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D6 Online 3.0


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Everything posted by Savar

  1. materials health ?

    Thanks anlarye for the save. I have great memory for concepts, when I am not confusing diffrent systems, but not for specifics.
  2. materials health ?

    I think so, I am away from my books so couldn't look up the rule. I just knew there was a conversion that you could just substitute .
  3. materials health ?

    Use the hit point calculations but use the resistance dice as body dice.
  4. game ooc

    Limbo, one player that was posting regularly had a life change.
  5. game ooc

    this is for rules technical discussions
  6. Machine guns

    Thank you for the feedback. Pick one target, make attack roll. Test roll against all targets within 2 meters of the primary target?
  7. Machine guns

    Trying to do a simple rule for mini 6 for machine guns. Ideas I have thought of theses are not combined I am looking for one. A) reduce MAP for multiple shots. B) one attack role and compare to each person in an area. C) reduce cover penalties (excluding full cover). Any comments or thoughts would help. Even other ideas for a simple useful effect. A friend and I are working on a quasi military setting post WW3. See twilight 2000, "Dusk Years". Most things people are already stated but there is no machine gun rules.
  8. MiniSix Options

    Total dice
  9. Sith Temple, act 1

    As the ship is going on for a landing, Ashlan stats to use the local net. Chip gets an alert from Stardust that someone is trying to access the ships computer from the other side of the connection. As the ship lands the pad indicator lights go out and some area lights come on lighting up the ship and area.
  10. Sith Temple, act 1

    Out on the outer rim.
  11. Stormglass links

    Is cool.
  12. Stargate

    Has anyone done a D6 version of Stargate?
  13. Sith Temple, act 1

    As Stardust passes through the containment field at the mouth of a crater you see the cavern is large enough to hold several freighters. There is one Guardian Light Cruiser that looks like it is being refitted on one side. There are a few of the jumping 4 legged spider like things being worked on. There is a hand full of slips to dock at. The lighting is good and the atmosphere is human normal.
  14. Perk unarmed combat

    Was trying to think of something that would give martial arts something but not be rules intensive.
  15. +1D6 damage ? Looked at the lowest melee weapon knife +1 to each defence ? Was trying to think of one but if you look at martial arts as a whole everyone of the defences could be explained. Value of the Perk 2 ? 3
  16. game ooc

    Sigh. Was hoping to post this morning, life happened. Forgot how much of a pain it is to do a long post with a smart phone. Computer is dead. No eta on new one.
  17. Sith Temple, act 1

    As the ship glides forward. "You may approach and dock." Incoming data signal starts. As you move forward the sensor screen keeps updating. The system has one sun, one asteroid belt between sun and only planet, one asteroid belt outside the planetary orbit. There are energy sources that as you get closer resemble 4 legged spiders that are jumping around the asteroid belt they move to an asteroid and position themselves then an iondrive lights up moving the asteroid on a different trajectory to avoid the lane to the base. As you approach the base you can tell it has shield generators and what looks like ion cannon and turbo laser batteries.
  18. Sith Temple, act 1

    As Stardust enters the edge of the asteroid belt, it becomes clear the the path is maintained once thou get past the outer edge. However sensors are impeded by the composition of the rocky bodies. The flying is moderate any reasonably skilled pilot can get through. As Stardust follows the path it becomes apparent the path leads to a large asteroid with a beacon on it. "This is asteroid 1, declare your reason for visit."
  19. game ooc

    Sigh. Sorry was waiting.
  20. game ooc

    Krack he could also be part of the crew, and he convinced the others to go looking for the "treasure" for shares. Selling the AT-PTs to someone in the rebellion would work for him. Or it could literally be, that he hired the group.
  21. Characters

    Krack Olive green verpine that has white spots that look like old wounds. Krack has a harness that carries a few tools and a firearm of some type. The firearm and tools show great use with care taken for them. He is looking around most of the time.
  22. Characters

    When I okay the char. post here.
  23. Sith Temple, act 1

    As the Stardust drops out of hyperspace. The scanners start reporting in. The system seems to be the one Krack gave you the info on. There is a planet in approximately the right spot within deviation for time passage. There is one asteroid belt that you will have to pass to get to the planet. There is a few beacons in the asteroid belt, they seem to be for navigation.
  24. game ooc

    Talking over how the crew formed would be good in occ I am hoping to post tonight. Life should start claiming down soon.
  25. game ooc

    Heh, I was having troubles also...... I had forgot to tell one player they could post hope they can post soon. The plan is everyone is on the same ship. I am going to have one NPC that had hired passage to get to the system. He is looking for an old shipment of AT-PTs, that he thinks went to this system. He has a large crate with door that he spends most of his time in.