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Everything posted by Savar

  1. Savar

    Grey vs Green

    Going to try to make a 2 page Mini 6 setting like in the base document. Was thinking the characters where caught in the middle of a war between greys and greens. For the Aliens I was thinking max Might 3 and Whit 5 or would that mess things up. I am trying to decide if I want the aliens to be player chars or not. I guess I would need to make a race perk.
  2. The idea is, if someone takes a specialization of magic it limits the spells they can learn. Trying for 12 spells each collection Psionics Charm Clairvoyance ESP Illusions Invisibility Paralysis Possession Sense Danger Slumber Still Mind Telekinesis Teleport Necromancy Animate Dead Summoning Animal Growth Beast Tongue Conjure Elemental Control Weather Dark Vision Earthquake Fly Growth Light Lightning Bolt Resist Elements Shape Change Mystic Charm Clairvoyance Dispel Magic Divination ESP Hasten Illusions Invisibility Light Possession See Magic Aura Still Mind Divine Bless Charm Curse Dispel Magic Divination ESP Heal Light Paralysis Resurrection See Magic Aura Slumber Combat Dark Vision Death Spell Dispel Magic Fly Hasten Invisibility Lightning Bolt Paralysis Sense Danger Resist Elements Slumber Still Mind
  3. Savar

    Mini six magic specializations

    After a time away and returning to look at the rules.... I was thinking treating Magic as a general skill that you must take a subset of. Magic (Psionics) or Magic (Necromancy) Then a specialization of Magic (type) would be a specific spell?
  4. Savar


    Perk School (6) Idea is that you spend 6 of your starting skill dice to go to school. You get 7 dice from the school. But you must take the skills listed. So you only have 1D for skills that you can choose. Magic school [] -Sorcerer -Magic +1D Choose Specialization [] -History +1D Specialized [] -Language +1D Specialized [appropriate for school] Pilot [] -Athletics +1D -Navigation +1D [appropriate for vehicle type] -Pistol +1D -Pilot +2D [] -Repair +1D []
  5. Savar

    materials health ?

    Thanks anlarye for the save. I have great memory for concepts, when I am not confusing diffrent systems, but not for specifics.
  6. Savar

    materials health ?

    I think so, I am away from my books so couldn't look up the rule. I just knew there was a conversion that you could just substitute .
  7. Savar

    materials health ?

    Use the hit point calculations but use the resistance dice as body dice.
  8. Savar

    game ooc

    this is for rules technical discussions
  9. Savar

    game ooc

    Limbo, one player that was posting regularly had a life change.
  10. Savar

    Machine guns

    Thank you for the feedback. Pick one target, make attack roll. Test roll against all targets within 2 meters of the primary target?
  11. Savar

    Machine guns

    Trying to do a simple rule for mini 6 for machine guns. Ideas I have thought of theses are not combined I am looking for one. A) reduce MAP for multiple shots. B) one attack role and compare to each person in an area. C) reduce cover penalties (excluding full cover). Any comments or thoughts would help. Even other ideas for a simple useful effect. A friend and I are working on a quasi military setting post WW3. See twilight 2000, "Dusk Years". Most things people are already stated but there is no machine gun rules.
  12. Savar

    MiniSix Options

    Total dice
  13. Savar

    Sith Temple, act 1

    Out on the outer rim.
  14. Savar

    Sith Temple, act 1

    As the ship is going on for a landing, Ashlan stats to use the local net. Chip gets an alert from Stardust that someone is trying to access the ships computer from the other side of the connection. As the ship lands the pad indicator lights go out and some area lights come on lighting up the ship and area.
  15. Savar

    Stormglass links

    Is cool.
  16. Savar


    Has anyone done a D6 version of Stargate?
  17. Savar

    Sith Temple, act 1

    As Stardust passes through the containment field at the mouth of a crater you see the cavern is large enough to hold several freighters. There is one Guardian Light Cruiser that looks like it is being refitted on one side. There are a few of the jumping 4 legged spider like things being worked on. There is a hand full of slips to dock at. The lighting is good and the atmosphere is human normal.
  18. Savar

    Perk unarmed combat

    Was trying to think of something that would give martial arts something but not be rules intensive.
  19. +1D6 damage ? Looked at the lowest melee weapon knife +1 to each defence ? Was trying to think of one but if you look at martial arts as a whole everyone of the defences could be explained. Value of the Perk 2 ? 3
  20. Savar

    game ooc

    Sigh. Was hoping to post this morning, life happened. Forgot how much of a pain it is to do a long post with a smart phone. Computer is dead. No eta on new one.
  21. Savar

    Sith Temple, act 1

    As the ship glides forward. "You may approach and dock." Incoming data signal starts. As you move forward the sensor screen keeps updating. The system has one sun, one asteroid belt between sun and only planet, one asteroid belt outside the planetary orbit. There are energy sources that as you get closer resemble 4 legged spiders that are jumping around the asteroid belt they move to an asteroid and position themselves then an iondrive lights up moving the asteroid on a different trajectory to avoid the lane to the base. As you approach the base you can tell it has shield generators and what looks like ion cannon and turbo laser batteries.
  22. Savar

    Sith Temple, act 1

    As Stardust enters the edge of the asteroid belt, it becomes clear the the path is maintained once thou get past the outer edge. However sensors are impeded by the composition of the rocky bodies. The flying is moderate any reasonably skilled pilot can get through. As Stardust follows the path it becomes apparent the path leads to a large asteroid with a beacon on it. "This is asteroid 1, declare your reason for visit."
  23. Savar

    game ooc

    Sigh. Sorry was waiting.
  24. Savar

    game ooc

    Krack he could also be part of the crew, and he convinced the others to go looking for the "treasure" for shares. Selling the AT-PTs to someone in the rebellion would work for him. Or it could literally be, that he hired the group.
  25. Savar


    When I okay the char. post here.