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danbuter

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About danbuter

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  • Birthday 12/08/1971
  1. Bushi d6

    I just posted old stuff with no new info. Even though I said it was an update. /sarcasm
  2. Bushi d6

    I've updated Bushi D6 for those of you that are interested. Added in some more NPCs, fixed a bunch of minor errata, a couple new items, and other small stuff. Please let me know what you think!
  3. Bushi d6

    I've been working more on Bushi D6. Just adding some stuff that I missed (like how the heck did I not include the yakuza at all?). I'm also adding some more NPCs and monsters, as well as more perks and complications. I've also added in a few more magic items (I really, really need to expand this section). I figure I'll be posting an update in a few more days, once I've got enough new stuff to make it worthwhile.
  4. Bushi d6

    Feel free to use this stuff. I'm glad you all liked it!
  5. Bushi d6

    The third and probably final draft is available here: http://home.comcast.net/~danbuter/BushiD6.docx. The map is here: http://home.comcast.net/~danbuter/BushiMap.png. I added some more monsters, encounter tables, and a couple pages of setting info. Thanks for checking it out, everyone.
  6. Bushi d6

    The second draft is available here: http://home.comcast.net/~danbuter/BushiD6.docx. Also there is a slightly updated map here: http://home.comcast.net/~danbuter/BushiMap.png. Please let me know what you think, and if you have any suggestions. For final, I want to add in some encounter tables and probably some more perks. Not sure if I can do a final print any justice, as I really can't afford art.
  7. Bushi d6

    Stuff to be done: Fix a couple typos. Dragons won't breath fire. Might buff them even more. Yokai will be able to assume material form, but will become vulnerable if they do. Either rename white wizard or just delete it. I'm not sure it really fits with old Japan. Maybe it does. Maybe change Totem Animal to Shinigami (and tweak it a bit), instead of having Shinigami as a spell. Give a synopsis of Bushido. Make a disadvantage of Peasant. In Samurai Roles, give a brief synopsis of the duties and powers of a samurai, especially with regard to social standing. Add in some encouter tables. More info on each city and Family.
  8. Bushi d6

    White Wizard is definitely changing. Same with Totem Animal. I missed them earlier. Thanks!
  9. Bushi d6

    Here's the first draft: http://home.comcast.net/~danbuter/BushiD6.docx. It's a docx file, so anyone who is interested can make changes to suit their personal game. The setting map is here: http://home.comcast.net/~danbuter/HonzuMap.pdf I'd love feedback, especially for any noticeable rules problems. I may expand the setting in the future, but I think the rules are basically done. Please let me know what you think!
  10. Bushi d6

    Not sure how much I'm going to develop the setting. I'm more of an OSR type guy, so a mostly empty map with encounters fits me better than a highly detailed setting (L5R already has that covered, in any case). Regarding the armor, I just pointed out the most obvious pieces, more for fun details than anything else.
  11. Bushi d6

    I'm working on a d6 samurai game. Feel free to read and comment: http://sordnbord.blogspot.com/search/label/bushi
  12. Mini Six Fantasy

    Rolemaster or MERP both had excellent herbal sections. You can get the RM Express pdf pretty cheap, which has some good info.
  13. Mini Six Fantasy

    Good suggestions! Thanks!
  14. Mini Six Fantasy

    Herb/Poison ---Cost----Affect Aloe-----------5 cp----Heals 1D burn damage. Anise----------3 cp----Heals 1D poison damage. Chamomile----10 sp----Heals 2D damage. Chicory--------2 sp----Doubles natural healing rate. Echinacea----10 sp----Heals 2D damage. Foxglove------10 sp----Inflicts 2D damage if ingested. Moderate Might resists to 1D. Garlic----------1 sp----Heals 1D damage. Ginseng--------5 sp----Doubles natural healing rate. Hemlock------20 sp----Inflicts 3D damage if ingested. Difficult Might resists to 1D+2. Juniper--------1 sp----Heals 1D damage. Mint-----------2 sp----Doubles natural healing rate. Nightshade----30 sp----Inflicts 3D damage if ingested. Very Difficult Might resists to 2D. Sage-----------2 sp----Doubles natural healing rate. Skullcap-------10 sp----Causes sleep if ingested. Moderate Might resists. Vervain--------5 sp-----Doubles natural healing rate. Witch Hazel---10 sp----Doubles natural healing rate. *Using Body Points. **1 silver piece (sp) = 1 D&D gold piece, if you are converting.
  15. Any fan sites?

    I could really use a site that gives character write-ups for D6 Powers. Godsend would work, but I don't really like the religious underpinnings of it.
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