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Found 14 results

  1. This is an excerpt from Westward, and change from Azamar. The fundamentally changes negative-outcome rolling on the Wild Die for easier understanding and a "Higher is Better" approach. Feedback is welcome! Optional Rule: The Wild Die An optional feature is using the Wild Die. Using a Wild Die provides the potential to reduce spending Cinema Points during game play by re-rolling. Using a Wild Die in game play dramatically changes the dice mechanic and game play experience. When choosing not to use the Wild Die, the GM should reward more Cinema Points during game play. The concept of a Wild Die derives from the basic principles of a Wild Card in a card game. Every time a roll occurs, the player must select one die different from the others, differentiating it by size, design, color, and or superstition, its up to the player. This die is your Wild Die. How it works Whenever the Wild Die results in a six (6) on the first roll, the player rolls the Wild Die again, and continues rerolling the Wild Die every time a six (6) occurs. Each six (6) adds to the total sum of the roll. When a reroll of the Wild Die does not result in a six (6), the result is added to the total and the rerolling stops. If rolling a one (1) on the Wild Die after an initial roll, add the 1 to the total sum of the roll. When a Wild Die results in a one (1) on the first roll, the roll has complications. The player must reroll the Wild Die and the following limitations and penalties occur. If the GM allows it, a player may choose to spend a Cinema Point to avoid rerolling for complications, add the 1 to the total sum of the roll. Rolling 1 on the Wild Die 1 on first roll, then 1 - Roll Fails 1 on first roll, then 2 - Count Only 2 Highest Dice 1 on first roll, then 3 - Count Only 3 Highest Dice 1 on first roll, then 4 - Count Only 4 Highest Dice 1 on first roll, then 5 - Count Only 5 Highest Dice 1 on first roll, then 6 - Count Only 6 Highest Dice Rolling 1 on the Wild Die on Special Rolls Sneak Attack: 1 on first roll - the Sneak Attack attempt fails, badly. Absorbing Damage: 1 on first roll - Add Normally
  2. Hi, I just wanted to put up a note. Wicked North Games is changing our business model. As part of that, all of our PDF versions of our products will remain FREE indefinitely. This includes the full version of Azamar, and will include all future full products (Westward), etc. You can get several online here: http://www.wickednorthgames.com/ And on http://www.drivethrurpg.com If you like them and want a physical book, you can get the high quality print versions directly from us: http://shop.cinema6games.com There print on demand version of Azamar is available on Drivethrurpg, but I do not recommend it at this time. We are selling it at print cost, however. - J.
  3. Down load the currently FREE Road to Azamar Adventure! http://rpg.drivethrustuff.com/product_info.php?products_id=99280&filters=0_0_0_0_0&manufacturers_id=3910
  4. Now up for download from DriveThruRPG! A little extra stuff, exclusive character sheets, one new creature (illustrated by Ryan Rhodes), and the final story depiction revolving around the characters on the cover. Check it out: http://rpg.drivethrustuff.com/product_info.php?products_id=98366
  5. Azamar sale! 10-01-2011 thru 10-31-2011 PDF $2.50 http://rpg.drivethrustuff.com/​index.php?discount=24968 HC $20.00 http://rpg.drivethrustuff.com/​index.php?discount=53326 SC $12.00 http://rpg.drivethrustuff.com/​index.php?discount=54096
  6. We are working hard on producing supplemental material for Azamar. The first one will include new character sheets and artwork, a Character Feature Index, and a re-touched adventure and mini-campaign, The Road to Azamar. We may also toss in some other goodies as we develop them during this timeline. Keep checking back! For now, check out the draft Character Feature Index: http://dl.dropbox.com/u/33921003/Azamar_Charater_Features_Index.pdf - J.
  7. You should go here! (Print on demand coming soon for international buyers) http://rpg.drivethrustuff.com/product_info.php?products_id=94517
  8. We have the soft covers now in hand and in stock. - J.
  9. Azamar is now VERY close to printing. We are waiting patiently (and somewhat impatiently) on various pieces of art pouring in now. We recently brought in a new a staff member, who will have a bio up soon on our site. Azamar is packed full of awesomeness, and contains plenty of the flexibility, fun, and speed you come to expect with OpenD6 gaming. Check out the Wicked North Games Facebook page, follow us on twitter, or check out our blog to get the latest news. We are teasing a comprehensive update for the end of the week! - J.
  10. Hello again, There are only five days remaining, and we are about to reach our funding goal with Kickstarter! If you are interested in getting your hands on a soft cover print copy of Azamar, pledge $30.00 today! If you want a hard cover and other perks, try out the $75.00 pledge! http://kck.st/gxFtgH - J.
  11. There is ONLY ONE WEEK LEFT to pledge to the Azamar Kickstarter. Can you spare $1.00? Did you already get your taxes back like me? Need something to do with $30.00? Pledge now and get a soft cover print version of Azamar the RPG! http://kck.st/gxFtgH - J.
  12. Hello Open D6ers! Azamar is over the half-way mark now (as of this past weekend we hit leapt over $750.00) with our pledges to fund the promotional print run of Azamar. We cannot reach that goal without your support! Every little bit helps - our lowest Pledge is $1.00!! At $30.00 you get the print copy of Azamar along with all the bells and whistles of lower pledges. Get yourself a print copy of Azamar before everyone else, today! http://kck.st/gxFtgH Amazon.com does the financial handling for Kickstarter, (if you are unsure of the security of kickstarter and making pledges).
  13. Here are two full page action scenes commissioned by Wicked North Games for Azamar. Thanks to Jeremy and Brett for the opportunity!
  14. We are currently in the process of finalizing on an artist for the Azamar cover and will add to this thread next week about moving forward with an established artist in the gaming community who has also been featured in Heavy Metal Magazine. We are excited about this since it will complement and frame the idea of Azamar into a single picture. Despite our kickstarter project not hitting the funding goal, we are proceeding forward and continuing to progress, albeit slightly more slowly now, to completion. A great deal of work on the project thus far has yielded great fruits, and Azamar now looks to have grown significantly since its inception. The magic system is now more streamlined than ever, where magic users take their place as significant and powerful characters, especially in the scheme of fantasy where they are traditionally physically weaker. We are also making a decision to move forward with a cartography artist soon, also announcing that artist as part of the project. We plan on getting most major landmarks and locations in Azamar mapped out in some form or fashion, at some point. The first sourcebook primarily covers the surface of Azamar, a secondary sourcebook will follow in the coming year or two with more depth on the Inferium and Molten Deep. The pantheon is almost wrapped up and added into the sourcebook. We are beginning a process of heavy editing now, and deciding on areas of interest for focus with artwork and rules amplifications to bring slightly more emphasis to certain aspects of the world. Thanks! - Jeremy