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About Jurgun

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  • Birthday 01/01/1950


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  1. You missed a couple episodes dude. At the end of the last season Peter's use of the machine, among other things, erased him from existence.
  2. Yeah, I've been fiddling with D6 Legend and I kind of like the feel of it overall. Anyway, extra successes from the attack roll are carried over as extra dice in the damage roll.
  3. Converting D6 to a D10 system was one of my seemingly infinite number of ideas that never came to anything. My reason for doing so was because the die codes would more closely align with the difficulty levels. But then D6 became open (which negated another motivation for the idea) so I scrapped it.
  4. What are you going to be for Halloween? Drunk? Sitting in the dark with a Jack & Coke eating all the candy I'm supposed to be handing out is always good. I do like Will's "favorite terrorist" costume though. But I do live in Chicago and my friends and associates already half suspect I'm some sort of crazed militiaman with a secret arsenal. Dressing like V probably wouldn't help in that regard.
  5. Mostly stuff streamed from Nextflix or Hulu or some such. I got my wife hooked on Dr. Who, so we're catching up on that. Oh and of course my Max Headroom DVDs. (It only took them 25 years to release that set.) As far as TV goes we don't watch it much anymore. If it's really good we'll catch it on DVD sooner or later. America's Got Talent seems to be the only thing not in repeats, so we've been watching that more than we probably would normally. (I may be an old Republican, but I'm voting that Prince Poppycock dude through.)
  6. I've read similar arguments over the years regarding martial arts, but I don't agree with them. I don't think a character with a special fighting style should get a bonus over another. For one thing, when people use the phrase "just a brawler" they're being a bit unfair. Brawlers have styles and are effectively martial artists just as much as someone who practices the Asian arts. Besides, have you seen those IFC guys? I don't care if you're Bruce Lee, I feel sorry for you if you get in the ring with one of them. So basically all that matters to me is the die code of your skill. 6D in Brawling is just as badass as 6D in Kung Fu. Shake hands and may the best man win.
  7. I have often thought the same. I don't have much opportunity these days for regular roleplaying, but the wife likes boardgames and sometimes looks at my Space Hulk boxes and says "That might be fun". She actually would hate Space Hulk, but she might like a cooperative fantasy board game such as Hero Quest. She also likes the cardboard miniatures from the Pirates and Star Wars card games. It's been 30 years since I was a serious artist, but I would like to do something along those lines someday. ("Someday" being the operative word here unfortunately.)
  8. Looks interesting. Their take on the genre is pretty close to what I was envisioning (although they actuallly developed their ideas into something) I might have to buy that if I ever decide to run a transhumanist game.
  9. Sounds fun. I'm also interested in hearing about the diminishing power pool.
  10. I vote for mankind discovering magic. For a sci-fi/fantasy setting I would go so far as to say magic never existed, so there was no ancient knowledge to rediscover (unless you're going for a Lovecraftian theme). But since we've established that AIs are now gods, I figure they can go around tilting poles for their own inscrutable purposes, thus bringing "magic" to humanity.
  11. I disagree. A setting is what you make of it, and it seems to me any setting can work. Whether you're a lowly grunt trying to make a score or a couple of hobbits trying to bring down the ultimate evil, the trick is for the GM to make the characters relevant to the story. Setting doesn't matter. Playing a lance corporal in a WW2 RPG seems fine to me. It's not you have to get an uber squad of PCs together and personally kill Hitler.
