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D6 Online 3.0


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Durran last won the day on December 16 2018

Durran had the most liked content!

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About Durran

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  • Birthday 09/21/1985


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    Washington State, USA


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    Undertaking unrealistically large gaming projects and almost never finishing them.


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    College Student, Stay at home Dad


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  1. A few days late, but Happy New Year! I hope the best of last year is the worst of this year for everyone!
  2. Happy to be of service! I hope you'll let us know how the game progresses.
  3. I run it that way, I only give the wild die to major NPCs.
  4. First off, Welcome! It's good to see someone else here. Sword and Sorcery tends to have people starting out broke at the beginning of each adventure. Funds dice represent the overall buying power of characters through bank accounts, investments, trade goods, etc... If you want to keep players from simply buying whatever, then I suggest doing away with the Funds dice completely. Switch over to coinage, and remind players that in the setting, they're adventuring to live the good life whenever they can. Between adventures, they sell, trade, and give away their loot so they can stay in a fancy place, drink the best wine, and sleep with the most beautiful professional women. After each drunken bender, they're broke again and need to head out and find some more riches, but give each one a fancy new piece of equipment that they've been wanting which they could have bought, stolen, or won. Also, if you want to avoid a lot of the record keeping with coins, have the items sold be gems, jewels, artwork, or something that has a value not really set like coins. I hope this helps a bit, it was the way that my old GM used to run his Conan games, and we had a lot of fun doing those.
  5. As the title states, this will be where I muse about converting equipment from D&D to D6. More to come.
  6. Bookmarking this, since I've been converting over level 1 adventurers to test class builds. I'll post more here once I've converted over various class templates.
  7. I was thinking about taking XP and CP and splitting them up. XP is used for improving the character, while the roll improvements are retooled into something like Karma or whatever. Characters get Karma for completing objectives, good role-playing, and being heroic. Being an a-hole can lose a character Karma, and at negative levels, they'll suffer social penalties with decent folk in the world. I want to encourage characters to be heroic, and discourage the typical murderhobo behavior. This seemed like an easy way to do it. XP, I will also be tracking, and level will be just used for approximate character benchmarks. I was thinking about taking the level scale in 3.5 and dividing it by 100 to get my D6 levels. 10XP earned gets you to level 2. 1900 gets you to level 20. Even though I'm dumbfounded about the idea where a character manages to use 1900 points for improvements, but I'm trying to emulate D&D in the D6 system, so there has to be some high level play involved. These will get adjusted after play testing, of course. I'm in the middle of my work week right now, so I'll have to come back to my conversions during the week if I get some time to work on it. My wife has also started classes again, so my free time has dwindled to only a couple of hours a week. I'm starting to remember why this ended up on the back burner. 😁
  8. For some reason it won't let me edit the above post. Found some formatting issues which I fixed on the source document. 🤣
  9. I'm several monsters in with my new conversion method. So far I'm pretty satisfied with how it's going. I'm going to finish converting up through CR1 before I post my conversion notes. I'm on Giant Fire Beetle so far and going strong, but after each monster I make little tweaks to my initial decisions, so I have to go back and update them just a bit.
  10. I just want to thank you Grimace, after reading through some of the things you did to integrate the systems together, you inspired me for my new conversion approach. I've got all of my notes jotted down, I'm going to take a couple of converted test monsters and report back on if I made my job easier or not.
  11. 🤣 Okay, I'm motivated to get back to work on this project. Challenge Rating 1 monsters, here I come!
  12. Interesting idea. The character combines schools of magic to do different things. So, say he wants to summon a wall of fire, he'd roll his Summoning skill and his Elemental Magic skill, each at -1D?
  13. I was thinking about doing "classes" as templates, each "class" would be special because of the combination of special abilities it would receive. But, my first priority was to populate the world with converted monsters and magic before I started worrying too much about PC classes and how to balance them out.
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