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D6 Online 3.0


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Everything posted by Savar

  1. Chat room

    Used to hang out there years ago.
  2. Testing

    This is a test.
  3. Recruitment

    2-6 players Basic mini six, with three mods. My magic specializations. 1 spell known for each pip of incress of magic skill over Wit. Hand and Foot for advanced unnamed combat. Primary setting is fantasy, however chars can be from other places and be modern or sci-fi. I have seven short adventures roughed out. Each one I am hoping will last 2-4 weeks. Players can change chars between adventures or keep the same ones. I will want people to post every other day, to keep the game going. If everyone is responding quickly I will go faster but I am hoping for the 2 day slowest turn around. I am planning to start 6/10, with enough interest.
  4. Recruitment

  5. Fallout

    Sigh, just found a new addiction, fallout: shelter. Has anyone made a D6 Fallout game? I remember seeing any old ones years ago that was % based. Created a spreadsheet to keep track of chars.
  6. Recruitment

    No problem, thank you for the site. I learned about mini six here. I am just waiting to see if more show up, to play.
  7. Recruitment

    Sigh, one player.. Will keep waiting.
  8. allocated

    The character knows two spells for each die allocated to Magic at character creation. To me that sentence means for each die added the player gets 2 spells, not 2 spells for each dice in magic. So a starting character would start with 2-4 spells with out specialization, a maximum of 6 with a specialization. Thoughts/comments ?
  9. allocated

    Yup. Although I house ruled 1 spell a pip.
  10. allocated

    Lol, sorry didn't think to attribute.
  11. allocated

    Pg 10 bottom left column in the PDF.
  12. Character

    “Keep” Human male Dark brown hair Grey eyes 105 kg 1.8 m Quote “Welcome to the Stop Inn” Might 2D -Mace 3D Agility 2D -Dodge 3D Wit 4D -History 5D -Languages 5D Charm 4D -Diplomacy 6D -Persuasion 5D Complications: Gear: Stop Inn, leather vest, club Perks: Static: Dodge 9, Parry 9, Soak 6 (8) Once a diplomat and now retired as an inn keep, Keep trys to keep an clean inn. He doesn't care who stays as long as they keep the peace on the inn grounds. note: this is the format I would like to see chars posted in.
  13. Maps Nowhere Village

    Lol, I think in yards, I missed the foot thing, when I redraw I will do 1 square is 10 ft for street/road maps, have to think threw for building diagrams.
  14. Maps Nowhere Village

    1 square 1 meter Will redraft later, also will do a rough world map. Going to do a more detailed map of Stop Inn. Need the Stop Inn map before play.
  15. Character Concepts

    Post character concepts here for discussion. Only looking for a paragraph or two for background and a description.
  16. Character Concepts

    I looked at the PC templates. Some where correct some wrong, in the ones created for specific settings. I ignored the sample NPCs as they don't need to follow char creation rules. I did update house rules so you get 1 spell a pip so 2D would be six.
  17. Character Concepts

    Yes, the sticking point is "allocated". I could be wrong but to me that means how many dice you added over attribute dice.
  18. Character Concepts

    Sigh, only problem I see for Rhysem is I believe you only get 2 spells per D incress in magic.
  19. Skill use

    Core. Skills like pickpocket and stealth. Vs. Wit ? Vs. Search or tracking?
  20. Skill use

    For skill use then I am assuming that I would use Open D6 for guidelines, making adjustments for attributes and skills.
  21. Skill use

    I was reading out of the core pdf. Maybe an old copy?
  22. Character Concepts

    Rhysem Works for me . Sorta like a Fantasy version of a combat medic.
  23. Recruitment

    That is correct. Including the spell from the rebellion setting.
  24. Hand to hand

    Instead of brawling, was going to call the skill Hand to Hand. And possibly making a quasi skill Hand and Foot. Would add Hand and Foot dice to Hand to Hand skill checks. Would add +1D damage. And each full D of Hand and Foot +1 Block, Damage, Soak ? Lose all advantages of Hand and Foot if using Armor or a Weapon. Note the skill would take an attribute point to get and cost double too advance. Is this to much for the core rules? Any thoughts, tweaks would be appreciated. Thank you.