totally enthralled by The Making of Star Wars (1977) on TV when I was a kid, and someday when I’m feeling nostalgic for my childhood I’ll probably watch that again. I used to have Classic Creatures (1983 - hosted by Carrie Fisher and Billy Dee Williams) on VHS, and it is interesting if you want a behind-the-scenes look at the aliens from Return of the Jedi, including the operation of the 6-man Jabba muppet. I had taped the excellent Star Wars Tech (2007) onto a blank VHS, so it’s cool that I now have it in a digital format, but it’s disappointing that this disc didn’t include History Channel’s also excellent Star Wars: The Legacy Revealed (so I‘ll have to keep that tape). The only documentary that I’ve watched on this blu-ray so far is the new Star Wars Spoofs (2011), a 97-minute compilation of Star Wars spoofs and parodies from 1977 to the present. There are entire short skits (like the classic 1977 SNL Star Wars Lounge Singer Bill Murray, and the hilarious Natalie Portman SNL monologue). There are a multitude of clips from various TV episodes and movies (The Simpsons, Family Guy, That 70’s Show, Robot Chicken, Fanboys, etc.). They even had Weird All Yankovic’s “The Saga Begins” music video. There is some great stuff and not-so-great stuff. There is so much there but a few things missing that should be there. The down side of this feature is, there isn’t a chapter division for each individual clip so if you want to skip the one your on or repeat one, you’ll jump father away or have to scan ahead or back - a minor inconvenience. It’s a long feature that I watched at night and I started getting sleepy by the end, so you may not want to watch it all in one setting like I did. (Being a blu-ray, you can bookmark it anywhere though).
  8. Here is the official announcement from StarWars.com: http://www.starwars.com/games/othergames/fantasyflight_starwars/index.html Let's hope and pray they use Open D6 for the RPG game engine! Should we start a petition or organize a movement? http://www.fantasyflightgames.com/
  9. Updated Monthly with ship and NPC stats. Check it out!
  10. This question could be reated to scale but please feel free to respond to any aspect. d20 has character/creature "size" with Medium for humans size and Small for smaller than humans. Being Small provides advantages such as being more difficult to hit in combat and being able to more easily hide and sneak, but disadvantages such as lifting and carrying weight limits being 3/4 of a medium character. I think there are limits to weapon usage based on character size. I've also noticed that Small characters tend to have a Move rate equal to 2/3 of the standard medium. In what all ways should this translate to Star Wars D6, say for a humanoid character (fairly proportional to humans) only smaller in size (such as Ewoks or Mrlssi)? Whether through the use of scale rules or not, small characters should definitely be harder to hit in combat. And I don't know if scale should also apply the same way to Hide/Sneak checks, but one way or another it should generally be harder for other characters to perceive Small characters. I would think that there should be some limits for small characters as far was equipment and weapon usage. The lifting and carrying aspect could just be represented by a lower maximum strength. And Move should have a lower base and maximum. I am designing a avian humanoid PC species that are mostly human sized, but with a minority of its members "small" in scale, and I thought that the player choosing this species for his PC can as an option "buy" the advantage of being small from a point cost perspective. So if Strength and Move just have lower mins and maxes so they are removed from the equation, what is the net result of a character being small? Is it an net advantage, net disadvantage or is it even? What all advantages and disadvantages should it come with? Should the scale of the galaxy be considered as a story factor type of disadvantage? (meaning most things available for sentient use in the galaxy are designed for roughly human-sized characters) What would the limits be for what type of equipment and weapons a "small" character can use? I was thinking the small members of the species would be about 1 meter which is around the average for the species that are sized as small in d20. I would like there to be consecutive height ranges for both sizes of the species. What would be a sensible cut-off between small and standard characters in height? Just the same, what should be the max Strength and Move for small characters? Thanks for any ideas or suggestions!
