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anlarye

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About anlarye

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    Member: Rank 1 ( 5% )
  • Birthday March 9

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  • Location
    Iowa

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    Gaming

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    Techie
  1. another magic system (first draft)

    Just checking to see if this was ready yet to be viewed
  2. materials health ?

    Good memory there Savar for being without your books. I do have mine however. In D6 Adventures it gives the following examples for object toughness Object Construction Toughness Flimsy (plywood door) 1D Tough (hard wooden door, most guns) 2D Sturdy (bolted steel door, personal safe) 3D Very sturdy (a few layers of steel) 4D Reinforced (numerous layers of steel) 6D If the attempt is successful, compare the skill total with the object’s damage resistance total (its Toughness modified by size, thickness, flaws, supports, etc.). Items that take at least 13 points above their damage resistance total are severely damaged, if not destroyed. Items taking less than that are weakened, and another attempt may be made (with the object having a reduced damage resistance total and possibly other problems). Toughness is an ojects Physique. Body Points: If your gamemaster is using this characteristic, roll your character’s Physique and add 20 to the total.
  3. materials health ?

    here are some examples from the REUP Star Wars rule book Sample Protection Body Strength Flimsy wooden door 1D Standard wooden door 2D Standard metal door 3D Reinforced door 4D Blast door 6D This is on page 94 of that book.
  4. game ooc

    I haven't seen any posts for over a month. Is everyone that busy or is the game in limbo?
  5. MiniSix Options

    on page 19 in the Mini Six barebones book. There is the optional rule for automatic successes. That states the following: Halfway There To help speed up the game, if the number of skill dice in any skill is equal to half the Target Number, the GM may consider it an automatic success. So does that mean the total number of dice for a skill (including the base Attribute) or is that just the dice put into the skill above the base Attribute dice?
  6. Diseases & poison generic rules ?

    starting on page 103 of the REUP rules for Star Wars from Womp Rat Press has both rules for poisons and illness/diseases. I would just use them since someone already took the time to write them out.
  7. Stormglass links

    Yeah that is a good description. I already have it downloaded.
  8. another magic system (first draft)

    Is it ready to be seen?
  9. Stargate

    There is a Mini Six game that is very similar called Stormglass. And I have found a number of D6 crossovers for Stargate itself.
  10. Perk unarmed combat

    I would say 3 given how some of the other perks out there operate already.
  11. Sith Temple, act 1

    Alaric eases the ship within range and holds waiting to either make a hasty retreat or to continue onward.
  12. Sith Temple, act 1

    "The problem with flying through asteroid fields is even our presence disrupts the harmony of them. But this one has navigational beacons." Alaric says with a smile. "We should be able to get through it well enough."
  13. game ooc

    Sounds good to me really
  14. Characters

    Alaric Festil is a human male in his prime of his life. He dresses in the finest of clothes befitting his station on his home world as a high lord and because of that he does carry a vibroblade sword. He doesn’t flaunt authority but his piercing grey eyes tend to grant it. His hair is dark and kept long and braided at the back of his neck in a 4 strand braid. It is of religious significance on his home world. Alaric isn't a great pilot, but he does make a living in the galaxy as transport pilot or co-pilot.
  15. Chat room

    Here is a chat room that can be used for those interested: http://kiwiirc.com/client/irc.otherworlders.org/d6
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