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johntfs

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About johntfs

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  1. The Storm-crossed

    The Possibility Wars have seen a lot of weird things in their wake. Cybernetic Ninja Werewolves. Elven Movie Producers. Even the adorable horror that was Skippy. As part of a seemingly endless permutation of genre-blending strangeness, there are the Storm-crossed. The SCs are beings who have somehow transformed to a mixed reality. As such they gain the highest Axioms of each realitz. Some transformed into an SC in the Berlin Storm Zone (Nile/Tharkold) would have the following axioms: Magic 12; Social 20; Spirit 17 and Tech 26. All applicable World Laws would also apply to SCs. This flexibility does not come without costs. Should an SC need to make a reconnection check, they use the highest difficulty of their two realities on the chart. A Nile/Tharkold SC who tries to reconnect in the Cyberpapacy would face a diffculty of 8 (as per the Nile Empire) instead of a 6 (as per Tharkold). Aside from their "home" or other matching mixed zones, this situation applies everywhere, included the cosms and realms of the realities that are mixed within the SC. So, if our Nile/Tharkold SC traveled to Tharkold, he'd have a reconnection number of 3 despite being a "native" there. If he traveled to the Nile Empire his reconnection difficulty would be 8. He suffers other problems, too. In an invoked reality storm the SC only gets the +3 for "home turf" if he is in an appropriate mixed zone and not facing a person from either of the zone's realities (neither party gains the advantage in that case). If he is facing an opponent from one of his two realities, he can only drain them of Possibilities (or add to his own store). He cannot transform them to either his mixed reality or to a differing reality. So, if a Nile/Tharkold SC was in a storm with a Nile villain, he could not transform the villain to the Tharkold reality. Instead the storm conflict would end once the SC was transformed or his opponenet's Possibilities were reduced to 0. In the previous example though, the villain, could transform the SC to the Nile reality and would have an easier time doing so. An SC suffers a penalty of +2 difficulty when making Reality rolls in a situation involving one of their mixed realities, especially reality storms (The Everlaw of One really "hates" SCs). The upshot of this is that if the above reality storm conflict were occurring in the Nile, the villain would be getting an effect +5 bonus in the conflict. As if that weren't enough Storm Knight SCs using the Group Powers, Create Hardpoint and Create Talisman to make hardpoints or talismans of his mixed reality suffer a +5 to the base difficulty and the use cost is doubled. So how does one "make" a Stormcrossed. First, consider that they are very rare. A natural SC has to be transformed while in a natural (not invoked) storm in a mixed zone. Following from that, the would be SC cannot be a native to either of the realities in the zone. If a Nile Fast Hero, a Tharkold Race Warrior and a Living Land Human Optant go through a storm in the Berlin Zone, the Hero and Warrior will escape relative unscathed. The Optant, however, may have a completely different outlook on the when he emerges.
  2. WiFi and the Net

    One thing to consider is that "possible" is just that, possible. It doesn't mean it's been done or that it will be done. The Cyberpapacy is a high technology area, but it's also a brutal medieval theocracy. If you're walking around talking to the air on your Bluetooth, you're likely to get burned as a witch. Consider as well that the Cyberpapacy is partially based on Catholic Christian doctrine. That which is done in Heaven is reflected on Earth. So, when you go to church in the Cyberpapacy, you don't simply "jack-in" from home. You physically go to a church and "ascend" in a virtual sense to Heaven/Cyberspace to worship and receive Communion. Also, having to physically link to devices makes the user more vulnerable since his body is helpless and immobile while he's logged in. I would suspect that mobile/wireless devices are more common and advanced in Nippon Tech than in either Tharkold or the Cyberpapacy.
  3. Bumping this up for October. I just love this thing.
  4. You may have read that wrong. The first five Wounds from a normal weapon are turned to shock. So, whatever took 3 W in your first example would take 10 Shock. Each Wound would turn into 1 Shock each for 3 Shock and 7 more for 10 Shock. That said, the thing would still be KOed unless it was immune to K or O conditions.
  5. Disconnection Question

    If the AY Ord disconnects in Core Earth, he will not gain PE, but he won't lose it, either. If said AY Ord transforms to CE reality and stays there, he will probably regain the PE he lost in the transformation over time. If he returns to AY without regaining his energy (and I have no idea how long that might take but would bet on it being weeks if not months) he risks a second transformation and poof into blue-red fire.
  6. PLot ideas

    This sounds like a great horror scenario for "Tales from the Crypt" but not really for TORG. It was supposed to be a fun little trip from Australia to Indonesia But then the Storms came and the ship wrecked Now we're trying to escape the island - the Island of the Living Dead! Storm Warnings: Tales from the War's Beginning: "Ghoul's Paradise"
  7. Rules systems

    I apply margin of success if that produces the lower damage. Otherwise I apply the die bonus.
  8. Rules systems

    I'd say TORG with tweaks. The basic rules have quite a few holes in them that the TORG community has spent 20+ years patching up. For my part I go with 8 Attributes ala Masterbook but allow 75 Attribute points for people to build characters. I also allow defenders to apply the lowest of either avoidance (the score to avoid being hit) or natural RPs to deal with the Glass-jawed ninja effect. Example: Harry the Race-Warrior lashes out at Steve the Ninja with his Plasma-sword (Str+8). Steve has a Martial Arts active defense of 19. Harry, with a Str of 10 and a Melee Weapons of 14 rolls a 19 to generate a +6 for a MW total of 20. Instead of applying +6 to the damage, Harry applies +2 because that's how many result points he got. So, Steve applies a damage of 19 against his Tou of 9 instead of 24. It hurts but doesn't instantly mortally wound. Example: After eventually chopping Steve into sushi, Harry runs into George the troll. George has a MW total of 10, but a TOU+armor of 19. Harry pulls his P-sword and rolls a 13 for a +1 bonus. In this case, that's all he applies to the roll, which means Harry does a damage of 19 and George takes only 1 Shock point from the "bright hurty thing." Harry hopes he can avoid the return blow and considers trying for a Vital Blow next round.
  9. Dropping nippion bringing in tharkhold

