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About Mavelic

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    Junior Member
  • Birthday 04/09/1965
  1. * Introduce Yourself *

    Salut et bienvenu ! Je suis français aussi (mais je continue en anglais). Basically, D6 rpg is Star Wars core system (appeared 1987 ? I played first time in '88...), but like GURPS, it became more "generic and universal" with "D6 system" rules. Now it's a totally free system under OGL names OpenD6 since april 2009. You can find all books you need for most game settings there : https://ogc.rpglibrary.org/index.php?title=OpenD6 If you're looking for a simple D6 based system, then i think mini-six is made for you. http://www.antipaladingames.com/p/mini-six.html for orignal version http://www.rune.free.fr/de-roulant/Mini_Six_FR_v1.pdf pour la VF. Enjoy
  2. I think you're right, your spell is very powerful with that change target. Why don't you go for a large area spell ?
  3. Fantasy in D6 - explain it to me

    Sorry for raising this thread from the abyss, but those links seems to be dead, even after some research. Can someone give me good links ? TIA.
  4. another magic system (first draft)

    As I said in point 7), i tested with my 2 kids, i let them think about "effects" (they dont know anything premade spells as in AD&D or the like) and we calculated in short games situations, it was ok, fast and totally open to imagination (contrary to pre-made spells).
  5. another magic system (first draft)

    Hi, have you already tested in game your system ?
  6. Hi, I present you the magic system i'm working on. There'll be a complete version (in french) in futur. My inspiration has many sources and comes from, Ars Magica, gurps magic, D6 Fantasy, "minisix simpler magic system" post, Rolemaster, AD&D, and Grimace's Magic & Miracles (i've had a lot of pleasure to read, and i'm actually translating in french). How it works ? First, there is 2 "magic skills" : one for verbs (in fr sommer) and one for names (in fr nommer). You use the lesser of them to reach TN. I'm steel thinking to keep only one Magic skill instead of two. 2) the system uses 9 verbs (create, heal, protect, etc.) and 14 names (air, mind, plants, body, etc.). Each of them have a base degree of difficulty (i note it °D in french version) that gives a base target number. 3) each spell has effects the player or gm want (ball of fire, magic missile, invisibility, etc.), the description helps the gm to decide what verb and name is necessary, and in special cases of very strong spells, there can be more verbs or names involved, increasing base TN. Also, it is possible to have different way to obtain the same spell effect. 4) With each spell comes range/reach, duration, mass and/or zone affected, casting time. Each gives a °D to add (or rarely substract) to obtain final TN. I use Benshmarks table in D6 Fantasy to find the good °D (expl : a speel with 100m reach has a °D of 10, 15 for 1km, etc. ; for zone of effect this is 0 for 1 sqm, 5 for 10 sqm, 10 for 100 sqm, 15 for 1000 sqm, and so on). 5) there is some special rules for special cases : the spell can obviously be resisted, divide final °D by 2 (need tweaks and tests) ; heal spells reach/range has a °D of +1 per meter, don't use benchmarks table ; Missile spells don't need skill, they use "move" verb instead ; damage spells do damages equal to the lesser magic skill, +1D per base °D of verb+name ; spells with large area of effect like fog or rain have a base area of +10 in the table (tweak) ; normal spell zone (like fireball, mass sleep...) affect a maximum radius in meter equal to lesser magic skill Dices (3d+2 = 3m radius) ; the caster *must* see, by any mean, the target of its spell. 6) ritual : it is possible to ritualize a strong spell by increasing time of casting, substracting °D found in benchmarks table (taking 1h to cast a fireball give -18 to °D). 7) my two kids (11 and 14) find it clear and easy to create the spells they want ; i can find TN of almost any spell in about 10-20 sec and i'm sure it'll be better and better as we use it. Also, we keep notes about spells we (players and gm) have already cast to gain time. 8) that's all folks, for now Comments ?
  7. allocated

    of course. when it'll be finished, i just need to translate it from french to english.
  8. allocated

    another solution, up to the GM ! Did you create other spells to complete those of mini6 ? i'm already working on a mix of arsMagica/gurps improvised spells/mini6 "simpler magic system"/Grimace "magic & miracles"/OD6 fantasy, to have a flexible magic system. Work in progress.
  9. allocated

    ah, ok, mini six, i was looking at fantasy... I agree with you, as Magic is Wit+Magic, only dices alocated to "Magic" count for 2 spells/D. As proof, in the p.25 adventure, there is a premade character named Hannedyn Apprentice with Wit 4D and Magic 5D, and "spells : choose 2 spells". QED !
  10. allocated

    Hi, where do you find this sentence (book, page) ? TIA
  11. Nocturnal, WEG and OpenD6

    Thanks for the answer. To make it short, everything that was (in 2009 ?) released under OD6 licence remain under that licence, that's including fantasy, space, etc. Everything they plublish as "new" (new books, new game rules or changes in old ones) belongs to Nocturnal. I'm right ? Regards
  12. Hi, By chance, I've read a news about Nocturnal purchasing WEG. https://www.nocturnal-media.com/blog/2016/4/13/nocturnal-media-acquires-west-end-games They are not clear about the OpenD6 licence... Someone knows what (will) happen with od6 ? Thanx (I've made quick search on the forum but didn't found anything : maybe i'm dumb or else, thanks to moderator to move my post if necessary)
  13. Hacking Mini Six with Fate and others

    Hi, I like your idea of Archetype, Motivation and Flaw costing no point, it's easy, intuitive and let players being creative with their background. Well done. The only drawback i see is for the GM to balance it if his players look for minimaxing, but nothing unbearable. But i like it !
  14. Fallout

    Hi, here is how i should play "luck", mixing od6 and gurps rules : Luck (3-5) Once per hour of game play, the player can use any 5 on wild die as a critical result and reroll it like she does with a 6 as usual. For 5 points, the player can reroll on a 4 or 5 on the wild die. Also as an alternative, she can dismiss a 1 on wild die, once per hour, and reroll a d6. I hope i'm clear, (english is not my native language) Regards
  15. Simple OpenD6 rules for kids ?

    Thank you both of you for your advice. I'm going to read attentively these minisix rules and try to make a new fan ! Regards