  12. At the core of our modern man is an artificial "brain case". (I need to think of a better term for this.) A brain case is a skull and spinal column made of a strong alloy. Contained within is wetware computer that simulates the classic organic human mind, but perhaps a bit faster. A couple of neural interface ports are also provided. Normal human emotions and behaviors are duplicated in this artificial mind, because it was determined that these were essential components to human intelligence. An individual's personality and memories are stored redundantly in multiple locations in the skull and spine. Because of this, and the strength of the case itself, it is extremely difficult to kill a transhuman. The person's mind may be restored as long as sufficient bits of the skull or spine can be recovered. The person has two basic choices in how their brain case is deployed: In a human body or connected to an Augmented Reality system. The first option is straightforward, at least conceptually. A cloned body is grown around the brain. This process takes a few weeks. During this time the brain is connected to an AR system so the individual can still function. The cloned bodies are sterile, but otherwise functional. The reason for this is geneticists are constantly revising the DNA of clones (even adding artificial DNA). Each new revision is essentially a new species and who knows what might happen if people from two different revisions managed to conceive. The second option is to simply plug into an AR system. Augmented Reality, if you're not familiar with the term, is a virtual reality that overlays physical reality. This allows virtual people to continue interacting with the physical universe. People in AR walk the same streets as people in physical form, who in turn can see (and feel) the virtual person even though they are just a projection in the physical person's mind. When going the augmented route, the individual's brain case is put in a box somewhere and jacked into the system via their interface ports. People can go between virtual or physical existences with relative ease. The only limitation is the time it takes to grow or strip a body (and money, of course). Economic considerations of AR: Anything can be simulated in AR, so theoretically virtual people don't have to buy anything. But this is far from the case. Trade is the lifeblood of a civilization, and not paying for what you consume is illegal even in a virtual environment. (If you think about it, everybody exists in physical form one way or another and you have to pay someone to provide that form with its needs.) People in AR can do any job short of using a shovel. (Which no one does anyway. They tell a machine to do it.) Replication of any item beyond the basics in AR requires a license key (which is normally a transparent process that occurs when the good or service is paid for). Much of the modern economy involves creation of software and transfer of said software and keys for use in AR.
  13. Cool. I'm looking at 3, 4, 5, with 1a (biological and nanotech warfare instead of thermonuclear). Then 2, 7, & 8 can be an extension to that. Funny, but the fantasy campaign I'm working on is alt-earth. I have the Atlanteans as magic using race of homosapiens circa 70,000 years ago whose history roughly duplicates the above up to and including the supervolcano. They don't show up in the main game, but they do explain the existence of Barsoomian martians and some of the wierd things folks will be discovering.
  14. (I don't mind if this is spun off to its own thread) Okay. A dystopian future is fine by me. Instead of an actual apocalypse I'm thinking more of a world where technology outgrew the ability of centralized governments to keep it under control, leading to economic collapse (at least for Earth) and political and cultural fragmentation. When nanotech and genetic tech allows anyone to turn their garage into a WMD factory and the computer running the NYSE becomes a god, things are bound to be a bit more chaotic. The solar system is the wild frontier, but people off world have access to unlimited energy, resources, and elbow room, so they are faring better. And it wasn't long before offworlders gave the middle finger to terran regulations and taxes, making the economic situation on Earth even worse. I was imagining a sci-fi setting with pseudorealistic technology. AIs, nanotech, augmented realities, fusion power, gravity drives, and so on. Although magic is certainly another way to go. (As I've probably mentioned that's how my Age of Enlightenment rules got started. Basically from a 21st century version of Forgotten Realms run in D6.) I also considered having a technological justification for telepathy and telekinesis and the like. But then I figured that was too jedi-ish and would result in Star Wars on Mars, so I rejected it. So in summary, I think magic is an option but it should be all in or all out in that regard. I also have ideas about how AI, genetic engineering, and augmented reality combine to make our transhuman humans, but that is a whole other post.
  15. I've had some ideas for a transhuman space setting floating around in the back of my mind for a while now. It's not exactly what most people think of for post-apocalyptic, though you could probably twist it that way. Basically, the Singularity happened. Humanity created AIs which grew beyond human levels of intelligence, who then went off to do whatever they decided they wanted. The god-like AIs still interact with humanity, employing humans in commercial and industrial interests around the solar system. The ultimate goal of these activities is beyond our understanding, but since it results in a robust intersolar economy few people care. These new gods are sympathetic towards humans in much the same way we are sympathetic towards our puppies. But when push come to shove we are just humans and sometimes become collateral damage without ever knowing why. Earth is a garden of Eden with all industry moved off planet. It's green and pretty and everybody has an excellent standard of living. But life is also confining, and ultimately meaningless since humans are now a dead end species. Space is where you go if you want action or adventure or a chance for meaning for your life. The citizens of Earth are more than happy to help troublemakers like you get there. Instead of cybernetics and the like, I would have genetic engineering and cloning, with the ability to create a backup of your mind and download it into a new body should something unfortunate happen to you. (The world is partly inspired by Down and Out in the Magic Kingdom. The book is released under Creative Commons. Scroll to the bottom of the page for a link to free downloads.) I figure in this setting there would be plenty of chances for adventure, from grunt level to epic.
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