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Bren

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About Bren

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  • Birthday 01/05/1958
  1. In general in D6 all skills default to the attribute. So if your attribute is 3D you don't need to pay anything to use a skill at 3D. The cost would be for advancing the skill to 3D+1, which in Star Wars D6 would cost character points equal to the dice of the current skill level. So +3 CPs to get to 3D+1, +3 CPs to get to 3D+2, and +3 more CPs to get to 4D, then +4 CPs to get to 4D+1.
  2. A Few Questions about D6 Fantasy

    It would seem that stacking armor would have diminishing returns. One option might be to add 1/2 the bonus of the lesser armor and count all Agility/Coordination penalties.
  3. In general in D6 all skills default to the attribute. So if your attribute is 3D you don't need to pay anything to use a skill at 3D. The cost would be for advancing the skill to 3D+1, which in Star Wars D6 would cost character points equal to the dice of the current skill level. So +3 CPs to get to 3D+1, +3 CPs to get to 3D+2, and +3 more CPs to get to 4D, then +4 CPs to get to 4D+1. For hearing or seeing stuff use the search skill or Acumen. These may also be helpful. Observation Difficulties See page 73 for additional information and modifiers. Situation Difficulty Noticing obvious, generic facts; casual glance 5 Noticing obvious details (ex. number of people) 10 Noticing a few less obvious details (ex. gist of conversation) 15 Spotting a few specific details (ex. identities of individuals) 20 Spotting a few obscure details (ex. specifics of conversation) 25 Noticing many obscure details 30 or more
  4. First Aid

    I suppose the Torg Discussion Forum should have been a clue.
  5. First Aid

    I don't see anything in the Star Wars 2E R&E rules. But I believe we treat first aiding yourself with a higher difficulty than first aiding someone else. I believe we treated it as if it were a second action, so -1D6 from your First Aid skill. Also, remember that being wounded causes a penalty on all actions.
  6. Revised difficulty levels

    Very Easy seems too easy, while the other rolls seem too difficult. If 4D is the max for Attributes and Skills then someone with 3D6 has only a 50-50 chance to make an Easy roll and someone with a max attribute of 4D has only a bit better than a 50-50 chance of making a Moderate roll. That isn't what I think of when I think of either an Easy or Moderate difficulty.
  7. Does OpenD6 need Tech Levels?

    I like some sort of tech levels for any generic game or even a non-generic space game where presumably different civilizations with different tech levels will be encountered.
  8. Oh you dreamer you...always wanting internal game consistency and stuff. :-p But basically what Whill said.
  9. Details in OpenD6: How much?

    If the core book is setting unspecific (think GURPS) then I don't want a named and detailed gun (because that is setting specific) - I want a generic gun or guns. Maybe a single shot black powder, a revolver, and a semi-auto. If the core book is setting specific (think Star Wars D6) then a small number of detailed guns, say one of each type: holdout, sporting, regular, and heavy blaster pistols is fine.
  10. Actual star maps only appear for the sectors in certain supplements and Adventure Journal Articles. One can often find scans of many of them out on the Internet. Examples of supplements that did include sector maps were Flashpoint Brak (which had a 3D map), Secrets of the Sisar Run, The Planets Collection - Elrood Sector, The Operation Elrood Sector book may have a map as well. Ship plans are in a number of places including the Millenium Falcon in either the Star Wars Sourcebook or the Corporate Sector sourcebook, there are other ship plans in Platt Okeefe's Smuggler's Guide and the starship's collection sourcebook. There are also many fan made floor plans - some quite good - out on the Internet. I don't believe WEG released tiles of any kind unless there was something in one of the miniatures books.
  11. OpenD6 Scales: what do you use?

    Dice mods are simpler to implement. Die caps are more nuanced and especially for Star Wars better reflect scale differences for adventures driven by character action. I am leaning towards returning to die caps. And welcome back Whill. Nice to see you posting again.
  12. Details in OpenD6: How much?

    In a setting unspecific game the less detailed verion is fine. It's kind of a generic pistol. In a modern real world setting game then I want greater detail. In a supplement on Equipment or Weapons I want greater detail on all the items.
  13. OpenD6 Core Book: containing what?

    Might be worth looking at the age poll on RPGnet. IIR, it's not a particularly young group which may account in part for the high association of D6 with Star Wars.
  14. Grimace made some good points. I'd also add it depends on the colonization model as well. If the colonists are trying to create their own society on a new world (like the Puritans in Massachusetts or any number of Sci-Fi monoculture colonies think Dorsai or many of the planets in Dickson's worlds) then they would retain that 'national' identity which might be much more strongly Polish, Japanese, etc. Also depends on the ease of travel and communication in your setting. Making travel and communication relatively slow and/or expensive like Traveller gives you something like the era of sail on earth and it will be easier for planets to remain separate. Making travel and communcation relatively fast and/or cheap like Star Wars (especially the prequels) gives you something like the modern world where we can assume some pan-galactic culture and a blurring of local cultures.
  15. Damage: What's acceptable?

    They work, but with problems. Balancing damage so that weapons can hurt, maim, or kill high STR characters and critters while no automatically killing low STR characters and critters is the primary problem that I see. I've house ruled my SWD6 R&E rules to include the old 1E rule of Damage >= 1/2 soak roll still equals a stun to tone down the blaster proof Wookiees. For some special types of damage it could be a viable option - though I am struggling to think of a good example. On the con-side: Flat damage eliminates the ability via the wild die for the damage to explode. Thus it exacerbates the problem I mentioned above e.g. DAM: 10 vs 2D STR will typically do damage and if a 1 is rolled on the wild die for soak the damage may be relatively high, however for STR 6D it is almost impossible for the damage to have any effect - whereas the numerically similar roll of 3D will sometimes do damage to a STR 6D. Sure. I have no problem with this and have occassionally used it. The effect is somewhat minor but does eliminate some of the variability (high and low) of converting to D6s.
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