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Found 8 results

  1. This thread is for In Character posts related to the "Power in the 'Verse" PbP RPG. It is the third section of the game, following behind "Uroborus Belt." This interactive experience brought to you by Live Life with Blue Sun! “Firefly” and all related characters, setting, and images thereof are the sole property of Mutant Enemy and 20th Century Fox Television. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended. “Serenity” and all related characters, setting, and images thereof are the sole property of Universal Pictures and Barry Mendel Productions. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended.
  2. This thread is for Out of Character discussions relative to the "Power in the 'Verse" PbP RPG. Any questions or comments not made In Character belong here. This interactive experience brought to you by Live Life with Blue Sun! “Firefly” and all related characters, creatures, setting, and images thereof are the sole property of Mutant Enemy and 20th Century Fox Television. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended. “Serenity” and all related characters, creatures, setting, and images thereof are the sole property of Universal Pictures and Barry Mendel Productions. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended.
  3. This thread is for In Character posts related to the "Power in the 'Verse" PbP RPG. It is the second section of the game, following behind "Persephone and Ariel." This interactive experience brought to you by Live Life with Blue Sun! “Firefly” and all related characters, setting, and images thereof are the sole property of Mutant Enemy and 20th Century Fox Television. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended. “Serenity” and all related characters, setting, and images thereof are the sole property of Universal Pictures and Barry Mendel Productions. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended. In short order, Blackbird is over the Peaseblossom Sea, the lights of ships in the glittering dark water and the warm glow of the homes and businesses of Pucktown shining along the coast. Climbing out of Atmo and into the Black the sea far below them is a pleasant sight to aid the crew in putting a trying day behind them. It will likely be a long time before they return to Ariel, or any Core Planet... ACT I, SCENE III: Journey to Deadwood Doctor Chen helps Emmett and Jessup unstrap the Rōnin from the mule. They carry him to the Infirmary, to treat the gunshot wound. Chen works with great skill. Jessup takes a seat to watch and have his burns tended to. Blackbird engages her main drive, trailing a golden cascade of glowing particles, and accelerates at her full 4.2 G capability, leaving Ariel far behind.
  4. Please place your character sheets here for review and reference during play. Some basic rules: 18D Attributes, 7D Skills, advantages and disadvantages as you like (within the rules), no Extranormal stuff without talkin' to me first, and even then it's doubtful. Use the points system, if you'd rather - 79 creation points to distribute among all the options, 1 attribute die costs 4 points, 1 skill die costs 1 point, 3 specialization dice cost 1 point - you might be better off with 15D Attributes and 19D in skills. This interactive experience brought to you by Live Life with Blue Sun! “Firefly” and all related characters, creatures, setting, and images thereof are the sole property of Mutant Enemy and 20th Century Fox Television. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended. “Serenity” and all related characters, creatures, setting, and images thereof are the sole property of Universal Pictures and Barry Mendel Productions. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended.
  5. "Time for some thrillin' heroics..." Just a thread for veteran (or aspiring) Browncoats to post about their desire to take up the cause of the Independents against the Alliance! Whether you're a Big Damn Hero or a Little Damn Hero, join the fight to free the 'Verse! This interactive experience brought to you by Live Life with Blue Sun! “Firefly” and all related characters, creatures, setting, and images thereof are the sole property of Mutant Enemy and 20th Century Fox Television. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended. “Serenity” and all related characters, creatures, setting, and images thereof are the sole property of Universal Pictures and Barry Mendel Productions. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended.
  6. For any of you good folks lookin' in an' conjurin' you're stuck at the corner of "No" and "Where" here's a quick re-tellin' of all the thrillin' heroics what done transpired in this here "Power in the 'Verse" game: What Has Gone Before: "I aim to misbehave" Malcolm "Mal" Reynolds and his crew follow a secret locked in River Tam's memory across the 'Verse, through Reaverspace, and finally to the planet Miranda, once home to a colony of thirty million people, now a dead planet due to an Alliance attempt to render the population docile and peaceful. The crew of Serenity took the evidence, pursued by a Reaver fleet, to the private moon of Mr. Universe and his communications array. Reynolds, having lost two of his crew, entered the station, battled and defeated the deadly Operative of the Parliament that had been pursuing them, and transmitted the evidence of what had transpired on Miranda. Prologue: A month and a half later, the Alliance Parliament Security Council meets in secret to discuss possible damage control measures to minimize the threat to their dominance. Planets are already beginning to rise up against the Alliance, and, in cooperation with Blue Sun, it is decided to eliminate all remaining evidence, so that the Miranda Incident can be "spun" on the Cortex and Broadwaves to appear like a complete accident, localized to Miranda and resulting from mismanagement