After reading through the Mass Combat rules from The Brown Book, I'm coming to the realization that I'm probably going to have to make my own core rule book with all of the little tweaks and additions I'm planning on incorporating. So, yay! More work for me!
On a completely unrelated note, I converted over a Mind Flayer without any plans for putting in the finished publication, if it becomes a publication. However, someone on the G+ community seemed interested in what it would look like, so I gave it a go. Feedback is welcome even though this is a just for fun conversion:
Typical Mind Flayer:
This strange humanoid-shaped being stands about as tall as a human. Its flesh is rubbery and greenish-mauve, glistening with slime. The creature’s head looks rather like a four-tentacled octopus, made all the more horrible by a pair of bloated white eyes.
Agility 3D: Dodge 3D+2, Fighting 5D, Stealth 5D+2
Coordination 3D: Marksmanship: Psychic Attacks 5D
Physique 2D+2: Lifting 3D, Stamina 3D+1
Intellect 4D+1: Scholar (Any 1) 7D
Acumen 3D+2: Disguise (Acting) 4D+1, Search 5D+1, Hide 6D+1
Charisma 3D+2: Bluff 6D+1, Intimidation 5D+2, Mettle 6D+1, Persuasion 5D
Strength Damage: 2D
Move: 10; 10 flying (levitation)
Fate Points: 0-1
Character Points: 0-5
Body Points: 19
Wound Levels: 2-4
Fast Reactions: +1D to initiative rolls.
Natural Armor (Hardiness): +1D to damage resist rolls.
Natural Hand-To-Hand Weapon (Tentacles x4): Strength +1D damage, hit engages in a grapple check. Gets a +2D to grappling rolls when tentacles are attached.
Mind Drain: When a Mind Flayer makes a successful grapple attack with its Tentacles, they wrap around the targets head and it begins consuming the target’s brain. At the beginning of the Flayer’s turn while grappled, it makes an opposed grapple check against its target. For every 4 points over the opponent’s defense roll, he drains 1 pip from his target’s Intellect as he begins sucking out the target’s brain. When the target’s Intellect reaches 0, the target dies. It is up to the GM how this attribute drain should heal.
Natural Ranged Weapon (Psychic Blast): A mind flayer can create an 18m cone of powerful psychic energy that causes 6D stun damage which is resisted by a target’s mettle skill. This blast causes a visual distortion in the area and any target that is aware of the attack may attempt to dodge the blast.
The Mind Flayer has the following natural psychic powers:
Telepathy (30m): A Mind Flayer can use his telepathy to detect the presence of any living creature within 30m by rolling a Search check versus the target’s Mettle. It can also freely communicate telepathically.
Charm Monster: A Mind Flayer can attempt to telepathically charm other creatures. The Flayer rolls Bluff versus the target’s Mettle skill to attempt to sway its view of the Mind Flayer. When used against a player character, the character must make an opposed check to attempt to harm, or allow harm to come to the Mind Flayer. If used on an NPC, the NPC becomes completely enthralled with the Mind Flayer and will do any reasonable task.
Levitate: A Mind Flayer has the ability to move objects, or itself with a form of Telekinesis by rolling its Mettle skill. If attempting to lift a person resisting, it rolls an opposed Mettle check versus the target’s Mettle or Lifting skill, whichever is higher.
Plane Shift: Some Mind Flayers possess the ability to travel between dimensions to alternate planes of reality. If the Mind Flayer makes a Heroic (29) Mettle check, the Mind Flayer transports up to 600kg of matter within a 5m radius to that target dimension. Knowledge of the dimension takes a Scholar check of at least 20.
Suggestion: A Mind Flayer can make a Persuasion check versus a target’s Mettle skill. If the Mind Flayer beats out the target, he implants a simple suggestion that the target feels compelled to do at its earliest chance.
I opted to rework the "Mind Flayer succeeds at grapple check, you die" mechanic for something I feel is a little more menacing. With this mechanic, the Mind Flayer has to beat out the target's grapple by 24 to instantly kill a target with 2D knowledge. The template was based on the Life Drain special ability from D6 Fantasy Core rules (pg. 35). While most of the other abilities are based on Spells from the D6 Magic book.