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Young Freud

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About Young Freud

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  • Birthday 11/21/1975
  1. A thought occurred to me that the Mystery Men retire, but instead of giving up vigilantism, they form and sponsor "law enforcement consultant groups" or "law and order foundations" which give support to the next generation of crimefighters. So, essentially, they become Charlie from "Charlie's Angels" or Devon Miles from "Knight Rider". "Wu Han taking over China" is meant more to reflect the change in the "Yellow Peril" trope during the time period, from inscrutable Oriental mastermind Fu Manchu to Communist dictator with a cult of personality (be it Mao or North Korean Kims). Also, it allows me to avoid the conflicting, polarizing, historical portrayal of Mao by using a straight-up evil villain. That's what I was going for. My original idea was UNITED, but putting Extra-Dimensional at the end didn't fit right.
  2. I've been recently thinking of a '60-'70s-era Terra game as a post-War scenario, since the . While most Terrans have no idea of the Multiverse, Core Earthers, either immigrants from the Nile Empire or interlopers have intervened in Terra in the post-Possibility War, causing Terra's version of the United Nations forming a SHIELD-like or UNCLE-like special unit (I'm leaning right now toward UNEDIT - United Nations Extra-Dimensional Intervention Taskforce). Dr. Mobius returns to Terra, preferring now to work more in the shadows via a terrorist network (I was going to call them SPHINX, but I'm leaning more to SEBEK). Wu Han returns as well, overthrowing Mao and taking over Communist Party in China (mostly because I wanted a Communist-themed secret organization as well as an apolitical one). Super-Science replaces Weird Science, and through Super-Science, stuff like artificial intelligence, autonomous robots, and "Six Million Dollar Man" bionics are capable of being made as Gadgets. I'm not sure what to do with the Masked Avenger/Mystery Man type character, if they're still around, if they're restricted by something like the Watchmen's Keene Act, or if they evolve into '60s-70s archetypes like Super-Spies or even '80s-style action-adventure TV characters like the A-Team or Michael Knight of Knight Rider.
  3. I think one of the target selections one has to consider is how much military might a nation could bring to bare in an invasion, how technically advance they're military is, and if they have nuclear weapons (since these weapons could easily uproot and destroy stelae in surface detonations, as well as kill possibility-energy-laden people). The unique thing about the Living Land was that it essentially breaks the U.S. military machine and any nuclear deterrent that could be brought against it. The Nile Empire's reality bombs defeat any conventional arms force multiplier that U.S., Europe, Israel, or the Arab States can throw at it, forcing them into a war of attrition that Dr. Mobius will can cheat at. Aysle, as well as the original plan for Magna Verita, prevented the advanced, nuclear-armed militaries of the U.K. and France from coming to bear because of their low tech axioms. A Tharkold invasion of Russia has their advanced technology and magical abilities to deal with superior numbers and, assuming the Apocularum is deployed, mobile stelae points that can easily avoid nuclear destruction. Nippon Tech has no need for such might, as they work better in economic and political subterfuge and could infiltrate anywhere at their leisure; however, China or India may be good starting points to prevent their nuclear arsenals from being used in to halt the invasion. Orrorsh, as well, can choose any densely populated area due to their low tech levels and large numbers, so China, India and/or Pakistan could be targets.
  4. Honestly, I could see an opportunity in TORG, Twenty Years Later. Terra is in the midst of a Super-Spy-style Cold War, with a UN backed from "covert advisors" from Core Earth (because I figure there would be a lot of intervention from Core Earth starting from Terra's WW2); The Cyberpapacy, Nippon Tech, and Kadandra have merged forming true "cyberpunk" realms on Core Earth, with the heavy religious elements cropping up occasionally as the Cyberchurch in France wormed their way into financial markets with publically-held companies like GWI and forming something like the Catholic Bank of Avignon, which its low-interest rate loans (because usury is a crime) wreck the status quo of the global economy; Tharkold steps up an invasion of Earth, for resources this time, to fight off the Race back home.
  5. After reading "The Orchid Thief", I'd like to make a Victorian Orchid Hunter. Orchid-hunting is, to borrow the chapter title from Susan Orlean, a mortal occupation. An orchid hunter was like a big-game hunter and often times was armed like one (there's a paragraph in the book where a hunter is commissioned until the sponsor provided a second-hand gun prior to expedition, at which the hunter quickly backed out). They would often go out, alone, into the wilderness, be out of contact for months at a time, and there was often a high mortality rate, from as they fell to animals, the environment, natives, disease (cholera was a big killer since they often had to go into damp swampland), and each other. Since orchids were in such high demand and rare due to a wide variety of reasons, such as orchids being highly mutable, producing many varieties, and storage issues required hunters to clear-cut forests full of orchid-hugging trees to get enough that may survive transit back home. Prized orchid locations were guarded secrets, with rival sponsors sending having their hunters kill and torture other hunters for locations. As for a Gaean equivalent, he would probably be Continental (European), from whatever Gaean equivalent of Germany or Austro-Hungary, and a veteran of the various wars keeping Rumostria and their allies at bay. He is in the employ of a Victorian sponsor and currently tasked to find orchids in Majestic and bring them back.
  6. Maybe use the Law of Prodigy, since he's Core Earth native anyway, with the bonus adding on to his Science (Physics) tag skill.
