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D6 Online 3.0


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About Temprus

  • Rank
    D6 Licensee
  • Birthday 04/12/1974


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    Las Vegas. NV, USA
  1. Some links on the issue/article: http://starwars.wikia.com/wiki/The_Spark_Before_the_Flame http://index.rpg.net/display-entry.phtml?mainid=5938 http://www.trollandtoad.com/p248253.html Quote discussing it:
  2. Might it have been published in Gateways Magazine by GPI? They had some D6 Star Wars stuff early on. Sadly, my collection of them is long gone.
  3. Sorry, really late to this conversation but I have been away/distracted from D6 for several years. I am (still) working on a quick start/basic D6 game called Infinite Dreams (akin to WEG51005 The D6 System Book from the mid 90s). Once it is ready, I plan to do what I can to promote the D6 System/OpenD6 in the gaming community.
  4. Happy birthday, Sir, best wishes to you and yours in the year to follow!
  5. Cool, my birthday foretells Eric's & Yours! Happy birthday!
  6. :thanks: Thank you all, but, we must remember, my birthday is just a forerunner of Eric's, which is 3 days hence!
  7. Another year! Happy BD!

  8. Hopefully it is just a lull before a storm for here but for me it is nothing more than nothing new/useful to report and life making things happen other than Toreishi & D6 mixing like Reece's Peanut Butter Cups.
  9. Here is a link to the official release of D6 Legend: http://www.thegamedistrict.com/books/wegOGL%20D6%20Legend.pdf
  10. These are the two posts where Eric explains his take on the use of "The D6 System" as regards to OpenD6: http://www.wegfansite.com/forum/showthread.php?2466-Questions-about-OpenD6-OGL-and-publishing.&p=26357#post26357 http://www.wegfansite.com/forum/showthread.php?2466-Questions-about-OpenD6-OGL-and-publishing.&p=26426#post26426
  11. A quick clarification, you CAN say it is compatible with the D6 System, Eric gave permission for such. When I have more time, I will link to the post.
  12. Read D6 Legend sometime, it already has the Legend power system, which is what Jerry used as his basis for Godsend Agenda/D6 Powers system .
  13. Wait, D6 has specialization dice? Hmm, I never noticed. Most D6 games I played, only the professional min/maxers took more than a single (or 2) specialization. Warning, I think a spell of ramblin' is about to hit us. You have been warned! That IS the root of the problem! It is not the game mechanics that are the problem. It is a player's lack of getting to use their character's skills/powers/etc. that is. Are Desert Eagle .50 Calibres common enough in the setting that they would be useful in a Patent Law Courtroom? Are they common enough in a setting where the PC will get to use them enough to matter? If so, was this the setting that the GM implied the players would be partaking in? If the GM said, "hey, lets play an A-Team like setting" and a player brings "Sherlock Homes" and then complains that he never gets to do stuff, who is at "fault"? If he brings "Murdock" and then complains there are not enough planes or other thinks that Murdock is good at, who is at "fault"? If the GM just says here is Game X, just make some characters and we will play, is it the players' fault that their character are not getting to do much that they spent their game mechanic exp equivalent on? When a player presents a GM a character, he is giving the GM a contract. The contract says I want to play an adventure/campaign where this kind of character is important to the story. It is up to the GM to uphold their part in the contract if they accept the character. This means that all characters should get to do stuff, not just the "combat monsters" or the best min/maxer. Writing a campaign that makes Netskills all important but all the PCs are Street Samurai and Mages, most likely is an example of breaking the social contract between players & GM. Vice versa is an even better example, if they are are netters, why are they spending the whole adventure in meaningless gunfights? If in an open skills based game, I expect challenges to match my character too. If I spend 5 dice in Law, I expect to need to lawyer or at least need to know about the law sometimes. We send Daniel Jackson into the Stargate because he has some useful knowledge skills, we do not send "Perry Mason" to go with him (except as an NPC that he has to deal with maybe). Maybe we now know the real reason Tasha Yar died, her player got tired of being a second string Worf. If I spend points on disadvantages, I expect that they should be in play too. If I spend points on an NPC or pet or vehicle, I expect that it gets to be useful for most of the adventure. "Wait, I made a Smuggler for this Star Wars game and we spent the last four adventures stuck on Hoth, I want a refund on 25k credit disadvantage since I never get to use my ship!" "Man, I spent 25cp on a horse and all we have done is been stuck in caves, haunted houses and riding on boats!" How much combat skills matter is more setting, players and GM than rules (true of any other skills too, of course) unless the game is basically a combat sim. I can not count the number of times I have heard people whine because they "had" to play the cleric or other utility class in old school D&D. I was always, "WHY did you have to?" Most responses are something like, "we would die without a healer" or other such lame excuses. Then let them die and maybe they can learn to play the cleric if it is that important. Ramble, ramble, ramble. Did someone notice I have spent points on the "Rambles" disadvantage? At least my girlfriend likes it when I ramble. It also sounds like you have something of dominate player syndrome or skilled min/maxer issues (or issues with underskilled min/maxers as the case might be), probably both. Neither of these are issues with the rules themselves either. Oh, wait, there is a real topic, I would suggest making an optional rules section, toss specializations there and then let people who want to use them deal with them or not.
  14. Still coming out but no ETA on any projects.
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