Search the Community
Showing results for tags 'star wars d6'.
Found 4 results
Here is the official announcement from StarWars.com: http://www.starwars.com/games/othergames/fantasyflight_starwars/index.html Let's hope and pray they use Open D6 for the RPG game engine! Should we start a petition or organize a movement? http://www.fantasyflightgames.com/
This question could be reated to scale but please feel free to respond to any aspect. d20 has character/creature "size" with Medium for humans size and Small for smaller than humans. Being Small provides advantages such as being more difficult to hit in combat and being able to more easily hide and sneak, but disadvantages such as lifting and carrying weight limits being 3/4 of a medium character. I think there are limits to weapon usage based on character size. I've also noticed that Small characters tend to have a Move rate equal to 2/3 of the standard medium. In what all ways should this translate to Star Wars D6, say for a humanoid character (fairly proportional to humans) only smaller in size (such as Ewoks or Mrlssi)? Whether through the use of scale rules or not, small characters should definitely be harder to hit in combat. And I don't know if scale should also apply the same way to Hide/Sneak checks, but one way or another it should generally be harder for other characters to perceive Small characters. I would think that there should be some limits for small characters as far was equipment and weapon usage. The lifting and carrying aspect could just be represented by a lower maximum strength. And Move should have a lower base and maximum. I am designing a avian humanoid PC species that are mostly human sized, but with a minority of its members "small" in scale, and I thought that the player choosing this species for his PC can as an option "buy" the advantage of being small from a point cost perspective. So if Strength and Move just have lower mins and maxes so they are removed from the equation, what is the net result of a character being small? Is it an net advantage, net disadvantage or is it even? What all advantages and disadvantages should it come with? Should the scale of the galaxy be considered as a story factor type of disadvantage? (meaning most things available for sentient use in the galaxy are designed for roughly human-sized characters) What would the limits be for what type of equipment and weapons a "small" character can use? I was thinking the small members of the species would be about 1 meter which is around the average for the species that are sized as small in d20. I would like there to be consecutive height ranges for both sizes of the species. What would be a sensible cut-off between small and standard characters in height? Just the same, what should be the max Strength and Move for small characters? Thanks for any ideas or suggestions!
There are threads like this in a couple other Star Wars RPG forums that have lead to great discussions. It's a topic that has been touched on in various threads here, so I thought I would start its own devoted thread here too... George Lucas himself has been quoted stating that there is a Star Wars multiverse: George Lucas' Film Universe. The film saga. In this universe Lucas includes the dialogue and events of the film novelizations, comic book adaptations and radio drama adaptations that do not contradict the films. The more recent versions of events (currently the DVDs) overrides the older versions. Of course this includes Lucas' intended meanings of the films, and it also includes things he has stated about the universe of his films that are not directly conclusive in the films themselves (such as the timeline of films in relation to each other, Luke never got married, Palpatine was never cloned, Boba Fett and Palpatine died final deaths in ROTJ, and Anakin Skywalker destroyed the Sith forever). All three of the previous's sentences define "GU". The Expanded Universe. This is the "universe" supposedly created by the sum of the film universe ("G-canon") plus most Star Wars publishing continuity ("C-canon"). Television shows, original novels and non-story books, comic books, RPG source material, the canon events of video games, etc. The Infinities comics and some of the older publishing have intentionally been excluded from the EU, but modern EU authors can use something from the older published works thereby "canonizing" it to exist in the EU. Where an element of EU is later contradicted by a film, the newer film continuity officially takes precidence, requiring a ret-con to correct the EU. So the EU is officially supposed to conform to the first two sentences of GU above, and it is also supposed to be self-consistent, not contradicting itself. (IMO, it fails miseraly in both directives.) Beyond the films themselves, George Lucas has provided some direction to the EU, but most of it is admittedly largely unknown to him. Each fan's universe. George Lucas, the creator of (1.) the GU and owner of (2.) the EU, expects and even encourages each fan to define his own Star Wars universe. The recipe of your universe is: Take however much or little of 1 and 2 you wish, and add in any amount of your own continuity, and there is your universe! So with # 3 alone, there are vast multiplicity (virtually millions) of Star Wars Universes in existence, and as a whole they compose the Star Wars Multiverse. In fact, some of us as individual fans have our own Star Wars multiverse, so you could say these are personal multiverses within the one composite mega-Multiverse! Being that the members of this site are mostly GMs, I'm especially interested in how you all define the reality of your Star Wars RPG settings. What is your #3? So the ultimate question is: What is YOUR Star Wars Universe? (or multiverse)
Hey there! I'll be finishing up the final editorial touches and graphics work this weekend, depending in part on what I hear back from a couple of freelance artists I'm waiting on, but I'm excited to say that the Open D6 Edition of Astral Empires is complete! The basic set will include three .PDF books consisting of the Core Rules, a Galaxy Master's (GM) Guide, and a Technology book totaling about 420-450 pages along with a two-page overview of how the game works (adapted from an old WEG pamphlet). These are all based on the D6 Space rules along with additional material added in to describe the background of the setting, add numerous unique character and species templates, and other little touches designed to tie the "feel" of the game back to the old Star Wars RPG of yesteryear. Then, the hope is to soon after publish the first sourcebook (The Great Galactic Wars-10,000 AD) and a sourcebook for the Lightspeed RPG (which formerly used the Fuzion rules). You can check out the covers here: http://astralempiresgame.blogspot.com/2011/02/astral-empires-open-d6-edition-complete.html Besides the background (Astral Empires) which shares the universe of our wargame products (http://www.rpgnow.com/advanced_search_result.php?keywords=astral+empires&x=0&y=0&quicksearch=1&search_filter=&filters=&search_free=&search_in_description=1&search_in_author=1&search_in_artist=1) I think gamers will like to see the Lightspeed RPG finally coming to D6. Anyway, I was excited so I wanted to share with you folks here in this forum! Kevin Creator of Astral Empires Port Nova Media