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IG-11 Type: Holowan Mechanicals IG Series Assassin Droid Cost: Not for sale Size: 2 meters tall Move: 10 DEXTERITY 3D+2 Blaster 6D+2 Grenade 4D+2 Dodge 4D Vehicle Blasters 4D+1 KNOWLEDGE 2D Languages 4D+2 Planetary Systems 3D+1 Value 3D Intimidation 3D (Added programming: Culinary Arts 4D, Home Economics 4D+1) MECHANICAL 2D Repulsorlift Operation 4D Sensors 3D Swoop Operation 4D+1 PERCEPTION 4D Search 6D Search: Tracking 7D Investigation 4D+2 (Added programming: Household Appliance Operation 4D+2, Beast Handling 5D) STRENGTH 4D Brawling 5D Lifting 5D (Added programming: Cleaning 4D+2) TECHNICAL 2D+1 Demolitions 3D Armor Repair 3D+2 Blaster Repair 4D (Added programming: First Aid 4D, Security 4D+1) Description: Humanoid body (2 arms, 2 legs, head) Vocabulator system Movement Sensor/Targeting Array (allows simultaneous targeting of up to 6 targets out to 30m) 360 degree Visual Sensors (+1D to Search) Armored substrate (+2D to damage resistance) Plasma Torch (5D cutting ability) Built-in, non-removable Thermal Detonator Self Destruct Mechanism (10D damage 10m range) (Added hardware: Bacta Hypo Spray: +2D to First Aid) Equipment: Power pack bandoleer E-11 Blaster Rifle: 5D DLT-20A "Longblaster" Rifle: 5D+1 Capsule: IG-11 was initially created and programmed as a Security Droid, but when its owner wound up being terminated while aboard a luxury star yacht, it found itself without owner and on its own. It assessed its programming and decided to become a bounty hunter. Due to its reputation as an "assassin" droid, it was accepted into the Bounty Hunter's Guild. IG-11 took only jobs that did not require it to bring in the bounty alive. It relied on its programming to shoot its way to a target, and then terminate the target. However it often found itself contending with living bounty hunters that were vying for the same target. Often the humanoid bounty hunters beat it to its target and took the bounty. So IG-11 never really achieved the recognition of other IG Series bounty hunters. IG-11 was on another job, this one for a highly dangerous target, when it tracked the target to the planet Arvala-7. The target was in a compound with multiple armed combatants providing security for the target. As IG-11 approached, he assessed the targets and demanded the release of the asset, but the combatants resisted. IG-11 began to terminate all threats. During this time, IG-11 encountered another bounty hunter, a humanoid in Mandalorian armor. The other hunter negotiated a partnership for the bounty, which IG-11 accepted. The battle continued but the bounty hunters were successful at terminating all threats. The target was found and IG-11 was about to fulfill the contract with functions ceased.... IG-11 became aware and learned it was under the ownership and tutelage of a humanoid known as Kuiil. Systems were damaged and sub-routines were malfunctioning. IG-11 attempted system re-routes, but found that there were no backup systems to operate from. IG-11 was trained by its owner, and new systems were installed onto his operational network, along with some added hardware. IG-11 was re-designated as a Nurse droid, and its duties were to attend to its owner and to upkeep the homestead while the owner was away on work duties. It learned to prepare meals, tend to the home, and attend the beasts the owner kept. During this time, IG-11 found it had combat-related sub-routines embedded on its central wiring harness. Its owner told IG-11 that was once a combat droid, but now it was a nurse droid with primary programming of nursing duties and secondary programming of protective duties. IG-11 understood and accepted its duties. It would protect its owner and other charges as assigned. IG-11 carried out its duties to the best of its abilities. Then came the day when off-world visitors arrived. The visitors acted as though they were threatened by IG-11. It did not visually recognize the humanoids, but gave assurances it was not a threat to them. It offered drink to ease the situation. Shortly after the visit, IG-11 learned that it would be accompanying its owner while they went on a trip aboard a starship. Additionally, it learned it was being charged to nurse and protect a small humanoid child. Kuiil informed IG-11 to protect the child and the others who traveled with its owner. They all traveled to the planet Nevarro, where IG-11 was instructed to wait aboard the ship while the other set off on a mission while riding on the beasts. IG-11 waited aboard the ship with nothing to attend to, since all of the humanoids had left with its owner, and the child had been taken along with them. They had all ridden on the beasts that had accompanied them aboard ship. Instead, IG-11 probed its memory systems and discovered it could access its combat systems, but it would only use those systems for protection of its charges. Then it's sensors picked up blaster fire outside the ship and the sound of repulsorlift craft. IG-11 left the ship to investigate and found its owner had been terminated, along with one of the riding beasts. The child, however, was missing. IG-11 knew that it had to find the child, so it accessed its tracking systems and located the speeders. The child was in the custody of two armored humanoids on speeder bikes. They would not relinquish the child, so IG-11 forcefully took possession of the child by terminating the armored resistance. When the other humanoids contacted it, asking for its owner, IG-11 informed them of its owner's termination. It knew that even though its owner was terminated, it had been charged with the protection and care of the child and the other humanoids. It would utilize a commandeered speeder bike to reach them and protect them. IG-11 set off to perform his duties of protection....
