Search the Community

Showing results for tags 'dominions'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Rebuilding
    • General Discussion
    • Question and Answers
  • Ulisses-Torg Eternity
    • Torg: Eternity
  • Chatter Box
    • Board News
    • The Wild Die Lounge
  • Game Development
    • Keck Publishing
    • General Projects
    • Cinema6 Worlds
    • Dolmen World
    • Blue Max worlds
  • D6 World
    • Open D6 Design Forum
    • D6 Discussion Forum
    • D6 Magazine
  • D6 Games : ( Formally Games from WEG )
    • Shatterzone Discussion Forum
    • TORG Discussion Forum
    • Star Wars D6 Discussion Forum
    • D6 Powers/Godsend Agenda
    • Other WEG Games
    • Other Games: SEPTIMUS
  • Play By Post
  • Retired/Closed PbP
    • Star Wars D6 PBP- Tales of the Rampant Runner
    • Game Request (Play by Post and Chat Room Games)
    • Star Wars: Spec-Ops 4
    • [Mini Six] Precinct 13 - Monster Squad
    • Tekumel : Dreams Of A Petal Throne
    • Star Wars Tales from the Old Republic
    • Star Wars D6: Elrood Entanglements
    • Star Wars D6: Into the Unknown
    • [D6 Space] Power in the 'Verse
    • [TORG] TORG High Lords
    • [Star Wars D6] Days of 66
    • [D6 Star Wars: Into the Depths]
    • [D6 Adventure/Powers] Men of Mystery
    • [D6 Post Apoco] A World Gone Mad

Found 1 result

  1. I need help with something Im planning for a new GODSEND Agenda game. I need help codifying the different generic gods and their areas of expertise. I want a generic way to present gods so that a player can pick from a category and build from there Dominion-what the god typically rules over. Some gods will have overlap and others may need to be combined. Aspect- When the god takes on his full power what aspects show through the strongest. Example: A sky god may gather clouds around him, or a death god may leave bloody footprints where he walks. When I fire god calls on his full power or walks into a room does it get stuffy? Do nearby flammables catch and burn? Players would be able to embellish from here but I want a basic guideline for them to follow What I need help on is what aspects and domains the gods would have. Any help and suggestions would be appreciated. Sky God Dominion- the Sky, thunder, rain, storms, light Aspect- Lightning, strong wind Earth God Dominion- the earth, fertility, crops, plants Aspect- earthquakes, rumbling Fire God Dominion- fire, blacksmithing, the home, health, light Aspect- burning, soot, heat Water God Dominion- the sea, rivers, lakes Aspect- earthquakes, rumbling Trickster God Dominion- guile, speed, thievery, money/materials goods, trade Aspect- earthquakes, rumbling Animal God Dominion- animals, hunting, tracking, healing War God Dominion- war, combat, competition, anger, blood Love God Dominion- lovers, deception, beguiling, children Fertility God Dominion- the home, women, crops, harvest, food Death God Dominion- the underworld, death, life, resurrection, plague, sickness, shadow, sleep Magic God Dominion- reasoning thought, mathematics, creativity, music, artistry, Sun God Dominion- the sun, light, healing, excellence, Moon God Dominion- madness, secrets, evasion, prophecy, sleep, shadows