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Showing most liked content since 08/20/2017 in all areas

  1. 2 points
    Hello, I'm a french rpg player of 46 years old and I'm searching another light system for a french game that I didn't like the rules. I was searching ressources for D6 system and I found this board, so I'm here :). I hope I can talk with you to learn more from D6 system. Regards.
  2. 1 point
    Salut et bienvenu ! Je suis français aussi (mais je continue en anglais). Basically, D6 rpg is Star Wars core system (appeared 1987 ? I played first time in '88...), but like GURPS, it became more "generic and universal" with "D6 system" rules. Now it's a totally free system under OGL names OpenD6 since april 2009. You can find all books you need for most game settings there : https://ogc.rpglibrary.org/index.php?title=OpenD6 If you're looking for a simple D6 based system, then i think mini-six is made for you. http://www.antipaladingames.com/p/mini-six.html for orignal version http://www.rune.free.fr/de-roulant/Mini_Six_FR_v1.pdf pour la VF. Enjoy
  3. 1 point
    At the time I came across Mini Six, I was looking for something as rules-lite as possible so that I could spend most of the time creating interesting settings/worlds and RPing and less time understanding the rules, explaining the rules, or having rules get in the way of how I envisioned a character or an encounter. This was before I discovered Fate (which solves those same problems in an unexpected way) or gave Savage Worlds a fair shake and it got me back into playing after much too long a hiatus. In other words, it fit my needs as perfectly as I understood them then. Any D6 system is going to let you tinker, and I have certainly done that with Mini Six, but from picking up the rulebook to sitting at a table took next to no time at all (once I found a group, that is) and the games themselves flow very quickly and smoothly, even when players are new (to the system or to RPGs at all). It doesn't get much simpler, less intimidating, or easy to pick up than Mini Six vs any other system I have come across. I guess this is more of a post about why I originally chose Mini Six over any other system, but that idea about picking up a short, easily-digested rulebook with rules boiled down for clarity and ease of use applies to picking Mini Six over other D6 variants also.
  4. 1 point
    Hi there, I hope I'm posting this in the right place! I've just started a kickstarter campaign for Exilium, a re-imagining of my 'In Flames' Open D6 roleplaying game which I published a few years ago. Exilium will include the main game and both sourcebooks in one rulebook, with full colour art and a layout by Paul Bourne of The One Ring fame! I'm a big lover of the D6 engine from back int he Start Wars days, and really happy to be able to use it for my own games. Anyway, if anyone's interested please take a look at the kickstarter and spread the word, and any questions, fire away! Link: https://www.kickstarter.com/projects/2120854352/exilium-a-science-fiction-roleplaying-game
  5. 1 point
    Working on a setting that is like 3 or 4 generations after a collapse of a federated group of planets (20-30) that had different governments and such. Some planets lost civilization others didn't. The can range from space tech to stone age. They may have magic and/or psionics, or have lost the knowledge. I am working on the magic/psionics systems. Then realized I needed to work on char creation. Then realized I need to work on traits(race stuff) and advantages/disadvantages. Sigh, keeps snowballing.
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