Kuiil is over 200 years old, per human standards, and has served many of those years in indentured servitude of various unpleasant groups. Earlier in his life, Kuiil was enslaved by the Empire, and served many years with them working as a machinist and equipment repairer at an Imperial Mining facility. He performed repairs on various machines and hauling equipment. He even had his hand in repairing and modifying some of the mining droids the Empire used in place of slave labor on planets too dangerous for most living beings. Then came the fateful day when he was transferred (given) to a shipbuilding Syndicate sympathetic to the Empire. The "owner" of the Syndicate was a mean human, but was at least fair in business dealings. There he learned to repair and construct starships. One year, during an Ugnaught work-stoppage, Kuiil was elected by the other Ugnaughts to act as their mediator with the Syndicate. Since he could speak the human language so easily, they figure he would be the best as negotiating. He did manage to reach an agreement with the Syndicate and the owner which was suitable to get the Ugnaughts back to work. The deal was for the Ugnaughts to be able to effectively "buy" their freedom upon completion of a requisite number of years of work and for building beneficial items for the Syndicate. It took Kuiil several more years, but he was able to eventually purchase his own freedom from the Syndicate. When he accomplished that feat, he told others he worked with that they could all earn their freedom, and he was proof of it. He had spoken, and others listened. Now, alone and free, Kuiil made his way across the galaxy to a remote world known as Arvala-7. It was a peaceful world, arid, sparsely populated, and quiet. He was at peace. Kuiil took to becoming a Blergg herder, and learned to ride the local beasts of the area. He used the beasts to help him around his moisture farm. With the excess water he produced (above what limited amount he needed), he sold to the few other residents in his area. He acquired money, which he in turn used to purchase necessary supplies. What supplies he couldn't purchase, he learned to trade and negotiate with the Jawa tribes that roamed the area. Then, for some reason, more aliens came to the planet. Most who arrived were not pleasant types. Trouble came with them. He mostly stayed well away from the newcomers, but that only helped for a while. Then the bounty hunters began to arrive. They came through his ranch and he would help them. Some took his help and barely offered anything. Others would offer payment, but he had no need, as he already had all the money he needed to acquire his supplies. He would decline payment, and if they persisted, he would tell them the same thing as he had told his kinsfolk when he left them those few years back: I do not require your payment. I will help you in hopes you will return this valley to the peaceful place it once was. I have spoken." It stopped most argument when he phrased it that way, so he kept that in use for each new bounty hunter that came through. Sadly, none of those bounty hunters had the ability to remedy the problems that had come to his planet and disrupted his peace. That is, until that Mandalorian arrived.... Type: Ugnaught Craftsman Dexterity: 1D+2 Dodge 2D Knowledge: 2D Languages 4D+1 Planetary Systems 3D Value 2D+2 Survival 4D Mechanical: 2D Beast Riding 4D+2 Willpower 5D Perception: 2D Bargain 3D Persuasion 3D Search 4D+1 STRENGTH: 1D+1 Technical: 3D Droid Programming 4D Droid Repair 4D+1 Space Transports Repair 6D Starship Repair 4D Repulsorlift Repair 5D Equipment Engineering (A) 4D Move: 10 Equipment: Backpack/Saddepack with tools, leather cap with welding goggles, comlink
