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About Kythian

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  1. That is incredible news! I am ecstatic that the project, and thus all the work that went into it, will indeed see the light of day. Kudos and a huge CONGRATULATIONS!!!
  2. "Ahmed" from The 13th Warrior There is more than one version of Ahmed. The first version I will present is Ahmed at the end of the movie, The 13th Warrior, as he begins his journey back to Persia. The second version presented is chronologically first, Ahmed as he is when first informed that he is to be the 13th warrior on the expedition to the north with Buliwyf. The third version will be unfamiliar to most, as it is the character of Ahmed as he appears in the book, Eaters of the Dead, upon which the movie was based. Ahmed ibn Fahdlan (End of The 13th Warrior) Agility 2D+2 -dodge 3D -melee combat 4D+2 -riding 5D+2 Coordination 2D Physique 2D -running 3D+2 -stamina 4D -swimming 3D Intellect 3D+2 -cultures ("Northman") 6D -reading/writing (Arabic) 6D -speaking (Arabic) 6D -speaking ("Northman") 5D+2 Acumen 4D -artist (poetry) 5D+2 -crafting (metalsmith) 4D+2 -investigation 5D Charisma 3D+2 -animal handling 5D -bluff 4D -charm 4D+2 -mettle 5D+2 -persuasion 4D+1 Disadvantage: Devotion (R1): Religious restrictions (Muslim) Ahmed ibn Fahdlan (Start of The 13th Warrior) Agility 2D+2 -dodge 3D -melee combat 3D -riding 5D+2 Coordination 2D Physique 2D -running 2D+2 -stamina 2D+2 -swimming 2D+2 Intellect 3D+2 -reading/writing (Arabic) 6D -speaking (Arabic) 6D Acumen 4D -artist (poetry) 5D+2 -investigation 5D Charisma 3D+2 -animal handling 5D -bluff 4D -charm 4D+2 -mettle 4D -persuasion 4D+1 Disadvantage: Cultural Unfamiliarity (R1) Disadvantage: Devotion (R1): Religious restrictions (Muslim) Ahmed ibn Fahdlan (From Eaters of the Dead) Agility 2D+2 -dodge 3D -melee combat 4D+2 -riding 5D+2 Coordination 2D Physique 2D -running 3D+2 -stamina 4D -swimming 3D Intellect 3D+2 -cultures ("Northman") 6D -reading/writing (Arabic) 6D -scholar 6D -speaking (Arabic) 6D -speaking (Greek) 5D+2 Acumen 4D -artist (poetry) 5D+2 -investigation 5D+2 Charisma 3D+2 -animal handling 5D -bluff 4D -charm 4D+2 -mettle 5D+2 -persuasion 4D+1 Disadvantage: Devotion (R1): Religious restrictions (Muslim) For the final version of Ahmed, I italicized the most significant differences. Ahmed's basic reason for the journey is the same as the movie, however, in the book he was also tasked with understanding those he dealt with and recording his experiences. Also, Ahmed never learned the language of the Northmen, but instead communicated with a single Northman in Greek, their only common language.
  3. Grimace, superb write up. Upon my initial read, I can find no flaws with your reasoning. It is quite interesting to note that the Attributes are nearly identical with those used in D&D. I have three questions, not just for Grimace, but anyone that can answer: 1) I seem to recall a d6 system that used a total of 8 Attributes. Anyone know if this is correct or just faulty memory? 2) Is there a thread on this forum about where best to allocate skills? Brawling is the perfect example of a skill that could reasonably fit in more than one Attribute. Which brings me to the third question... 3) What kind of difficulties might we run into for dual-statting skills? With Brawling, for example, using a combination of Agility and Strength to generate a die code. I know that might make the system unwieldy, but perhaps viable for a "Master" system? If there is a more appropriate thread to answer the second and third questions, please redirect me there along with the response.
  4. Perhaps I can inject a different point of view here. Rerun, you said in your opening post, "To make an effective mechanic using the Adventure/Fantasy method, you'd really have to spread your character thin." You exactly hit the nail on the head. Think in these terms; in a high-tech or futuristic setting, or even one as modestly advanced as our own contemporary time, is it really reasonable to expect someone to be an "expert" in multiple scientific or technical fields? The more complex a society gets, the greater the need for specialists. And even specialists can further branch out into sub-specialties. Looking at things in that light, it makes perfect sense for a "jack-of-all-trades" type of techie to be "spread thin", as you put it. You sacrifice depth of knowledge for a broader, more generalized understanding. Sure, Indie can fly a plane. But he's no pilot.
  5. Bravo on the addition of the rune sword. Magic items are the meat and drink of any good treasure hoard! Well, that and dwarven beer.
  6. Whill, I like the general gist of what you posted here. It sounds like you have mapped out, at least in your mind, a kind of skill progression tree. I also like the idea of having certain "mid-level" skills suffer from the untrained penalty, while more basic skills do not. Very innovative. I think I'll keep that in mind for my next D6 game.
  7. Huzzah! There is a gaming god! This is most excellent news, Mr. Gibson. I wish you all the best and good luck in such future endeavors. Long live D6 and WEG!
  8. D6 Adventure gets the most use from me, though all the core books are sufficiently alike that I distribute all three among my players for reference during game sessions.
  9. Very crunchy! Keep up the good work! I like it.
  10. I agree, very interesting idea. Skill Bonus and Skill Minimum would be another way to beef up skills (albeit at a fairly high CP cost). It can even be taken a step further to allow for minimal increases to Attributes by way of Special Abilities. A +1 to all Perception rolls by way of the Increased Attribute Special Ability, thereby avoiding any possible complications with raising a low Attribute. I would think it would be a bit easier to govern that way. Food for the fire.
  11. Very well put, Whill. That's more or less how I thought the Specialization rules were meant to be, at least originally. The recent version's description is a bit murky. (Sorry, Eric! )
  12. Excellent. Thank you for the clarification. So, 1 last little thing... If Jim's firearms goes from 6D to 6D+1, then the specialization would increase from 7D+1 to 7D+2? (Thanks for pointing out that line, mohdri. It's easy to miss.)
  13. And they will ALL be wearing Spock ears!
  14. Before I get to my question, I'd like to set the stage. Jim, a not-so-skilled adventurer has the following statistics: AGILITY 2D dodge 3D Jim now wants to advance his dodge skill. I think I understand this correctly in believing that it would cost Jim 3 CP to advance it by 1 pip, to 3D+1. (IIRC, this is how it was done in the Star Wars games.) The only reason this is a question for me is due to the verbiage of a particular line: "The cost of improving an existing skill is determined in the same way, except that the number of dice in the skill (instead of in the attribute) is used to determine the cost." It's possible to read that as, "I have 2D in AGILITY, so that means I only have 1D in dodge. Therefore, it should only cost me 1 CP to advance it by 1 pip!" I assume that statement to be wrong! Please clarify. But wait! There's more! For only $19.95 plus... oh, sorry. *ahem* How should someone with a specialization in a skill note it? Let's say Jim has firearms 6D, and firearms: rifles 7D+1. Now Jim wants to advance firearms to 6D+1. Does the specialization remain at 7D+1? Please clarify. Thanks!
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