at the local level. Two months after the Miranda broadwave, the Firefly class freighter Blackbird is at Eavesdown Docks on Persephone (where, just over a year before, Simon and River Tam first came aboard Serenity), and pick up two new passengers; Emmett Stapp, a former lawman disgusted with the Alliance over Miranda, and a man identifying himself as Trevor Bennett, who claims that he is a wealthy man in danger of being institutionalized by his family, who hope to seize his fortune. He offers to pay for refueling elsewhere, as a squad of Alliance soldiers are in close pursuit. After a close call with an Alliance lockdown of the Docks, the Blackbird heads for orbit, where a pair of Alliance Patrol Cruisers await. Act One: The Black Alchemist Scene One: Leaving Persephone Suspicious of the amount of Alliance attention over the "madman" the crew confronts Bennett. He reveals that he is actually Doctor Tristan Spaulding, the creator of the chemical, "Pax," used to accidentally euthanize thirty million colonists on Miranda twelve years before, although he claims he only learned of it with the broadcast two months ago. He claims that he was unaware of what the Alliance was doing, and that he had since "fixed" the chemical, as well as created a counter agent against it; a "cure" that, if it works, would provide an end to the terror of the Reavers. He asks for the crews help in locating a small number of Reavers to test the cure on. The Blackbird, in need of fuel in order to reach the outer planets and locate the Reavers, is headed to Ariel to refuel and resupply. Spaulding receives an urgent message from a former colleague now at risk as Blue Sun and the Alliance clean up loose ends... a colleague that they may cross paths with on Ariel. Scene Two: Ariel Landing at the Titania River Docks on Ariel, the Blackbird is immediately boarded on suspicion of being one of three ships prematurely cleared for departure from Persephone. An old colleague of Emmett's, now a Federal Marshal, reduces the severity of the search and the crew meets an Alliance Sergeant named Stillman that seems decent (for a Purplebelly). The search is cut still shorter by the outbreak of a riot in the city center near the spaceport. Once the boarding team has departed the crew attempts to make contact with Spaulding's colleague, Doctor Theodore Chen. Once in touch with him, the crew realizes that Chen is being hunted by the Hands of Blue, and that they must act quickly if they are to save his life. During the rescue, the crew encounters the Hands of Blue using the riot as a cover for their operation. A chase across the city leads the crew to the train station, where Jimmy Tao attempts to lure away their pursuers by commandeering a vehicle and heading away from the others. Emmett and Kagome drop Chen at the train station, so that he can create a false trail away from the city, with the idea of grabbing him off the train in motion. The Alliance troops are drawn into a gun battle with the Hands of Blue, and amongst the casualties is the senior agent, along with many Alliance soldiers. Meanwhile, Bernie Williams meets Jessup, the Blackbird's Mechanic. Bernie is a down-on-his-luck gambler that has been put off his ship after losing too much money on the cards. He is brought onto the crew, and is still settling in when a Repo Team arrives to take the Blackbird, as Captain Kaltan had fallen behind in her payments. By misleading the spaceport authorities, Spaulding manages to have the Repo Team bound by law on suspicion of terrorist activities. Back alongside the train to collect Chen, Emmett and Kagome also encounter the recently retired Operative of the Parliament that had pursued Serenity, now also on the trail of Doctor Chen and Doctor Spaulding to save them from the Alliance. The group returns to the Blackbird. As night falls, Sergeant Stillman returns to do business with the crew, as he has expressed an unofficial interest in procuring a crate of rifles that was being transported aboard Blackbird to aid his family on the Rim world of Deadwood to fight against the increasing Reaver activity. Transaction complete, Stillman departs and the crew prepares to track down Jimmy Tao when the spaceport authorities arrive and take Captain Kaltan into custody to investigate the false report made against the Repo crew. Spaulding, using his monitoring equipment, becomes aware that the Blue Hand that had survived the battle at the train station is coming to the docks to collect Captain Kaltan, to interrogate her in his mission to find Spaulding. The crew decides to attempt a rescue, and takes the Blackbird to the Administration Building. By breaking curfew, however, the Blackbird has come to the attention of the Alliance, which scrambles fighters to shoot her down. After an aerial skirmish and an unsuccessful rescue attempt, Blackbird makes a run for the Black, leaving Tao on Ariel and Kaltan in the hands of the enemy. Scene Three: Outbound to Deadwood As the crew heads for the Rim, to deliver the rifles and continue Spaulding's Reaver hunt, Bernie manages to reprogram the ships avionics to change the ships transponder from Blackbird to Phoenix. He contacts some Underworld acquaintances on the planet Muir in the Blue Sun system for assistance. As the Phoenix arrives, they are directed to the Uroborus Belt, to a former asteroid mining facility now converted to a "chop shop" for spacecraft. Soon after arrival, however, the illicit facility and some other nearby outposts are the target of a Reaver attack. Emmett, Kagome, and the crew join up with their hosts to defend the asteroid against the threat. Defeating the Reavers against desperate odds, the crew finds themselves the heroes of the battle, and are handsomely rewarded by Mister Goddard, the Administrator of the Muir Cartel facility. Now, mere hours after the battle, an Alliance rescue ship is preparing to land to assist in tending to the wounded...