This is what I came up with for the armor and equipment for the Mandalorian from the Disney streaming service. Mandalorian Beskar Armor Not for sale +5D Physical, +4D Energy Protects: Head, Torso, Shoulders, forearms, upper legs No Dexterity penalties Helmet provides Thermal/IR viewing, giving +2D to Tracking Helmet also has Audio Amplification that links directly to the viewer on his Pulse Blaster Rifle. This gives +2D to Search up to a range of 50 meters. Helmet provides Targeting Heads-Up Display (HUD). This allows the wearer to locate targets within 50 meters and mark them as targets. It provides no added benefit for hitting the targets, but does make target identification quite easy in a muddled combat situation. Armor attachments: Flamethrower wrist mount Range: 1-3 / 5 / 8 Damage: 6D / 4D / 2D Ammunition: Offers up to 10 seconds of operation before needing to be refilled with typical starship fuel. Grappling Caster Range: 1-5 / 10 / 20 Effect: Attaches to the target by entangling the target and attaching to itself. Can be released by command from the armor wearer. Strength: 5D durability Whistling Birds Targetted Tracking Range: 1-10 Damage: 5D Special: Due to the missiles being made from Beskar, they have superior armor penetrating ability. Subtract 2D from any armor of the target. Does not provide additional damage to lightly armored or unarmored targets. Special: has limited ammunition, typically 12 missiles Special: Targets for the Whistling Birds are set by the armor wearer, using the targeting HUD in the helmet. Hi-Power Blast Pistol Range: 1-5 / 15 / 30 Damage: 4D+1 Ammunition: power pack allows up to 30 shots before needing to replaced. Pulse-Blast Rifle Range: 1-15 / 35 / 70 Ranged Damage: 8D* Special: * If the damage exceeds the resistance roll by 15 or more, target is Disintegrated Special: The firing charges need to be reloaded after every shot. Special: Rifle can be used as a melee weapon, with the front prongs becoming charged. Causes 6D damage if successfully strike a target by 5 or more points above difficulty. Less than 5 above causes a glancing blow, only inflicting 3D Stun damage. Vibro-Knife Melee weapon Damage: STR+3D+2 Special: Once activated, the blade is able to penetrate things that a normal blade may not be able to. M-1 Jump pack "Rising Phoenix" Controlled by armor wearer, requires minimum of 3D in Jet Pack Operation. Allows boost assisted jumping, up to 100 meters high or 70 meters distant. Uses 1 charge for each assisted jump which includes a short deceleration burn upon landing. Also allows controlled flight, capable of traveling of speeds up to 250 KPH, and an altitude of up to 500 meters. Uses 1 charge for every round spent in flight mode. Special: contains up to 50 charges before it must be recharged and refueled. Special: This jump pack is triggered by the thought of the armor wearer. No voice commands are needed to operate. As such, it requires the special training in its operation. It will not operate for any wearer with less than 3D in Jet Pack Operation.
Tonight I had the pleasure of being able to bat some ideas around regarding game design in D6 with a couple of gents. It was really helpful having it done in the chat room because things were hammered out more directly, with immediate explanations or clarifications done to help with idea formulation. At the end of the ideas session, it was proposed that this become a regular event for people to come in an either get ideas, propose ideas, or get help on ideas they might be having issues with. So starting the new year, January 5, we're going to be having a chat session open for anyone who wants to come in and chat about D6 game design. Questions on mechanics, how to do something, house rule ideas, design ideas like that, are welcome. If you don't have any questions but want to show up to offer opinions or suggestions on some of these things, that's always welcome as well! The first weekly chat will begin at 7 PM Pacific Time (8 PM Mountain, 9 Central, 10 Eastern) and last however long people have questions or ideas. We'll try to keep things narrowed to only a couple of things so there can be focus and get any problems/questions resolved without being drowned out with a myriad of questions or problems. If you're interested, feel free to show up! You might get some neat ideas to use in your game, or you may have a nagging game design question answered by someone who has a different view that maybe you hadn't thought of yet. See you on Wednesday evening!