anlarye

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Everything posted by anlarye

  1. Mine is pretty much the same way. Here is a copy of it. Magic.pdf
  2. Sadly not. Only in the lab as it were.
  3. Yes it is very sad news
  4. Looks a lot like something I was working on using similar sources for inspiration as well.
  5. I would like to see that when it's done
  6. Rhysem de Anlarye Might: 2D+2 Knife: 3D Agility: 2D+2 Bow: 3D Dodge: 3D Throwing: 3D+1 Wit: 4D Language: 4D+1 Magic: 5D Medicine: 4D+1 Charm: 2D+2 Command: 3D Ride: 3D Ht: 5’11 Wt: 175 lbs Hair: Red-brown Eye: Grey Species: Human Sex: Male Quote: “Hurt not where holding is enough. Wound not where hurting is enough. Maim not where wounding is enough. And kill not where maiming is enough. The greatest warrior is he who does not need to kill.” Perks: Sorcery Complications: Personal Code Static: Block: 8 Dodge: 9 Full Dodge: 19 Parry: 9 Soak: 8 (10) Move: 15’/30’ Gear: Knife, dmg Might +1D Bow, dmg Might +2D+2, range 30’/100’/300’ Leather Armor +2 Healer’s satchel bag with various powders, wraps & bandages, and other ointments Horse w/ saddle, saddle bags, stirrups, rope, & other necessities Known Spells: Charm, ESP, Slumber Character Points: Hero Points: 1   Histories and Details: Rhysem is a human male in his mid 30s. He has red-brown hair past his shoulders but usually has the back in a 4 strand warrior’s braid. His eyes are a piercing grey as if they can see inside your soul. He is generally in leathers of green and gold, his House colors. His only weapons are that of a knife and bow. He comes from a family of sorcerers of some renown. His magical training is generalized and tailored to the personality of the individual. He has also been trained in war and functions as a diplomat, an officer, a warrior, and healer battle-surgeon. Due to his healer training, he has a personal code of honor when engaged in combat and does not believe in needless-violence.
  7. FYI .. Mini Six uses feet for move and ranges not meters. Quick and dirty conversion of 3 feet to 1 meter or accurate conversion of 3.28 feet per meter. Or just use feet/yards for the scale
  8. is there a scale?
  9. That means Rhysem will have 3 spells. I'll update my list.
  10. Even looking at the stock characters that seems to be the norm as well with 2 exceptions. The Apprentice Mystic has 5D magic with 3D wit and only have 4 spells. The Priest has 4D+2 magic and 2D+2 Wit and has 4 spells. The Knight Mystic has 8D Magic and 3D wit but only 9 spells but should have 10. And lastly the Wizard has 6D Magic with 4D wit but has 6 spells and only should have 2.
  11. In the bare-bones edition of Mini Six it's got this: Beginning Spells & Learning More The character knows two spells for each die allocated to Magic at character creation. Learning a new spell costs 2 CP. I interpreted that as the total number of dice. Skill + Attribute since it's not an Advanced skill (since Mini Six doesn't doesn't have Advanced skills like traditional Open D6.)
  12. Or just pick a difficulty and go with it.
  13. Pickpocket is in the Mini Six list of Agility skills for all genres so I would think it's a core game skill. And I'm looking at the most recent printed version of Mini Six and it looks just like my older PDF copy.
  14. Rhysem is a human male in his mid 30s. He has red-brown hair past his shoulders but usually has the back in a 4 strand warrior’s braid. His eyes are a piercing grey as if they can see inside your soul. He is generally in leathers of green and gold, his House colors. His only weapons are that of a knife and bow. He comes from a family of sorcerers of some renown. His magical training is generalized and tailored to the personality of the individual. He has also been trained in war and functions as a diplomat, an officer, a warrior, and healer battle-surgeon. Due to his healer training, he has a personal code of honor when engaged in combat and does not believe in needless-violence.
  15. In your post on magic specialization it states: So if one doesn't specialize in magic, then the whole spell list is open to them right.
  16. I might give it a whirl.
  17. There are some warrior traditions that would be skilled in fisticuffs while wearing armor and suffer no penalties.
  18. What I'm saying is have something complex is you need it. It will work with Mini Six.
  19. Mini Six is designed for simplicity clearly. But I think that the way Ray wrote it was to be modular and compatible with Open D6 as well. So you could play as it is or swap out parts for others.
  20. I think the beauty of Mini Six is that you can have it as complex as you need it to be. It's a great framework for D6 gaming
  21. Are each of these a separate skill or are they attributes?
  22. Not a bad start using that system
  23. Is that just using the spells in the barebones simple magic spell list of Mini Six?
  24. Did you look at Battle Meditation in Star Wars at all to use that as a guide? Battle Meditation Control difficulty: Very Easy: 1-2 targets Easy: 3-20 targets Moderate: 21-100 targets Difficult: 101-1,000 targets Very Difficult: 1,001-10,000 targets Heroic: 10,001+ targets Sense difficulty: Very Easy: 1-2 targets Easy: 3-20 targets Moderate: 21-100 targets Difficult: 101-1,000 targets Very Difficult: 1,001-10,000 targets Heroic: 10,001+ targets Alter difficulty: Very Easy: 1-2 targets Easy: 3-20 targets Moderate: 21-100 targets Difficult: 101-1,000 targets Very Difficult: 1,001-10,000 targets Heroic: 10,001+ targets Keep Up?: Yes Description/Notes: Time to Use: 5 minutes. This power has two possible effects. A Jedi may force enemies to turn on each other, or, the Jedi may strengthen their allies and, at the same time, weaken their enemies. The Jedi may only use this power on or after the first round of combat, and they must state which effect will be used. If attempting to turn enemies against each other: the Jedi’s highest skill roll is the difficulty number that the targets must beat to avoid the effect. Failure means that they must attack each other for as long as the power remains in effect. If attempting to change the tide of battles: The Jedi’s enemies lose 1D for every 4D in the Jedi’s highest Force skill in a specified attribute; the Jedi’s allies receive a bonus of likewise amount in a specified attribute.
  25. Devotion at 3 is a Fanatic. So that definitely works out with the correlation between the to disadvantages. I wouldn't think Faith requires one to be Fanatic, not everyone who is faithful is a fanatic. Pope Francis isn't a Fanatic and he is the defacto head of the Roman Catholic Church. He has Devotion of course since his life has been given over to the Church but he isn't a Fanatic.