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Everything posted by anlarye

  1. Did you look at Battle Meditation in Star Wars at all to use that as a guide? Battle Meditation Control difficulty: Very Easy: 1-2 targets Easy: 3-20 targets Moderate: 21-100 targets Difficult: 101-1,000 targets Very Difficult: 1,001-10,000 targets Heroic: 10,001+ targets Sense difficulty: Very Easy: 1-2 targets Easy: 3-20 targets Moderate: 21-100 targets Difficult: 101-1,000 targets Very Difficult: 1,001-10,000 targets Heroic: 10,001+ targets Alter difficulty: Very Easy: 1-2 targets Easy: 3-20 targets Moderate: 21-100 targets Difficult: 101-1,000 targets Very Difficult: 1,001-10,000 targets Heroic: 10,001+ targets Keep Up?: Yes Description/Notes: Time to Use: 5 minutes. This power has two possible effects. A Jedi may force enemies to turn on each other, or, the Jedi may strengthen their allies and, at the same time, weaken their enemies. The Jedi may only use this power on or after the first round of combat, and they must state which effect will be used. If attempting to turn enemies against each other: the Jedi’s highest skill roll is the difficulty number that the targets must beat to avoid the effect. Failure means that they must attack each other for as long as the power remains in effect. If attempting to change the tide of battles: The Jedi’s enemies lose 1D for every 4D in the Jedi’s highest Force skill in a specified attribute; the Jedi’s allies receive a bonus of likewise amount in a specified attribute.
  2. Devotion at 3 is a Fanatic. So that definitely works out with the correlation between the to disadvantages. I wouldn't think Faith requires one to be Fanatic, not everyone who is faithful is a fanatic. Pope Francis isn't a Fanatic and he is the defacto head of the Roman Catholic Church. He has Devotion of course since his life has been given over to the Church but he isn't a Fanatic.
  3. In the formula for determining difficulty OpenD6 magic system is a bit convoluted. So I've streamed it down some.. It comes from the OpenD6 info, a bit of Star Wars, and AD&D 2nd Edition (Mainly the DM Options book on High Level Campaigns with the chapter on True Dweomers.) So there are the 4 magic skills (from OpenD6): Alteration, Apportation, Conjurations, and Divination. It's still +1 to the difficulty per pip of damage/attribute/armor/skills, ect. So one full die would still cost +3 to the difficulty. You would double that for attributes. And add +1 for every die of soak/armor penetration and maybe some other factors too. Other than that bit, a spell is defined by Casting Time, Range, Area of Effect, and Duration. Casting Time Difficulty 1/2 Round +2 or maybe +5 (the spell goes off the same round it is cast in) 1 Round 0 (the default, goes off the next round) 10 Minutes -2 1 Hour -5 1 Day -7 1 Week -10 Range Difficulty Touch or 0 0 20 yards +2 50 yards +5 100 yards +7 500 yards +10 1000 yards +12 1500 yards +15 Line of Sight +20 Anywhere (Same dimension) +30 Anywhere at all +40 and 1 Fate Point Area of Effect Creatures Area (sq ft) Object Difficulty 1 5 200lbs 0 3 50 500lbs +2 6 500 1000lbs +5 9 5000 1 ton +7 12 10000 5 tons +10 15 25000 10 tons +12 18 50000 50 tons +15 21 Province 100 tons +20 24 Region 200 tons +30 27 Everywhere 500 tons +40 a Province is about 20 sq miles. a Region is about 100 square miles. To effect all creatures in a given area +10 to the difficulty listed in the table. Animated Objects Size Weight (lbs) Damage Difficulty Tiny 50 +1 -5 Small 100 +2 -2 Man 200 1D 0 Large 500 1D+1 +2 Huge 1000 1D+2 +5 Gargantuan 1 ton 2D +7 Duration Time Difficulty Instantaneous 0 1 Round +2 10 Minutes +5 1 Hour +7 6 Hours +10 12 Hours +12 1 Day +15 1 Week +20 1 Month +30 1 Year +40 Permanent +50 plus 1 Fate Point I'm thinking this needs some more tweaks as it makes the difficulty a lot higher in a number of tests from the OpenD6 base system. I want to find a way to make it a bit closer to the difficulties in the OpenD6 base system but also easier to calculate. Ideas?
  4. I think luck works better as a special ability or just the use of Character and Fate points.
  5. See if you can get some folks to play test and run it online. Unless you dont have time at all to game.
  6. in Star Wars, Martials Arts and Boxing are speciality skills under Brawling. I know with the Martial Arts each time you gain 1D above the Strength score, your character gets another martial arts technique (combat option). These are details in the REUP version of Star Wars D6 by Womp Rat Press. They are not bad.
  7. Renown and infamy would be advantages and disadvantages but they could be included in specific packages.
  8. I like it. I have several groups that would be packages to buy with one's starting dice.
  9. It looks like you have all the bases covered there. But one could easily name character classes in D&D to match everything in that list.
  10. Is this magazine still being published? Issue 6 was from 2014.
  11. Right now I have one message in my inbox to one user. If i attempt to send a 2nd message to another user, I get a message that my inbox is full.
  12. In addition to only being able to have 1 private message in my inbox. It doesn't seem like I can even send private messages. They keep just looping back with the required messages for To, Subject and body.
  13. This isn't an answer but an observation. I am having the same issue as well.
  14. Well those 2 games aren't really RPGs, they are simulation games. A lot of members of my family aren't into gaming but they like sports. It's a bridge between the two worlds.
  15. Hi. I'm glad to find a d6 based forum that isn't dedicated completely to Star Wars (although there is nothing wrong with that). I'm a long time gamer, cutting my gaming teeth in the beginning with D&D and Traveller when both were new games. Just so you know with Star Wars, I have seen every movie to date in the theater on the original release. Gaming wise I have played in or GMed a ton of games and systems. My favs are d20, d6, and Fudge. I do techie stuff for a living. I have already written 2 games using d6 Legends. I am going to write another game as time and resources allow and it will be an RPG.
  16. This is an ancient post. Is there still a chat room?
  17. Hi all. I created two D6 Legends based tabletop simulation games of (American) Football and Baseball. Both are available on Here are the links too: