Jump to content
D6 Online 3.0

anlarye

Members
  • Content Count

    70
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by anlarye

  1. I thought that was going to be the answer but sometimes podcasts aren't listed in the major podcasting venues.
  2. Anyone know of any active podcasts for the D6 system?
  3. I'm a kickstarter backer for that project. So I will be keeping a close eye on it. Of course they wont be able to do anything with Star Wars without permission from Disney.
  4. Here is that section from the BreachWorld RPG, a D6 game that uses a variant called Mini Six 1 5. COPYRIGHT NOTICE Open Game License v 1 .0 Copyright 2000, Wizards of the Coast, Inc. D6 Adventure (WEG51 011 ), Copyright 2004, Purgatory Publishing Inc. West End Games, WEG, and D6 System are trademarks and properties of Purgatory Publishing Inc. Mini Six Bare Bones Edition, Copyright 2010, AntiPaladin Games. Mini Six, and APG are trademarks and properties of AntiPaladin Games. Breachworld RPG, Copyright 201 4, Jason Richards Publishing. Breachworld is the trademark and property of Jason Richards Publishing. PRODUCT IDENTIFICATION: Product Identity: The D6 System; the D6 trademarks, the D6 and related logos and any derivative trademarks not specified as Open Game Content are designated as Product Identity (PI) and are properties of Purgatory Publishing Inc. All rights reserved. Product Identity: [In regards to Mini Six Bare Bones Edition,] All text on pages 26, 27, 28, & 29 (except for game mechanics), all artwork, and trade dress are Product Identity (PI) of AntiPaladin Games. The Mini Six and the Mini Six Bare Bones Edition trademarks and related logos and any derivative trademarks are designated as Product Identity (PI) and are properties of AntiPaladin Games. All rights reserved. Product Identity: The Breachworld setting and logo, and all related characters, creatures, places, story, art, trade dress, and concepts other than game mechanics are designated as Product Identity (PI) and are the properties of Jason Richards Publishing. All rights reserved. Open Game Content: All game mechanics and material not covered under Product Identity (PI) above; OpenD6 trademark and OpenD6 logo. ---- so you can modify your own for your own setting and design
  5. No that is for that book itself. Using the Open Gaming License under #15 you can indicate what is owned by you and what is open gaming content.
  6. Yes. Neither require a fee. Both Fudge and OpenD6 are Open systems using the Open Gaming Licence.
  7. I think that depends on what your goal is ... what are you wanting to accomplish? I'm a long time player and GM of Fudge as well as D6 and a few other systems.
  8. It would depend on what you are wanting to do actually. Do you have an end goal in mind? Do you have a campaign that was using another system that you want to convert over? Is this something from scratch? Have you ever played a D6 game or adventure before?
  9. Hello! I am very much alive here. Welcome. Start at the beginning is the best point.
  10. I'm not seeing anything on the Magic/Powers in that link for the version 1.1, did it get done?
  11. I love this. I was thinking about trying to do this myself with the Legends and Mini Six. Great work!
  12. I always prefer a traditional forum over "modern" social media.
  13. I could help with Linux
  14. Just checking to see if this was ready yet to be viewed
  15. Good memory there Savar for being without your books. I do have mine however. In D6 Adventures it gives the following examples for object toughness Object Construction Toughness Flimsy (plywood door) 1D Tough (hard wooden door, most guns) 2D Sturdy (bolted steel door, personal safe) 3D Very sturdy (a few layers of steel) 4D Reinforced (numerous layers of steel) 6D If the attempt is successful, compare the skill total with the object’s damage resistance total (its Toughness modified by size, thickness, flaws, supports, etc.). Items that take at least 13 points above their damage resistance total are severely damaged, if not destroyed. Items taking less than that are weakened, and another attempt may be made (with the object having a reduced damage resistance total and possibly other problems). Toughness is an ojects Physique. Body Points: If your gamemaster is using this characteristic, roll your character’s Physique and add 20 to the total.
  16. here are some examples from the REUP Star Wars rule book Sample Protection Body Strength Flimsy wooden door 1D Standard wooden door 2D Standard metal door 3D Reinforced door 4D Blast door 6D This is on page 94 of that book.
  17. anlarye

    game ooc

    I haven't seen any posts for over a month. Is everyone that busy or is the game in limbo?
  18. on page 19 in the Mini Six barebones book. There is the optional rule for automatic successes. That states the following: Halfway There To help speed up the game, if the number of skill dice in any skill is equal to half the Target Number, the GM may consider it an automatic success. So does that mean the total number of dice for a skill (including the base Attribute) or is that just the dice put into the skill above the base Attribute dice?
  19. starting on page 103 of the REUP rules for Star Wars from Womp Rat Press has both rules for poisons and illness/diseases. I would just use them since someone already took the time to write them out.
  20. Yeah that is a good description. I already have it downloaded.
  21. There is a Mini Six game that is very similar called Stormglass. And I have found a number of D6 crossovers for Stargate itself.
  22. I would say 3 given how some of the other perks out there operate already.
  23. Alaric eases the ship within range and holds waiting to either make a hasty retreat or to continue onward.
  24. "The problem with flying through asteroid fields is even our presence disrupts the harmony of them. But this one has navigational beacons." Alaric says with a smile. "We should be able to get through it well enough."
×
×
  • Create New...