    Not to defend Tharkold, but let's think about the situation. A whip is a piece of leather that hurts like hell when it hits exposed flesh - but by itself it won't kill you except through repeated strikes. A sword can pretty easily kill you with one hit. A Plasma sword is only slightly worse because it works against a sword's method of damage - slashing you open so you bleed out - by cauterizing as it cuts. One other point about a whip is that the reason you get that cool CRACKing noise is that when you snap a whip, the tip moves so fast that it breaks the sound barrier. That CRACK is a small sonic boom. Now, consider a whip that's probably multi-tipped unlike a bullwhip, where each of several tips is a line of fire hotter than the surface of the sun slashing through something at a supersonic rate of speed. I can easily see this thing dropping most normal people into multiple charred chunks on the floor. As for your friend if he's disrespecting you, your other friends and your game, he's not really being your friend, is he?
  10. Dropping nippion bringing in tharkhold

    @ Green Dragon Screw that guy. Everyone's entitled to their opinions but there's no excuse for disrupting other people's fun. Tell him to shut up or get out. @ D6steve The thing is, in most of the realms you describe, the basic fallback for a player will be "I pull out my BFG-9000 and blast'em." You can't do that in Marketplaceland, wherever it invaded. A bunch of thugs jump the PCs and get wasted by them. Who hired them? Was it Company A, who the players are supposed to check out on behalf of Company B? Was it Company B, who's trying to to set up Company A? Was it Company C, who's trying to start a war between Companies A and B to take them both over? Or was it Company K, who secretly owns all three companies and is going after the PCs for other reasons? Each of the other realms weakens some aspect of Core Earth or raises something beyond its ability to match, usually both at the same time. Social organization, technology, magic, miracles. Marketplace doesn't really do that. Instead it says "Trust no one, because everyone is for sale." Which means the guy you trust to watch your back might be planning to stick a knife in it.
  11. Just click and go through it and you'll see what I mean. http://dionaea-house.com/
  12. Orrorsh under Jasyn's "Storm Knights" metaphysics seems rather bizarre. The Gaunt Man is supposedly a High Lord who needs no stelae to spread his reality, instead using Horrors much like Askashan reality trees to infect more than invade existing realities and subsume them into the reality of Fear. The problem for me is that this approach seems to "creative" for a servant of the Nameless One. It does, however, work if we change a few assumptions. What if the Gaunt Man isn't serving the Nameless One? What if he is, instead, a servant of Aperios? But isn't Aperios the good guy in this? Why would he have a servant like the Gaunt Man? The answer to the first question is "no." Aperios is the impetus of creation, not "good" just as the Nameless One is the impetus of destruction and not evil. Aperios is just as happy to create the Tharkoldu as he is the Akashans. We know from the Terra sourcebook that there are evil Eternity shards. Aperios encompasses all possibilities, which include some pretty horrible ones. He creates to create just as the Nameless One destroys to destroy. The Nameless One is just as happy to consume a cosm filled with soul-eating child molesters as he is to consume one filled with clones of Mother Teresa. Some things need to be destroyed so that healthier things can flourish. The key to victory in TORG is that neither of these beings should attain dominion but that a balance is achieved between them, preferably one keeps them far, far away from the cosms they use in their endless game. Which brings us back to the Gaunt Man. The Gaunt Man was once a High Lord who directly encountered an aspect of Aperios that nearly destroyed him. He emerged from the Maelstrom even more powerful than before, filled with new possibilities and charged with the desire to bring the glory of Aperios to all. And he would do this with his former tools of Fear and Corruption, the better to goad societies into push themselves along the path to perfection. There is the risk that the societies are destroyed in the process, but, well, that simply means they weren't worthy of Aperios' gift. Best to move on to find one that is. Meanwhile, those places that achieve perfection (a permanent 33 in one or more Axioms) are granted the reward of joining with Aperios in eternal communion, strengthening his power to create. The fact that such societies are no longer part of the cosmverse is considered by both Aperios and the Gaunt Man to be a minor detail. The Gaunt Man in this take is the monster as demented life coach, unleashing his monsters to breed heroes. He builds bravery through fear and integrity through corruption. He attacks the High Lords with Horror and tests the goodly beings (often to destruction) through terror. He is the greatest hope to defeat the High Lords and the worst nightmare. He is the cure that is worse than the disease.
  13. Ion Weapons

    I don't know about the Ion stuff, but I figure particle beams would become available around Tech 27.
  14. Disconnection clarifications

    In terms of World Laws, Mixed zones can get really interesting. A character in a Mixed zone could potentially be under the effects of three different sets of World Laws - the active and passive World Laws of the realities being mixed and his World Laws. A Core Earth character in Berlin would have all the Laws of the Nile and Tharkold apply to him as well as the active laws of Core Earth.
  15. Countdown to Armageddon

    I might have to buy a webcam just to get in on this. One thing I'd love to do in the game is have my character transfer the Star Wars trilogy to film suitable for the Nile Empire and show those films there. I'm just imagining the effect of the original Star Wars trilogy on the people of the Nile Empire, who completely lack all sense of genre savvy. I don't know that it would refill their possibilities, but it would be really cool just to see their minds get totally blown.
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