  11. Blue Max Studios is proud to announce the start of a new series of spacecraft deck plans, coming February 1st: Starships of the Galaxy! Like all of our spacecraft deck plans, the Starships of the Galaxy series feature highly detailed plan views of each ship. Each starship PDF also comes with complete deck plans, a detailed history, and a full description of all the spacecraft's major compartments and features. Gaming stats are provided for both the Classic D6 system (the rules system for the original Star Wars Role-Playing Game) and the D20 Future system as well. At the end of each document, there is an additional set of 1 inch-scale battle maps that are perfect for miniatures. At Blue Max Studios, we pride ourselves on making high-quality spacecraft that are suitable for a variety of SF games. Our products come with everything a busy GM needs add them to an existing campaign will little or no fuss. Each ship comes with adventure seeds to help inspire exciting gaming. For those gamers that play Wizards of the Coast's Star Wars: Saga Edition, we will post Saga Edition game stats on our blog for free! Adrian Stagg, a featured reviewer for DriveThru RPG and RPGNow, has this to say about our products: “ One of the things I'm always on the look-out for as a Star Wars D6 Gamesmaster is new ships. Blue Max Studios have produced not only a really comprehensive set of ship stats and details, but also a host of adventure hooks and a rationale for the existence of this ship... I'll be coming back for a lot more - I know my players (who are always on the lookout for a new ship) will thank me.” Look for the first installment in our Starships of the Galaxy series, the Monarch-class Courier, February 1st. As always, our Hard SF series of spacecraft deck plans, The Ships of The Black Desert are available right now. Whether it's far, far away or on the final frontier, Blue Max Studios has the ships you need bast off to adventure! For more information, visit our website at www.bluemaxstudios.blogspot.com Any questions or comments may be emailed to mailray@rocket-dad.com
  12. I'm just curious what you all think of the newer cartoon network clone wars show? I watch it religiously with my 7 yr old son. We both love it. I think it is some of the best animated/cgi work in years. I also had liked the original "Clone Wars" animated series a few years back. The one that had two short seasons, which led up to the Episode 3 beginning scene. I think this season in particular for Star Wars: Clone Wars, is kicking it up a notch. Very well paced, and very 'full' feel to it for a 30 minute kid/adult cross-over offering.
  13. I had an awesome first (official) Fathers Day (for ex-utero offspring). I just have to share. Mrs. Whill and Whill Jr. had gone out to have pictures taken, and then surprised me with the finished product today. They're all awesome but I wanted to share at least this one. I'm glad my wife is on board for indoctrinating my son with my interests. :cool: The Star Wars onsie was contributed by my sister-in-law, and the stuffed Yoda was contributed by my Wookiee former sidekick, Shaker. (Not pictures here are my son's Star Wars bath toys. Yes, instead of a rubber ducky, my 10 month-old son plays with Yoda, Chewie and R2.) Do I make cute kids or what?
  14. Starting in 1996, this was document that was given out for free by WEG for all of those who owned the original 2E ("blue Vader") and didn't want to buy a new rule book (despite how superior the layout and design of the R&E book was). This was really cool of them to do even though it had been over 4 years since the previous version of 2E had been released (unlike D&D 3.5 only 3 years later). Looking at eBay etc., the blue Vader 2e book is dirt cheap while the pretty R&E is not so much. I recommend getting R&E (or both if you can afford to), but I thought that we should have the free Rules Upgrades rules posted here somewhere for those who can only afford the 2E book but want the R&E updates to the system. This is a web version of the document.
  15. I know that a lot of people have strong feelings about the Star Wars films, for and against. I have come to accept that I am a minority among a lot of he fans I run into on the internet, especially fans my own age, in that I actually like the prequels. But it was inevitable that this topic would come up here sooner or later, so I thought, what the hell. Everyone's opinion is respected. If you absolutely despise a movie or three, that's ok. But let's please try to not let this thread degenerate into negativity, anger and hatred (the Dark Side).\sw\ That being said, May the Force be with us... Vote on your favorite, but please also rank the six films from favorite to least, best to worst, top to bottom. Thanks.
  16. SWD6 Legend variant

    I'm currently working on a D6 Legend variant. I'm trying to keep most of the SW rules "as is" but my main focus right now is to replace the die rolling mechanic with the D6L success based one. One thing I've noticed is that D6L uses 3-6 as successes. The new Mouse Guard RPG uses a D6 4-6 success mechanic. Shadowrun uses more of a sliding scale for thier D6 successes. Does anyone have a good understanding of how using a different target number effects the game? Has anyone created a SWD6 Legend variant that they could share?
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