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About petespahn

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    Member: Rank 1 ( 25% )
  • Birthday 08/27/1971
  1. Those were my thoughts exactly. Loved the cartoon. The setting sounds fun! Pete
  2. Huh? What kind of games do you play? I've seen horror handled well and I've seen it handled badly. There are games where player mortality is built into the rules and others that are so lethal that you almost expect one or more characters to bite it before the end of the "adventure." I don't think D6 is a good mechanic for horror, but hopefully someone can make a set of genre mechanics with Open D6 that proves me wrong. Pete
  3. Yeah, I wouldn't have allowed it either. That puts way too much power in the hands of the character, IMO, and decreases the shock value of a capital ship. I'm having nightmarish visions of a Jedi in a space suit standing on the back of a stock light freighter doing a full defense w/lightsaber combat "up" to parry everything the pursuing Star Destroyer throws at it.
  4. Hey, congrats to everyone and I agree 100% that sometimes you need that extra push to put your ideas down on "paper." Pete
  5. I thought all of these submissions showed a lot of creativity and potential, but Shattered Earth struck me as the one that had the broadest scope for instant adventure. Great job everyone! Pete
  6. Ha! Thanks! It was. Finally got to see District 9 which I enjoyed, despite a rather obvious plot hole. But it was a good, fun flick.
  7. For those who are interested, I'm in the process of switching blog sites. I'll be reposting the same info along with lots of expanded text. Check it out if you get a chance! http://petespahn.blogspot.com/
  8. Switched! http://petespahn.blogspot.com/
  9. I'm working on Stormrift. I started a design blog a while back, but I don't like Xanga's interface so I'm considering a switch to blogger. Here is a link to the first post: http://petespahn.xanga.com/703370750/stormrift-101/ There are over a dozen other posts (many of which I've expanded on), and also a link to some artwork. I'm in the process of working out the setting-specific system stuff so my posts have slowed somewhat, but I have a lot more setting text written down. More artwork is also on the way. No release date as of yet, but I'm hoping it won't be much longer. Any feedback is most welcome. Pete
  10. So do I! Hope the next year is good too. Pete
  11. Yes. However, these days, you might also consider: [*]Layout the book [*]Create a usable PDF [*]Sell PDF through RPGNow.com [*]Find distribution (preferably more than one) Depending on how much money you want to invest to start with. As an average, if you do all the writing and art, a decent print run will cost anywhere from $1000 to $3000. If you need to hire freelance artists and writers, you could spend a good deal more. Pete
  12. I'm assuming you're talking about the modern incarnations of D&D. There was a time when wizards were not allowed to cast spells in armor at all.
  13. My players always rebelled at "drop everything and flee" game mechanics. Unless it's magically inspired, i always imposed a relevant penalty (like -1D or -2D) to all actions if you failed an intimidation roll. That way you could still stay and fight, but the effects of the fear/intimidation were still being felt.
  14. petespahn


    Or a sticky. That way no matter what board you came to, you'd see it. I saw it, even posted to it, but then totally forgot about, which is another issue entirely.
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