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anlarye last won the day on November 7

anlarye had the most liked content!

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About anlarye

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  • Birthday March 9


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  1. I'm not seeing anything on the Magic/Powers in that link for the version 1.1, did it get done?
  2. I love this. I was thinking about trying to do this myself with the Legends and Mini Six. Great work!
  3. anlarye

    Future of forum.

    I always prefer a traditional forum over "modern" social media.
  4. anlarye

    Software Testers Required

    I could help with Linux
  5. anlarye

    another magic system (first draft)

    Just checking to see if this was ready yet to be viewed
  6. anlarye

    materials health ?

    Good memory there Savar for being without your books. I do have mine however. In D6 Adventures it gives the following examples for object toughness Object Construction Toughness Flimsy (plywood door) 1D Tough (hard wooden door, most guns) 2D Sturdy (bolted steel door, personal safe) 3D Very sturdy (a few layers of steel) 4D Reinforced (numerous layers of steel) 6D If the attempt is successful, compare the skill total with the object’s damage resistance total (its Toughness modified by size, thickness, flaws, supports, etc.). Items that take at least 13 points above their damage resistance total are severely damaged, if not destroyed. Items taking less than that are weakened, and another attempt may be made (with the object having a reduced damage resistance total and possibly other problems). Toughness is an ojects Physique. Body Points: If your gamemaster is using this characteristic, roll your character’s Physique and add 20 to the total.
  7. anlarye

    materials health ?

    here are some examples from the REUP Star Wars rule book Sample Protection Body Strength Flimsy wooden door 1D Standard wooden door 2D Standard metal door 3D Reinforced door 4D Blast door 6D This is on page 94 of that book.
  8. anlarye

    game ooc

    I haven't seen any posts for over a month. Is everyone that busy or is the game in limbo?
  9. anlarye

    MiniSix Options

    on page 19 in the Mini Six barebones book. There is the optional rule for automatic successes. That states the following: Halfway There To help speed up the game, if the number of skill dice in any skill is equal to half the Target Number, the GM may consider it an automatic success. So does that mean the total number of dice for a skill (including the base Attribute) or is that just the dice put into the skill above the base Attribute dice?
  10. anlarye

    Diseases & poison generic rules ?

    starting on page 103 of the REUP rules for Star Wars from Womp Rat Press has both rules for poisons and illness/diseases. I would just use them since someone already took the time to write them out.
  11. anlarye

    Stormglass links

    Yeah that is a good description. I already have it downloaded.
  12. anlarye

    another magic system (first draft)

    Is it ready to be seen?
  13. anlarye


    There is a Mini Six game that is very similar called Stormglass. And I have found a number of D6 crossovers for Stargate itself.
  14. anlarye

    Perk unarmed combat

    I would say 3 given how some of the other perks out there operate already.
  15. anlarye

    Sith Temple, act 1

    Alaric eases the ship within range and holds waiting to either make a hasty retreat or to continue onward.