  7. A reference thread for deck plans, system maps, and planetary surface maps. Navigation Maps of the 'Verse Deck Plans of Firefly class mid-bulk transport The ship is 269 feet (82 m) long, 170 feet (52 m) at its widest point, and stands 79 feet (24 m) high when landed. The Phoenix (registered as the Blackbird prior to the incident on Ariel) weighs 282,500 pounds (128,100 kg), is capable of carrying 164,900 pounds (74,800 kg) of cargo and 18 passengers, can achieve an acceleration of 4.2 g, and has a maximum range of 220 astronomical units when carrying minimal cargo. This interactive experience brought to you by Live Life with Blue Sun! “Firefly” and all related characters, setting, and images thereof are the sole property of Mutant Enemy and 20th Century Fox Television. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended. “Serenity” and all related characters, setting, and images thereof are the sole property of Universal Pictures and Barry Mendel Productions. This role-playing Play-by-Post campaign is a Fan work and no challenge to any of these rights is intended.
  8. [d6 conversion] Serenity/Firefly

    I am looking to do a community project that people who wish to can contribute to. The first project is converting the Serenity RPG to D6 Space. I am going to include some of the things people have come up with already. If you would like to contribute to this thread please do so. Once the project is done we will host it here (giving credit of course to everyone who contributed). I will sticky this thread so it doesn't get lost. Firefly/Serenity using D6 Space - putting it together I couldn't wait for the Serenity game either so I also did my own variation on D6 for it. Of course I split Dice and Skills to make them independent and renamed as appropriate. Here are the attributes I used: Finesse Muscle Toughness Charm Nerve Brains Mechanics Awareness (Note that players got 22 dice to divide how they liked among the 8 no more than 4 in any one) And how I broke up the skills: __Fightin'__ 1. Brawling: 2. BFG: 3. Bombs: 4. Big Sticks: 5. Dodge: 6. Horseshoes & Hand Grenades: 7. Pistols: 8. Little Sticks: 9. Rifles: 10. Scatterguns: 11. Thrown Things: __Criminal__ 1. Appraise: 2. Con: 3. Disguise: 4. Forgery: 5. Gambling: 6. Security: 7. Sneak: 8. Thieving: __Learnt__ 1. Art! 2. Bureaucracy: 3. Crafts: 4. Doctoring: 5. Flight Planning: 6. Inventing! 7. Investigate: 8. Law: 9. Scholar!: 10. Science!: 11. Worlds: __Physical__ 1. Acrobatics: 2. Climbing: 3. Jumping: 4. Riding: 5. Sports: 6. Stamina: 7. Swimming: __Social__ 1. Animal Ken: 2. Common Sense: 3. Intimidate: 4. Notice: 5. Speechifying: 6. Streetwise: 7. Seduction: 8. Survival: __Tech__ 1. Atmo Piloting: 2. Boating: 3. Body Work: 4. Computers: 5. Constructions: 6. Co-Piloting: 7. Cruiser Piloting: 8. Driving: 9. Electronics Repair: 10. Engines Repair: 11. Fighter Piloting: 12. Shuttle Piloting: 13. Transport Piloting: Please keep in mind this was a rough draft and I was making tweaks before a few key players basically demanded a return to D&D. (Characters got 21d to spend on skills, no more than 3 on any one initially) And a few bits o' gear: WEAPONS Chester 98 ?Mare?s Leg? Short Barrel Cost: 325 P? Skill: Pistols RoF: 1 Range: 3-10/50/150 Damage: 5D+2 Ammo: 12 rounds Description: Built by the former firearms company Chester Arms on Boros, the Chester 98 has a 12 inch rifled barrel and fires a .45 caliber caseless cartridge from a magazine that hold 12 rounds. Notes: While its size classifies it as a pistol, the barrel size makes it difficult to draw quickly (users suffer a 2d penalty on all quick draw rolls) Marlin G50 Full Bore Revolver Cost: 325 P? Skill: Pistols RoF: 3 Range: 3-7/25/100 Damage: 5D+1 Ammo: 8 rounds Description: Wren Works CV54M is considered the standard all other auto pistols aspire to. It fires a 9mm caseless round with no noticeable recoil. Notes: There are many different makes of this particular weapon design. It is one of the more popular weapons found on the fringe. Wren Works CV54M Auto Pistol Cost: 250 P? Skill: Pistols RoF: 3 Range: 3-10/30/120 Damage: 4D Ammo: 25 rounds Description: Wren Works CV54M is considered the standard all other auto pistols aspire to. It fires a 9mm caseless round with no noticeable recoil. Notes: There are many different makes of this particular weapon design. It is one of the more popular weapons found on the fringe. Mowser R Series Shotgun Cost: 325 P? Skill: Pistols RoF: 1 Range: 3-10/50/150 Damage: 5D+2 Ammo: 12 rounds Description: Built by the former firearms company Chester Arms on Boros, the Chester 98 has a 12 inch rifled barrel and fires a .45 caliber caseless cartridge from a magazine that hold 12 rounds. Notes: While its size classifies it as a pistol, the barrel size makes it difficult to draw quickly (users suffer a 2d penalty on all quick draw rolls) Please jump in with your ideas
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