  7. I've felt that Kadandra really should be more like slightly-lower-tech-level version of the setting of Eclipse Phase, just prior to the TITANs wrecking everything. The government is this direct-democratic, libertarian-socialism on a world-wide scale, with factional syndicates via for influence (through the various means, including the use of violence) and technology enabling increasingly targeted, intimate and outright different forms of social interaction. For instance, EP is a post-scarcity society, with Cornucopia Machines (akin to the Ultra-CAD 'Cyclers in Tharkold) and planetoid harvesting and gas giant mining providing a wide variety of goods, powered through a combination of plentiful nuclear and solar power. As a result, there's very little of what we might consider an economy, with many transactions being reputation-based (imagine an economy being run on Facebook likes because that's what it kinda is like). One of the more prevalent of occupations in this world is customization design, because every product has kind of homogenized into the best of possible designs and patterns are often pirated. It pays to stand out, so designing a personal style around these generic patterns is a must.
  8. 1) Tharkhold - Tharkold was the first cosm book I bought and only TORG book I've rebought, since my first copy started falling apart. It's also one of the books I continually reference outside of TORG as well. There's something about the concept of the Race, a society under siege for thousands of years, as well as the Tharkoldu's hermaphroditic "origin of the universe" story, where Oom-Zhan rapes the Universe, because it completely tells you how their society is by reading that. Greg Gorden and Paul Hume put a lot of thought into that book. 2) Nile Empire - who doesn't like pulp fiction antics? 3) Orrosh - it's hard to say why I like it. I think it has a lot to do with how drenched in fear the setting is supposed to be.
  9. Six to seven months after the Surge sounds about right for all the branding and new corporations forming, the various experiments, the construction of EM2 (although I imagine Malraux dumping possibility energy to hasten its construction), creation of the Cyber Knights, etc. If I go a couple weeks after the Surge, I could still use the templates and NPCs with some modifications or explaining it as the Surge transforming weapons, cyberware, and other equipment into "prototypes" that were later mass-produced as name-brand and street-dealer gear. I've been thinking that the Cyberpapacy is a lot like a cargo cult, with them emulating Kadandran technology but not really understanding it beyond rudimentary level (Magna Viertans) or practical application at most (Core Earth) in the immediate aftermath of the Surge. Anything that was later branded by GWI or MAS is likely the results of reverse-engineering transformed objects. However, since MAS is a real company, I'd imagine its more like upgrading existing weapons thanks to the increased tech axiom (I've always figured that the MAS Fury was essentially a FA-MAS rechambered for caseless ammunition).
  10. I've been reading through Cyberpapacy recently and I'm wondering, what's the timeframe from the start of the Possibility Wars (Indonesia and New York bridges dropping) to the time reflected in that book. I'm wanting to start a game right after the Surge or a few weeks after it. I know that the Surge causes a lot of transformation to occur, so specific equipment and cyberware availability is not a really an issue, but, how long would it take for the organizations and corporations to form like in the book. There's a lot of blurbs that sound like there's a period of experimentation going on, such as the descriptions of the Herod Mk. IV and HalloMesh, with a lot of stuff being manufactured then disposed of when something new, better, and/or cheaper comes out.
  11. Depends on the size of the bayonet. The ones used at the end of the era of Napoleonic combat (from 1800s to WW1) were more like short swords than knives. I remember seeing a WW1 German bayonet that not only was more like a machete, but also serrated (which was against the Geneva convention, so the serrations had to be filed down, as well as got stuck in people in charges). Those types of bayonets were good for both thrusts and slashes, more akin to a polearm than a spear. In fact, check the lead picture on the Wikipedia article on the sword bayonet. Not only is the rifle appropriate, but the blade to. Another example in that article is the bayonet for the British Baker rifle (used from 1800 to 1830), which has a blade length of near 2 feet.
  12. Okay, I actually got around to looking into the different round capacities. I would rule 25mm Airburst does 4D+2 damage to a 0-1/4/8. Another point is that Scatter Rules do not apply, at least for pinned down or otherwise stationary targets: the SOP of this weapon is to aim for the cover the target is behind, not the target itself, then setting the round to go off at a meter or so after that set range. Also, the gun's relatively high velocity insures a tight group within inches, unlike 40mm grenades which are effected heavily by wind. I would consider RocketDad's statement of all cover save full. Also, according to the Army.mil after-action report, the guys in the field are calling it the "Punisher".
  13. What did you use for the Statue of Liberty? Did you include the concrete base (which is something around 27,000 tons)? I used just the copper and steel statue, since that's what I figure most people think of when they think of Statue of Liberty. Anyway, I wonder if using area (either square or cubic meters) would be a better workaround for large objects or even historical places with no real focal point. Since I'm doing the groundwork for a game, I used it for one of the places that had an specific area, but not really an exact mass. But, then, I think it really comes down to what GM's rule in the end.
  14. I was flipping through my copy of Delphi Council and there's a mention that the major hardpoint in London is Buckingham Palace, although there's numerous others. One of the problem I'm having with using buildings as hardpoints is building are heavy. Real heavy. The Eiffel Tower weighs about 10,000 tons and has been around just as long as the Statue of Liberty. The first figure gives me a dominant zone radius 1.5 miles before figuring importance and relevancy. Given its life as a symbol of France, the dominant zone radius could bloom out to 150 to 250 miles. All of the north end of France would be a Mixed reality zone. Honestly, I could live with this, as it would make Malraux and Ebenascrux' efforts all that more important since they can not rely natural transformation rates on the stelae zones to absorb the possibility energy. They would either transform people either through religious conversion or through cyberware (which would make all those renegade rebel cyberleggers actually doing the work of transformation for them).
  15. Straight-forward question: How large are the zones around London and Paris? What exactly would they consist of? I know the major ones would be Big Ben and the Eiffel Tower, respectively, would be major hardpoints, but what about others in the vicinity? If so, what about other similar objects in other countries? I know the Statue of Liberty was one until Baruk Kaah had it destroyed, but, looking at the numbers, weighing around 250 tons and over 100 years old, the Core Earth Dominant Zone would have a radius of 40 miles, which I would imagine would severely hamper his plans.
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