Savar

Savar_PBP
  • Content count

    112
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Savar

  1. Sigh, just found a new addiction, fallout: shelter. Has anyone made a D6 Fallout game? I remember seeing any old ones years ago that was % based. Created a spreadsheet to keep track of chars.
  2. No problem, thank you for the site. I learned about mini six here. I am just waiting to see if more show up, to play.
  3. 2-6 players Basic mini six, with three mods. My magic specializations. 1 spell known for each pip of incress of magic skill over Wit. Hand and Foot for advanced unnamed combat. Primary setting is fantasy, however chars can be from other places and be modern or sci-fi. I have seven short adventures roughed out. Each one I am hoping will last 2-4 weeks. Players can change chars between adventures or keep the same ones. I will want people to post every other day, to keep the game going. If everyone is responding quickly I will go faster but I am hoping for the 2 day slowest turn around. I am planning to start 6/10, with enough interest.
  4. Sigh, one player.. Will keep waiting.
  5. The character knows two spells for each die allocated to Magic at character creation. To me that sentence means for each die added the player gets 2 spells, not 2 spells for each dice in magic. So a starting character would start with 2-4 spells with out specialization, a maximum of 6 with a specialization. Thoughts/comments ?
  6. This is a test.
  7. Yup. Although I house ruled 1 spell a pip.
  8. Lol, sorry didn't think to attribute.
  9. Pg 10 bottom left column in the PDF.
  10. “Keep” Human male Dark brown hair Grey eyes 105 kg 1.8 m Quote “Welcome to the Stop Inn” Might 2D -Mace 3D Agility 2D -Dodge 3D Wit 4D -History 5D -Languages 5D Charm 4D -Diplomacy 6D -Persuasion 5D Complications: Gear: Stop Inn, leather vest, club Perks: Static: Dodge 9, Parry 9, Soak 6 (8) Once a diplomat and now retired as an inn keep, Keep trys to keep an clean inn. He doesn't care who stays as long as they keep the peace on the inn grounds. note: this is the format I would like to see chars posted in.
  11. Lol, I think in yards, I missed the foot thing, when I redraw I will do 1 square is 10 ft for street/road maps, have to think threw for building diagrams.
  12. 1 square 1 meter Will redraft later, also will do a rough world map. Going to do a more detailed map of Stop Inn. Need the Stop Inn map before play.
  13. Post character concepts here for discussion. Only looking for a paragraph or two for background and a description.
  14. I looked at the PC templates. Some where correct some wrong, in the ones created for specific settings. I ignored the sample NPCs as they don't need to follow char creation rules. I did update house rules so you get 1 spell a pip so 2D would be six.
  15. Yes, the sticking point is "allocated". I could be wrong but to me that means how many dice you added over attribute dice.
  16. Sigh, only problem I see for Rhysem is I believe you only get 2 spells per D incress in magic.
  17. Core. Skills like pickpocket and stealth. Vs. Wit ? Vs. Search or tracking?
  18. For skill use then I am assuming that I would use Open D6 for guidelines, making adjustments for attributes and skills.
  19. I was reading out of the core pdf. Maybe an old copy?
  20. Rhysem Works for me . Sorta like a Fantasy version of a combat medic.
  21. That is correct. Including the spell from the rebellion setting.
  22. Instead of brawling, was going to call the skill Hand to Hand. And possibly making a quasi skill Hand and Foot. Would add Hand and Foot dice to Hand to Hand skill checks. Would add +1D damage. And each full D of Hand and Foot +1 Block, Damage, Soak ? Lose all advantages of Hand and Foot if using Armor or a Weapon. Note the skill would take an attribute point to get and cost double too advance. Is this to much for the core rules? Any thoughts, tweaks would be appreciated. Thank you.
  23. Vary true! Also some forms are compatible with weapons. That part was mainly game balance issues not reality. Maybe if they are wearing armor they don't get the soak bonus from the skill or they lose the damage bonus if the wield a weapon.
  24. Mini six psionic Skills take 1 attribute point to get at 1D. To upgrade farther use skill points. (Max 3D total @ creation) All uses of psionic powers require concentration. You get one power for free at 3D, each additional power costs 5cp. Range Hand to hand Short 50 Medium 100 Long 200 Telekinesis Skill: See chart + You can make a Lift check at a distance and move at a rate of 30 a round. If target is living and resisting they resist with Might. Powers (Fine, Fly, Shield, Kill) Telepathy Skill: Moderate+Charm You can read thoughts of one person, language is not a barrier. Powers (Blank, Control, Project, Stun) Blank - Difficult The psionic is protected from all spells and powers that influence, detect, or read emotions and thoughts. Control - Very Difficult+Wit The Telepath takes control of the physical body of a single character or creature. The Telepath may make the controlled being take any physical action it is capable of, but can’t make it use supernatural abilities or any Perk. The controlled being uses its own Might and Agility, but skills depend on those of the Telepath. The controlled may contest the Telepath for control each round. Fine - Moderate If you succeed you can make a non combat skill check at a distance. Fly - Difficult Flying at 10 per Telekinesis Die a round. Kill - Difficult If succeed roll Telekinesis for damage, reduced by soak and modifiers. Project - Moderate+Charm Talk silently, language is not a barrier. Shield - Difficult +1 soak per D of Telekinesis. Sleep - Moderate+Wit The Telepath can affect as many targets as he has dice in Telepathy. Targets resist individually, falling into a deep sleep on failure. Lift table Weight / Difficulty 1 kg / 1 10 kg / 3 50 kg / 7 100 kg / 12 120 kg / 13 200 kg / 17 250 kg / 18 500 kg / 23 750 kg / 28 1,000 kg (1 ton) / 33 1,100–2,000 kg / 34-43 (+1 to base of 33 per 100 kg over 1,000 kg) 2,500–10,000 kg / 44-59 (+1 to base of 43 per 500 kg over 2,000 kg) 15,000–100,000 kg / 60-77 (+1 per to base of 59 per 5,000 kg over 10,000 kg) not going to use this in my upcoming game, but thought I would ask what people think?